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Black Box GMing - Would you play with it?
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<blockquote data-quote="Loonook" data-source="post: 5930241" data-attributes="member: 1861"><p>I actually do this with my nephews... I setup a basic adventure framework, using Wounds over ..</p><p></p><p>And fog-of-war about 200 dice rolls. I run a random die-roller, print the results for 200 rolls. I keep the sheet covered. I know the Target for each specifics (reduced for the type of creature being attacked, and the type of character being used). They come up with something cool/novel? I let them take the best of the next X amount of rolls. I translate Wounds for the character/Successes for the events by:</p><p></p><p>Wounds (creatures) - Maximum HP/ 2*(weapon damage). </p><p>Wounds (PCs) - 3*Lvl.</p><p></p><p>So we'll take a basic one... They wanted to play two warrior brothers hunting a Dragon. They wanted to be Knights, and had a Wise Old Wizard with them. </p><p></p><p>The Wizard could throw bolts of lightning (the older nephew thought that was quite awesome!)... And do 5 wound as long as the Dragon didn't dodge it, or use his magic powers to reflect it back at them (apparently this is something Dragons do that I was not aware of... their scales are shiny, so they shoot the lightning back like a mirror according to my players). </p><p></p><p>So the Dragon was fighting the two noble Warriors and their friends who came along with them (two dwarves who were very gnomish and inspired by the two statues outside, the Wise Old Wizard's friend who may or may not resemble a Real American Hero, and a big dog who could talk). </p><p></p><p>Overall, the Dragon had (304/16) - 19 wound! He could Reflect the wizard's magic (and the dwarven musket fire) on a 10 or higher, and was trapped inside a giant tower filled with a the Wise Old Wizard's students:</p><p></p><p><img src="http://www.cityprofile.com/forum/attachments/pennsylvania/17956-pittsburgh-cathedral-of-learning-03.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Overall, a really awesome game. I really think that cards could be a good mechanic for this also, but having a cool scroll that allowed them to do stuff seemed to be a big hit (even if occasional peeking may have occurred). </p><p></p><p>Overall prep work? Probably a bathroom break for every hour or two. The game lasted for three months when I would see them both, had a couple of other players come and go... And was a blast. I may have to bring Dread into the equation, or Fudge when they get a bit better at the whole 'bookkeeping' thing... But really all we do is randomly generate on-the-spot results. If we do not KNOW the numbers that come up beforehand 80% of the slowness of the Black Box is fixed out of the gate... Just generate a couple hundred random rolls each session, 30-40 weapon damage per player, and 10-20 for each creature to be encountered damagewise. </p><p></p><p>As long as you don't peek the whole thing is ready and rearing to go. All that you need to do is put on the occasional bonuses/penalties/advantage/disadvantages and you have a game in a box.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5930241, member: 1861"] I actually do this with my nephews... I setup a basic adventure framework, using Wounds over .. And fog-of-war about 200 dice rolls. I run a random die-roller, print the results for 200 rolls. I keep the sheet covered. I know the Target for each specifics (reduced for the type of creature being attacked, and the type of character being used). They come up with something cool/novel? I let them take the best of the next X amount of rolls. I translate Wounds for the character/Successes for the events by: Wounds (creatures) - Maximum HP/ 2*(weapon damage). Wounds (PCs) - 3*Lvl. So we'll take a basic one... They wanted to play two warrior brothers hunting a Dragon. They wanted to be Knights, and had a Wise Old Wizard with them. The Wizard could throw bolts of lightning (the older nephew thought that was quite awesome!)... And do 5 wound as long as the Dragon didn't dodge it, or use his magic powers to reflect it back at them (apparently this is something Dragons do that I was not aware of... their scales are shiny, so they shoot the lightning back like a mirror according to my players). So the Dragon was fighting the two noble Warriors and their friends who came along with them (two dwarves who were very gnomish and inspired by the two statues outside, the Wise Old Wizard's friend who may or may not resemble a Real American Hero, and a big dog who could talk). Overall, the Dragon had (304/16) - 19 wound! He could Reflect the wizard's magic (and the dwarven musket fire) on a 10 or higher, and was trapped inside a giant tower filled with a the Wise Old Wizard's students: [IMG]http://www.cityprofile.com/forum/attachments/pennsylvania/17956-pittsburgh-cathedral-of-learning-03.jpg[/IMG] Overall, a really awesome game. I really think that cards could be a good mechanic for this also, but having a cool scroll that allowed them to do stuff seemed to be a big hit (even if occasional peeking may have occurred). Overall prep work? Probably a bathroom break for every hour or two. The game lasted for three months when I would see them both, had a couple of other players come and go... And was a blast. I may have to bring Dread into the equation, or Fudge when they get a bit better at the whole 'bookkeeping' thing... But really all we do is randomly generate on-the-spot results. If we do not KNOW the numbers that come up beforehand 80% of the slowness of the Black Box is fixed out of the gate... Just generate a couple hundred random rolls each session, 30-40 weapon damage per player, and 10-20 for each creature to be encountered damagewise. As long as you don't peek the whole thing is ready and rearing to go. All that you need to do is put on the occasional bonuses/penalties/advantage/disadvantages and you have a game in a box. Slainte, -Loonook. [/QUOTE]
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