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<blockquote data-quote="Blue Max Studios" data-source="post: 5546130" data-attributes="member: 100293"><p>p { margin-bottom: 0.08in; } After months of research and trial and error, I have finally developed a unique Character Sheet for <em>The Black Desert</em> Role-Playing Game, a Hard SF RPG for Open D6.</p><p></p><p></p><p>The Character Sheet has what I hope is an innovative layout with easy to read and intuitive entries. Some of the more unusual features are the Combat Displays, which allow a Player to put all of the information needed to use their favorite ranged and melee combat skills in one place, and the Damage Tracker, which combines the utility of hit points and the tradition of wound levels in a streamlined, easy-to-use package.</p><p> </p><p></p><p> The full document with all the explanations is too long to post here (especially with the pictures) so I have provided a link to the full article <a href="http://bluemaxstudios.blogspot.com/2011/04/character-sheet-explained.html" target="_blank">here</a>. I am hoping to get some feedback before I release the Character Sheet in a free PDF.</p><p> </p><p></p><p> Thanks in advance!</p><p> </p><p></p><p> Ray McVay,</p><p> Blue Max Studios</p><p><img src="http://3.bp.blogspot.com/-BpQAbUzIaJ8/Tbdk-ABYX3I/AAAAAAAAAHw/7b8Y2FdYo5I/s1600/Prototype+Character+sheet.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Blue Max Studios, post: 5546130, member: 100293"] p { margin-bottom: 0.08in; } After months of research and trial and error, I have finally developed a unique Character Sheet for [I]The Black Desert[/I] Role-Playing Game, a Hard SF RPG for Open D6. The Character Sheet has what I hope is an innovative layout with easy to read and intuitive entries. Some of the more unusual features are the Combat Displays, which allow a Player to put all of the information needed to use their favorite ranged and melee combat skills in one place, and the Damage Tracker, which combines the utility of hit points and the tradition of wound levels in a streamlined, easy-to-use package. The full document with all the explanations is too long to post here (especially with the pictures) so I have provided a link to the full article [URL="http://bluemaxstudios.blogspot.com/2011/04/character-sheet-explained.html"]here[/URL]. I am hoping to get some feedback before I release the Character Sheet in a free PDF. Thanks in advance! Ray McVay, Blue Max Studios [IMG]http://3.bp.blogspot.com/-BpQAbUzIaJ8/Tbdk-ABYX3I/AAAAAAAAAHw/7b8Y2FdYo5I/s1600/Prototype+Character+sheet.JPG[/IMG] [/QUOTE]
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