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[Black Company] Anyone try the BC wizard class alongside Core divine or XPH psionics?
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<blockquote data-quote="Henry" data-source="post: 2209601" data-attributes="member: 158"><p>Interesting anecdote: I pre-genned a Wizard for a one-shot Black Company that I ran for my gaming group. One player volunteered to be the wizard. At first, being unfamiliar with the Magic rules, he used his crossbow a lot. When he started getting plunked and losing spells prepped, he dropped the crossbow and flung his first acid blast. He liked the result so much, he started playing with other spells. </p><p></p><p>In the end, he was solely using his magic, walking around, force hammering, blinding, and frying the skin from whole squads of enemies, and really warming to the system.</p><p></p><p>The trick to using a BC Wizard is CON, and Spell Energy. Load up on those as much as possible, because it's what gives your wizard the chance to be effective. The Wizard 6 he played had 7 Spell Energy, and a 16 CON. Without it, he would not have had as fun a time, because he would have cast 2 or 3 spells and that was it. However, with 7 Energy and 1d8+4 drain on average, he was holding his own pretty well, as the fighters backed him up and kept him from being in harm's way.</p><p></p><p>If all goes well, we are playing a second one-shot Sunday to introduce more players to it. If they like it, I may make an on & off regular game out of it.</p></blockquote><p></p>
[QUOTE="Henry, post: 2209601, member: 158"] Interesting anecdote: I pre-genned a Wizard for a one-shot Black Company that I ran for my gaming group. One player volunteered to be the wizard. At first, being unfamiliar with the Magic rules, he used his crossbow a lot. When he started getting plunked and losing spells prepped, he dropped the crossbow and flung his first acid blast. He liked the result so much, he started playing with other spells. In the end, he was solely using his magic, walking around, force hammering, blinding, and frying the skin from whole squads of enemies, and really warming to the system. The trick to using a BC Wizard is CON, and Spell Energy. Load up on those as much as possible, because it's what gives your wizard the chance to be effective. The Wizard 6 he played had 7 Spell Energy, and a 16 CON. Without it, he would not have had as fun a time, because he would have cast 2 or 3 spells and that was it. However, with 7 Energy and 1d8+4 drain on average, he was holding his own pretty well, as the fighters backed him up and kept him from being in harm's way. If all goes well, we are playing a second one-shot Sunday to introduce more players to it. If they like it, I may make an on & off regular game out of it. [/QUOTE]
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[Black Company] Anyone try the BC wizard class alongside Core divine or XPH psionics?
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