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Black Box DM or Open Book DM?
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<blockquote data-quote="Graybeard" data-source="post: 2532476" data-attributes="member: 21705"><p>I do not interfere with the players during a game. Whatever decision they make during the game, it stays. I often have to improvise because they will decide to do something completely unexpected. After the game, I will talk about anything they wish. Sometimes I will let them know how their decisions affected the course of the adventure. I always ask what their next plans are so I can (try to) prepare things. One example is the current situation one of my players is in. The group was invited to a party by a local well known playwrite. The groups knows that the bbeg is working for the playwrite and that there is an important hostage held somewhere on the estate. During the party, two of the party members sneak off in search of the hostage. Another party member, who had been hired as security for the playwrite, was outside patrolling the estate. The PC/guard noticed someone sneaking around in the darkness. Since he was hired as security, he investigated. One of the 2 PCs sneaking around noticed the guard and snuck around behind him. After a successful sneak attack, a fight ensued. Neither PC recognized the other until one of them was unconscious. Now, the other PC found the captive and is trying to get her off the estate unnoticed. The other 3 PCs are still inside and unawarre of what is transpiring outside. Afterwards, I explained to the players how bad their decisions were for their characters. At no time during the game did I interfere with what they were doing. All my players have been RPGing for many years and I figure they should know what they are doing. I can't wait until next session......</p></blockquote><p></p>
[QUOTE="Graybeard, post: 2532476, member: 21705"] I do not interfere with the players during a game. Whatever decision they make during the game, it stays. I often have to improvise because they will decide to do something completely unexpected. After the game, I will talk about anything they wish. Sometimes I will let them know how their decisions affected the course of the adventure. I always ask what their next plans are so I can (try to) prepare things. One example is the current situation one of my players is in. The group was invited to a party by a local well known playwrite. The groups knows that the bbeg is working for the playwrite and that there is an important hostage held somewhere on the estate. During the party, two of the party members sneak off in search of the hostage. Another party member, who had been hired as security for the playwrite, was outside patrolling the estate. The PC/guard noticed someone sneaking around in the darkness. Since he was hired as security, he investigated. One of the 2 PCs sneaking around noticed the guard and snuck around behind him. After a successful sneak attack, a fight ensued. Neither PC recognized the other until one of them was unconscious. Now, the other PC found the captive and is trying to get her off the estate unnoticed. The other 3 PCs are still inside and unawarre of what is transpiring outside. Afterwards, I explained to the players how bad their decisions were for their characters. At no time during the game did I interfere with what they were doing. All my players have been RPGing for many years and I figure they should know what they are doing. I can't wait until next session...... [/QUOTE]
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