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Black company too deadly
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<blockquote data-quote="Old One" data-source="post: 2125070" data-attributes="member: 83"><p>Briefly, if you take CON damage as either a result of weapon wounds or a grievous injury (another BCCS mechanic), you have to make a Fort Save (with current CON) at the end of the encounter with a DC equal to 1/2 the total damage taken. If a healer treats you after combat, the higher of the Fort save and Heal check is used.</p><p></p><p>Failure means the wound is infected and heals slower. The DC on any Heal check to convert lethal to non-lethal increase by +5 and lethal/ability damage heals at 1/2 the normal rate.</p><p></p><p>Failure by 10 or more means the wounds have turned septic (never a good thing). Each day they are septic, they must make a DC 15 Fort save (at current CON). If successful, they heal at the lower "regular failure" rate above. If they fail, they don't heal at all that day and take 1d3 of STR, DEX and CON damage...which could quickly become deadly. Making three consecutive DC 15 Fort saves means you are the worst of the infection and heal at the lower "regular failure" rate above.</p><p></p><p>Although it doesn't specifically list it in the Healing Talent spell description, I would allow curing a septic infection with DC +30 application of the spell (similar to the DC increase for taking care of poison or disease). Success would allow the patient to heal at the lower "regular failure" rate.</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 2125070, member: 83"] Briefly, if you take CON damage as either a result of weapon wounds or a grievous injury (another BCCS mechanic), you have to make a Fort Save (with current CON) at the end of the encounter with a DC equal to 1/2 the total damage taken. If a healer treats you after combat, the higher of the Fort save and Heal check is used. Failure means the wound is infected and heals slower. The DC on any Heal check to convert lethal to non-lethal increase by +5 and lethal/ability damage heals at 1/2 the normal rate. Failure by 10 or more means the wounds have turned septic (never a good thing). Each day they are septic, they must make a DC 15 Fort save (at current CON). If successful, they heal at the lower "regular failure" rate above. If they fail, they don't heal at all that day and take 1d3 of STR, DEX and CON damage...which could quickly become deadly. Making three consecutive DC 15 Fort saves means you are the worst of the infection and heal at the lower "regular failure" rate above. Although it doesn't specifically list it in the Healing Talent spell description, I would allow curing a septic infection with DC +30 application of the spell (similar to the DC increase for taking care of poison or disease). Success would allow the patient to heal at the lower "regular failure" rate. ~ Old One [/QUOTE]
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