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Black Box GMing - Would you play with it?
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<blockquote data-quote="Gulla" data-source="post: 5933579" data-attributes="member: 4272"><p>I've played that way both as a player and GM, but not in any sort of number heavy and/or tactical and/or dice active games. Amber Dice-less RPG is more or less made for this (players have only 4 stats and the highest will win, unless you come up with a good enough way to cheat, and the characters know in-game the internal ranking between them). I've both played and GMed muti-year campaigns in Amber.</p><p></p><p>Several shorter campaigns with (close to) rules less (home brew) systems have been played as well. It works very nicely, with players who want a very heavy focus on the storytelling (and no focus at all at stat-growth, skill improvement or other types of "my numbers are better now"). We often introduce some sort of randomizer (unless playing Amber) to increase tension. It is more exciting when the players roll a die now and then in tense situations. Usually this takes the form of the GM telling in advance "you need a 4 or higher on the d6 to succeed".</p></blockquote><p></p>
[QUOTE="Gulla, post: 5933579, member: 4272"] I've played that way both as a player and GM, but not in any sort of number heavy and/or tactical and/or dice active games. Amber Dice-less RPG is more or less made for this (players have only 4 stats and the highest will win, unless you come up with a good enough way to cheat, and the characters know in-game the internal ranking between them). I've both played and GMed muti-year campaigns in Amber. Several shorter campaigns with (close to) rules less (home brew) systems have been played as well. It works very nicely, with players who want a very heavy focus on the storytelling (and no focus at all at stat-growth, skill improvement or other types of "my numbers are better now"). We often introduce some sort of randomizer (unless playing Amber) to increase tension. It is more exciting when the players roll a die now and then in tense situations. Usually this takes the form of the GM telling in advance "you need a 4 or higher on the d6 to succeed". [/QUOTE]
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Black Box GMing - Would you play with it?
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