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Bizarre Tactics & Combos
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<blockquote data-quote="Magic Rub" data-source="post: 483221" data-attributes="member: 3619"><p>Hello all and welcome. As you may have already guessed by the title this thread is about the odd, strange, & bizarre tactics & combo's you've used as PC's, or DM's. Please post your favourite tactics & combos here. </p><p></p><p>Let me start by telling you about of couple of my favourites.</p><p></p><p></p><p>Bizarre Tactic #1</p><p>Continual flame, Resistance, Resist Elements (cold)</p><p></p><p>When the PC's came across this simple, low level NPC Cleric they were themselves only very low levels. It was funny, they were so freaked out. They thought I had lost my mind sending some type of heavily armoured Quazi fire elemental after them, when they were still only simple low level smucks. The Cleric's armour, clothes, & weapons all had been permanently affected by a continual flame spell. Before the battle the Cleric cast Resist Elements (cold) on himself, & a resistance spell. Of course the PC's didn't let me down, their Attack plan was all based on ice & cold based attacks, everyone holding back to range to avoid the fire. Little did they know that if they had gotten close enough they would have been able to tell that this guy wasn't emitting heat. It took them a while to drop the cleric, & then even longer to get up the courage to search the still "burning" body. It was sweet.</p><p></p><p></p><p></p><p>Bizarre Tactic #2</p><p>Change Self (or equivalent "appearance altering" spell) preferably as a Spell like effect, or Supernatural ability. Shield, or some type of protection from Arrows spell or ability.</p><p></p><p>You use the Change Self ability obviously to hide the true Identity of Monster-X, use preferably a monster that is not easily hurt by Physical damage, a Troll with mage or cleric levels, a Shade (you get the idea). You also use the Change self ability to simulate Battle damage that the monster is not actually taking. Making the creature look more & more beleaguered & hurt. Drawing the PC in for what they think will be a bit of the ol' "kill n loot". When all the PC's are in tight you unleash an area effect spell, such as fire ball or cloud kill. If done correctly it can be very devastating. </p><p></p><p></p><p></p><p>Lets hear all of your nasty little tricks, from both PC, & DM's</p></blockquote><p></p>
[QUOTE="Magic Rub, post: 483221, member: 3619"] Hello all and welcome. As you may have already guessed by the title this thread is about the odd, strange, & bizarre tactics & combo's you've used as PC's, or DM's. Please post your favourite tactics & combos here. Let me start by telling you about of couple of my favourites. Bizarre Tactic #1 Continual flame, Resistance, Resist Elements (cold) When the PC's came across this simple, low level NPC Cleric they were themselves only very low levels. It was funny, they were so freaked out. They thought I had lost my mind sending some type of heavily armoured Quazi fire elemental after them, when they were still only simple low level smucks. The Cleric's armour, clothes, & weapons all had been permanently affected by a continual flame spell. Before the battle the Cleric cast Resist Elements (cold) on himself, & a resistance spell. Of course the PC's didn't let me down, their Attack plan was all based on ice & cold based attacks, everyone holding back to range to avoid the fire. Little did they know that if they had gotten close enough they would have been able to tell that this guy wasn't emitting heat. It took them a while to drop the cleric, & then even longer to get up the courage to search the still "burning" body. It was sweet. Bizarre Tactic #2 Change Self (or equivalent "appearance altering" spell) preferably as a Spell like effect, or Supernatural ability. Shield, or some type of protection from Arrows spell or ability. You use the Change Self ability obviously to hide the true Identity of Monster-X, use preferably a monster that is not easily hurt by Physical damage, a Troll with mage or cleric levels, a Shade (you get the idea). You also use the Change self ability to simulate Battle damage that the monster is not actually taking. Making the creature look more & more beleaguered & hurt. Drawing the PC in for what they think will be a bit of the ol' "kill n loot". When all the PC's are in tight you unleash an area effect spell, such as fire ball or cloud kill. If done correctly it can be very devastating. Lets hear all of your nasty little tricks, from both PC, & DM's [/QUOTE]
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