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Black Dragons. Evil?
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<blockquote data-quote="Azalnubizar" data-source="post: 2968784" data-attributes="member: 17511"><p>but doesn't everyone agree that there are living things and dead things out there? I mean a plant f.e. is a living thing - it is very unlikely that it is sentient, but it is alive... isn't it? And then there are non-living things like stones, glass, iron etc... I thought everyone would agree about living- and non-living matter. I do agree, that there are different opinions about sentient beings and the question where live begins and/or stops... In the beginning I was under the impression, that this is irrelevant (since D&D good/evil is static and does not have anything todo with personal opinions) but as seen in the animal-example it seems relevant...</p><p></p><p>I am surprised to hear that there are people out there that would argue the point of living and non-living matter... but there might be...</p><p></p><p></p><p></p><p>these rules are optional? I think I took them for granted once I have read them and use them ever since... therefore I wasn't even aware of that... yes, then, by the basic rules you would not be able to detect an evil location since (from the basic rules) evil locations would not exist.... allthough one could describe an unhallowed location an evil location (and detect it as such) but in the end it would be the spell making it evil and it would be the spell being detected...</p></blockquote><p></p>
[QUOTE="Azalnubizar, post: 2968784, member: 17511"] but doesn't everyone agree that there are living things and dead things out there? I mean a plant f.e. is a living thing - it is very unlikely that it is sentient, but it is alive... isn't it? And then there are non-living things like stones, glass, iron etc... I thought everyone would agree about living- and non-living matter. I do agree, that there are different opinions about sentient beings and the question where live begins and/or stops... In the beginning I was under the impression, that this is irrelevant (since D&D good/evil is static and does not have anything todo with personal opinions) but as seen in the animal-example it seems relevant... I am surprised to hear that there are people out there that would argue the point of living and non-living matter... but there might be... these rules are optional? I think I took them for granted once I have read them and use them ever since... therefore I wasn't even aware of that... yes, then, by the basic rules you would not be able to detect an evil location since (from the basic rules) evil locations would not exist.... allthough one could describe an unhallowed location an evil location (and detect it as such) but in the end it would be the spell making it evil and it would be the spell being detected... [/QUOTE]
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