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[Black Company] I have the book...any questions?
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<blockquote data-quote="Yuan-Ti" data-source="post: 1921464" data-attributes="member: 4483"><p>Ace: I think you have hit it on the head. Actually, in the first adventure, there was a near tpk at the end, but the last guy standing actually managed to defeat the remaining enemies by himself so that the rest of the players (down but not dead, although one was "left for dead") survived. In the second adventure, I realized that this head-to-head stuff was the problem BUT ALSO that part of the problem was that I felt the game should be "realistic fantasy". That is, I wanted heroics to win the day, but blind frontal assaults (which generally only work in D&D because wizards are involved) to be foolhardy. The players chose a blind frontal assault against a fortified position (to be fair, they tried to bluff their way through, but the character doing the bluffing had no bluff ranks AND his bluff was to tell the guards that the party were the guards' missing friends...). The result was predictable -- most of the characters were down (not dead -- did not even have to spend fate points) and one was trapped. I realized that this was an opportunity to run a classic Conan scenario, so the PCs were captured and tossed in a dungeon for the next session, at which point they would be given ample opportunity to escape. We actually did not play any games for about 6 or 7 weeks after that, so I can't say the end was caused solely by our Conan session. But when we came back we were starting a whole new D&D game, having abadoned Conan and the other game we were playing in tandem with Conan. </p><p></p><p>Geez, that's a boring story. The whole point of it is -- Ace, you are right. Game styles cannot be forced on players. But my point still stands, I think, that DMs can teach them new styles by going easy on them in the initial stages of a new game. Something I generally failed to do in Conan. (As an aside, the fact that one PC tried to kill another PC in the second session probably also permanently soured the game for the players...)</p><p></p><p>Anywho, selling the players on Black Company will be difficult because only one of them has ever read the books. Some aspects will seem to underpowered, as well, I imagine.</p></blockquote><p></p>
[QUOTE="Yuan-Ti, post: 1921464, member: 4483"] Ace: I think you have hit it on the head. Actually, in the first adventure, there was a near tpk at the end, but the last guy standing actually managed to defeat the remaining enemies by himself so that the rest of the players (down but not dead, although one was "left for dead") survived. In the second adventure, I realized that this head-to-head stuff was the problem BUT ALSO that part of the problem was that I felt the game should be "realistic fantasy". That is, I wanted heroics to win the day, but blind frontal assaults (which generally only work in D&D because wizards are involved) to be foolhardy. The players chose a blind frontal assault against a fortified position (to be fair, they tried to bluff their way through, but the character doing the bluffing had no bluff ranks AND his bluff was to tell the guards that the party were the guards' missing friends...). The result was predictable -- most of the characters were down (not dead -- did not even have to spend fate points) and one was trapped. I realized that this was an opportunity to run a classic Conan scenario, so the PCs were captured and tossed in a dungeon for the next session, at which point they would be given ample opportunity to escape. We actually did not play any games for about 6 or 7 weeks after that, so I can't say the end was caused solely by our Conan session. But when we came back we were starting a whole new D&D game, having abadoned Conan and the other game we were playing in tandem with Conan. Geez, that's a boring story. The whole point of it is -- Ace, you are right. Game styles cannot be forced on players. But my point still stands, I think, that DMs can teach them new styles by going easy on them in the initial stages of a new game. Something I generally failed to do in Conan. (As an aside, the fact that one PC tried to kill another PC in the second session probably also permanently soured the game for the players...) Anywho, selling the players on Black Company will be difficult because only one of them has ever read the books. Some aspects will seem to underpowered, as well, I imagine. [/QUOTE]
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[Black Company] I have the book...any questions?
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