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Black Box DM or Open Book DM?
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<blockquote data-quote="boredgremlin" data-source="post: 2534577" data-attributes="member: 31646"><p>Whether i share or not depends on the situation. </p><p></p><p> In game sometimes i do chime in with advice if it seems like something the characters would know. I find this helpful sometimes with wizards, priests and psychics especially. These guys are great for giving hints to the players because the characters are supposed to know all kinds of wierd stuff that the players themselves likely dont know. Lol after all none of my players are actually super psychics, archmages or magic throwing priests, so sometimes i toss em a bone. Outside of things like this i tend to throw out things like "well you once heard a story about this place" or "you once had a good long talk about a situation like this with another adventurer". Things that are reasonable to have happened but never really come up in-game. </p><p></p><p> When it comes to plot stuff i usually only chime in if I think they forgot something from a previus session thas important. As DMs we spend more time focusing on the game in between sessions and are the ones who made the story in the first place. So we often remember things the players forget.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2534577, member: 31646"] Whether i share or not depends on the situation. In game sometimes i do chime in with advice if it seems like something the characters would know. I find this helpful sometimes with wizards, priests and psychics especially. These guys are great for giving hints to the players because the characters are supposed to know all kinds of wierd stuff that the players themselves likely dont know. Lol after all none of my players are actually super psychics, archmages or magic throwing priests, so sometimes i toss em a bone. Outside of things like this i tend to throw out things like "well you once heard a story about this place" or "you once had a good long talk about a situation like this with another adventurer". Things that are reasonable to have happened but never really come up in-game. When it comes to plot stuff i usually only chime in if I think they forgot something from a previus session thas important. As DMs we spend more time focusing on the game in between sessions and are the ones who made the story in the first place. So we often remember things the players forget. [/QUOTE]
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