Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Black company too deadly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2124933" data-attributes="member: 158"><p>I've had it for almost a week now, I've been playing with some sample 1st level and 10th level characters, and these are my impressions so far:</p><p></p><p>-Half of my players would NEVER play it as-is. They're too sentimental for 3E-style campagning, and have no desire to play "weak characters." Which, let's face it, they are, compared to the robustness of 3E characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-A character with the Magician's Apprentice background and a couple of feats spent in things like skill focus can increase Magic Use to the point where someone can cast effects their body has NO business handling. How'd you like to be an 8 hit point mage on the end of a 2d8 + 5 spell drain? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- I find the fighting classes actually far more capable than their D&D counterparts, especially looking at the Command abilities on a small squadron, as well as abilities like Sniper, Knife Trick, etc. Plus the feats which give +1d6 sneak attack damages.</p><p></p><p>-The magic system is indeed very powerful at higher levels (above 10th). Just making some sample characters, true Wizards have no one, but three scores as high priority: Intelligence, Constitution, and Charisma. Charisma one would think is important, but its importance is dwarfed by both the "Magnitudes" and by the convenience of more skill points for high INT. In fact, I'd consider CHA more important than DEX only because many magic feats have a high CHA component, and if you don't care about these particular feats (the one which improves spell energy regain is nice, but not essential) then DEX is more important especially if you are throwing many rays and ranged touch attacks.</p><p></p><p>-The point Old One made about the multiple dice is true, but the turnover starts I believe after nine dice, not six or 7. Each added die is +2, and each die step is +5; therefore, you'd have to remove 2 to 3 dice to keep the equivalent DC, and this is why more dice is better. However, once you pass nine dice, the average total of the 7 higher dice (average if 7d6 is 24.5) is measurably higher than the nine lesser dice (average of 9d4 is 22.5), and it keeps building from there.</p><p></p><p>With this in mind, OO, I will probably change some of my sample spells for your Gameday game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2124933, member: 158"] I've had it for almost a week now, I've been playing with some sample 1st level and 10th level characters, and these are my impressions so far: -Half of my players would NEVER play it as-is. They're too sentimental for 3E-style campagning, and have no desire to play "weak characters." Which, let's face it, they are, compared to the robustness of 3E characters. :) -A character with the Magician's Apprentice background and a couple of feats spent in things like skill focus can increase Magic Use to the point where someone can cast effects their body has NO business handling. How'd you like to be an 8 hit point mage on the end of a 2d8 + 5 spell drain? :) - I find the fighting classes actually far more capable than their D&D counterparts, especially looking at the Command abilities on a small squadron, as well as abilities like Sniper, Knife Trick, etc. Plus the feats which give +1d6 sneak attack damages. -The magic system is indeed very powerful at higher levels (above 10th). Just making some sample characters, true Wizards have no one, but three scores as high priority: Intelligence, Constitution, and Charisma. Charisma one would think is important, but its importance is dwarfed by both the "Magnitudes" and by the convenience of more skill points for high INT. In fact, I'd consider CHA more important than DEX only because many magic feats have a high CHA component, and if you don't care about these particular feats (the one which improves spell energy regain is nice, but not essential) then DEX is more important especially if you are throwing many rays and ranged touch attacks. -The point Old One made about the multiple dice is true, but the turnover starts I believe after nine dice, not six or 7. Each added die is +2, and each die step is +5; therefore, you'd have to remove 2 to 3 dice to keep the equivalent DC, and this is why more dice is better. However, once you pass nine dice, the average total of the 7 higher dice (average if 7d6 is 24.5) is measurably higher than the nine lesser dice (average of 9d4 is 22.5), and it keeps building from there. With this in mind, OO, I will probably change some of my sample spells for your Gameday game. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Black company too deadly
Top