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Black Flag Playtest 2: Magic, Luck, Fighter, Wizards!
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<blockquote data-quote="tetrasodium" data-source="post: 8970929" data-attributes="member: 93670"><p>Making it so a PC's skills are more in line with the character's niche like blackflag has done in the packets we've seen so far goes a long way to doing that bold bit. The resulting niche protection even allows for more & new applications of skills that carry more weight.</p><p>Fighter has "<em>Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival</em>"</p><p>Wizard has "<em>Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</em>"</p><p></p><p>Those carve out a fairly distinct niche for each even before factoring in the gains from backgrounds. We only have two backgrounds so far but those have skills/secondary proficiencies (languages/vehicles) linked to their theme in addition to gating starting talent selection choices to further stake out a PC's niche.</p><p></p><p>Part of the (many) troubles with 5e's skill system is how it makes it too easy for every player to choose the A&S tier skills and <em>only</em> those skills across each PC at the table. You wind up with a bunch of skills that become unusable simply because the GM can't expect anyone to ever consider trying to use them let alone choose them. With PBF carving a bit deeper into the PC thematic niche with skills those become useful by hooking into the PC's theme when the player or GM needs to justify/describe/narrate/adjudicate results of their use.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8970929, member: 93670"] Making it so a PC's skills are more in line with the character's niche like blackflag has done in the packets we've seen so far goes a long way to doing that bold bit. The resulting niche protection even allows for more & new applications of skills that carry more weight. Fighter has "[I]Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival[/I]" Wizard has "[I]Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion[/I]" Those carve out a fairly distinct niche for each even before factoring in the gains from backgrounds. We only have two backgrounds so far but those have skills/secondary proficiencies (languages/vehicles) linked to their theme in addition to gating starting talent selection choices to further stake out a PC's niche. Part of the (many) troubles with 5e's skill system is how it makes it too easy for every player to choose the A&S tier skills and [I]only[/I] those skills across each PC at the table. You wind up with a bunch of skills that become unusable simply because the GM can't expect anyone to ever consider trying to use them let alone choose them. With PBF carving a bit deeper into the PC thematic niche with skills those become useful by hooking into the PC's theme when the player or GM needs to justify/describe/narrate/adjudicate results of their use. [/QUOTE]
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Black Flag Playtest 2: Magic, Luck, Fighter, Wizards!
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