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[Black Company] Anyone going to run a game?
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<blockquote data-quote="Karl Green" data-source="post: 1948868" data-attributes="member: 1467"><p>Updated character. I had made some mistakes with him so I fixed them...</p><p></p><p><strong><span style="color: orange">Wulf</span> Frosberger (Hunter) Ranger 3</strong>; XP 3,000; HD 3D8+6; HP 25; MDT 17; Init +2; SZ Md; Spd 30ft; AC (dex +armor) flat-footed, touch; BAB/Grapple +3/+5; ATK: melee +5 (1d8+2, crit 19-20), ranged +6 (1d8+2, crit 20/x3); AL Mercenary Unit, Comrades; SQ Hunter (can take 20 on survival to get along in the wild), Natural Trapfinder (search check to find natural traps), Nature Sense, Trap Sense (+1); SV: Fort +5, Reflex +5, Will +3; AP 6; Str 14, Dex 15, Con 14, Int 12, Wis 14, Cha 10</p><p>Skills: Climb 2/+4, Disable Device 4/+5, Heal 3/+5, Hide 6/+10, Knowledge (nature) 3/+4, Listen 6/+8, Move Silent 6/+10, Search 6/+7, Spot 3/+4, Survival 6/+8, Swim 3/+5 </p><p>Feats: Endurance (ranger), Point Blank Shot (1st level), Rapid Shot (ranger combat style), Stealthy (background), Weapon Focus (3rd lvl; longbow), Track (ranger)</p><p>Equipment: Composite Longbow (+2 strength) [250sp], 20 arrows [1sp], Longsword [8sp], Dagger [1sp], Leather armor [6sp], Backpack [4sp], Bedroll [2cp], Waterskin [10cp], Rope, 50ft hemp [8cp], Tent [3sp], Whetstone [2cp] {spent 274sp, 2cp}</p><p></p><p>Wulf is a north man from the Frosbergers. He has always been more comfortable in the wilds, but he also has something of a wandering lust to see the world, so 5 years ago he decided to see the world. He did not have much in the way of possessions and so took a job as a caravan 'out-rider' for a small mercenary group called <em>Grells' Roughriders</em>. That mercenary group meet its end two years later from some bandits but Wulf survived. He then wandered a bit more and finally settled in with his present employer. </p><p></p><p>[Appearance]</p><p>Wulf has blond hair and blue eyes, and is of average height with a slightly heavy build. He is generally unshaven, and scruffy looking most of the time, but his weapons are always taken care of clean. He wears woodsman like clothing, and a gray-green cloak</p><p></p><p>[Personality]</p><p>Wulf is curious about the world and a bit of wander. He is a mercenary as it is a good way for him to 'see it all'. He is an easy-going and friendly companion to his fellow mercenaries and is very loyal to those he works with. He is not much of a drinker and rarely indulges (a very odd trait from his background and a source of some jokes among his fellow mercenaries).</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1948868, member: 1467"] Updated character. I had made some mistakes with him so I fixed them... [b][color=orange]Wulf[/color] Frosberger (Hunter) Ranger 3[/b]; XP 3,000; HD 3D8+6; HP 25; MDT 17; Init +2; SZ Md; Spd 30ft; AC (dex +armor) flat-footed, touch; BAB/Grapple +3/+5; ATK: melee +5 (1d8+2, crit 19-20), ranged +6 (1d8+2, crit 20/x3); AL Mercenary Unit, Comrades; SQ Hunter (can take 20 on survival to get along in the wild), Natural Trapfinder (search check to find natural traps), Nature Sense, Trap Sense (+1); SV: Fort +5, Reflex +5, Will +3; AP 6; Str 14, Dex 15, Con 14, Int 12, Wis 14, Cha 10 Skills: Climb 2/+4, Disable Device 4/+5, Heal 3/+5, Hide 6/+10, Knowledge (nature) 3/+4, Listen 6/+8, Move Silent 6/+10, Search 6/+7, Spot 3/+4, Survival 6/+8, Swim 3/+5 Feats: Endurance (ranger), Point Blank Shot (1st level), Rapid Shot (ranger combat style), Stealthy (background), Weapon Focus (3rd lvl; longbow), Track (ranger) Equipment: Composite Longbow (+2 strength) [250sp], 20 arrows [1sp], Longsword [8sp], Dagger [1sp], Leather armor [6sp], Backpack [4sp], Bedroll [2cp], Waterskin [10cp], Rope, 50ft hemp [8cp], Tent [3sp], Whetstone [2cp] {spent 274sp, 2cp} Wulf is a north man from the Frosbergers. He has always been more comfortable in the wilds, but he also has something of a wandering lust to see the world, so 5 years ago he decided to see the world. He did not have much in the way of possessions and so took a job as a caravan 'out-rider' for a small mercenary group called [I]Grells' Roughriders[/I]. That mercenary group meet its end two years later from some bandits but Wulf survived. He then wandered a bit more and finally settled in with his present employer. [Appearance] Wulf has blond hair and blue eyes, and is of average height with a slightly heavy build. He is generally unshaven, and scruffy looking most of the time, but his weapons are always taken care of clean. He wears woodsman like clothing, and a gray-green cloak [Personality] Wulf is curious about the world and a bit of wander. He is a mercenary as it is a good way for him to 'see it all'. He is an easy-going and friendly companion to his fellow mercenaries and is very loyal to those he works with. He is not much of a drinker and rarely indulges (a very odd trait from his background and a source of some jokes among his fellow mercenaries). [/QUOTE]
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