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Bizarre Magic, Empires, Terrible Advances In Technology, and Pushing The Limits!
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<blockquote data-quote="F5" data-source="post: 196594" data-attributes="member: 4607"><p>Interesting point, mmadsen. On the one hand I'd argue that just introducing clockwork, huge navies and mass-produced guns are all pretty signifigant advances. But actually, almost no major, game-altering advances were really <strong>necessary</strong> to get to a Victorian era setting. It was done with background and setting and tone, not by handing out pocketwatches, fedora hats and Model Ts. That stuff needs to be there, but it doesn't have to impact the game very much. Victorian Archeologists exploring an ancient, ruined Drow temple complex would translate directly to a standard D&D dundeon crawl, except that the characters would have a better idea what time it was, and might be able to bypass some clever traps with dynamite. If the mage is wearing tweed and calls himself "Professor Hetherington" instead of "Xobor the Arcane" that's pretty much all you need. </p><p></p><p>The bit in my game where the Goblin waif in line at a soup kitchen asked "Please, sir, c'n I have some more?" pretty much cemented the era I was going for in the players' minds. The transforming robo-steam train fortress was cool, but didn't really contribute as much to the mood... </p><p></p><p>Still, in order to have a FANTASY Victorian setting, the techno-magic stuff is important. That's what teh Stempunk genre is all about; coming up with technological marvels (or monstrosities?) that MIGHT have existed based on turn-of-the-century technology, but didn't. If you don't go wild with the crazy steam-tech and magical knickknacks, you're missing out, IMO.</p><p></p><p></p><p></p><p>Yeah, historically the cost issue was as much a reason for the disappearance of suits of armor on the battlefield as the loss of effectiveness agaisnt guns. But a metal plate chould still be able to stop a bullet in the right circumstances, which is why I said that armor bonuses are reduced against guns, rather than ignored. Technically, different types of armor should be more or less effective against bullets from different kinds of guns, at different ranges, but I didn't want to get into that much detail, so I ignored it.</p><p></p><p></p><p></p><p>>Harpo the Marxist Paladin shouts his battle cry of "For the People's Republic!" as he levels his +5 Holy Elephant Gun at the rampaging dragon, and revs his Attack Buggy into gear... </p><p>Hee hee hee...</p></blockquote><p></p>
[QUOTE="F5, post: 196594, member: 4607"] Interesting point, mmadsen. On the one hand I'd argue that just introducing clockwork, huge navies and mass-produced guns are all pretty signifigant advances. But actually, almost no major, game-altering advances were really [B]necessary[/B] to get to a Victorian era setting. It was done with background and setting and tone, not by handing out pocketwatches, fedora hats and Model Ts. That stuff needs to be there, but it doesn't have to impact the game very much. Victorian Archeologists exploring an ancient, ruined Drow temple complex would translate directly to a standard D&D dundeon crawl, except that the characters would have a better idea what time it was, and might be able to bypass some clever traps with dynamite. If the mage is wearing tweed and calls himself "Professor Hetherington" instead of "Xobor the Arcane" that's pretty much all you need. The bit in my game where the Goblin waif in line at a soup kitchen asked "Please, sir, c'n I have some more?" pretty much cemented the era I was going for in the players' minds. The transforming robo-steam train fortress was cool, but didn't really contribute as much to the mood... Still, in order to have a FANTASY Victorian setting, the techno-magic stuff is important. That's what teh Stempunk genre is all about; coming up with technological marvels (or monstrosities?) that MIGHT have existed based on turn-of-the-century technology, but didn't. If you don't go wild with the crazy steam-tech and magical knickknacks, you're missing out, IMO. Yeah, historically the cost issue was as much a reason for the disappearance of suits of armor on the battlefield as the loss of effectiveness agaisnt guns. But a metal plate chould still be able to stop a bullet in the right circumstances, which is why I said that armor bonuses are reduced against guns, rather than ignored. Technically, different types of armor should be more or less effective against bullets from different kinds of guns, at different ranges, but I didn't want to get into that much detail, so I ignored it. >Harpo the Marxist Paladin shouts his battle cry of "For the People's Republic!" as he levels his +5 Holy Elephant Gun at the rampaging dragon, and revs his Attack Buggy into gear... Hee hee hee... [/QUOTE]
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