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Black Industries to produce DC Heroes RPG
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2294843" data-attributes="member: 11760"><p>Done right, superhero games don't NEED much support.</p><p></p><p>The corebook should let you make every single major character in the DC universe. Certainly everyone in the JLA, JSA and Teen Titans, along with the entire Batman and Superman families.</p><p></p><p>Include stats for the major alien races, brief descriptions (enough to play with, not so much that it'll be out of date in six months) of various worlds and interstellar powers.</p><p></p><p>Include rules for magic, to the extent that there's a coherent way magic works in the DCU.</p><p></p><p>Stats for the top 50 villains in the DCU, including all sorts of power levels. Stats for villainous organizations of various scales, including mooks and supervillains.</p><p></p><p>One page maps of Metropolis and Gotham with good legends.</p><p></p><p>With that information, and either one of the DK books about DC characters, or with the relevant Secret Files issue about whatever you want to center your game around, and you're good to go.</p><p></p><p>If BI were to do something like the D20/OGC/Superlink setup (which I think is unlikely), other groups could provide adventures and supplements until the cow came home. But really, with a sufficiently detailed list of powers, it's not really necessary -- supplements would come out every Wednesday in the form of more comics.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2294843, member: 11760"] Done right, superhero games don't NEED much support. The corebook should let you make every single major character in the DC universe. Certainly everyone in the JLA, JSA and Teen Titans, along with the entire Batman and Superman families. Include stats for the major alien races, brief descriptions (enough to play with, not so much that it'll be out of date in six months) of various worlds and interstellar powers. Include rules for magic, to the extent that there's a coherent way magic works in the DCU. Stats for the top 50 villains in the DCU, including all sorts of power levels. Stats for villainous organizations of various scales, including mooks and supervillains. One page maps of Metropolis and Gotham with good legends. With that information, and either one of the DK books about DC characters, or with the relevant Secret Files issue about whatever you want to center your game around, and you're good to go. If BI were to do something like the D20/OGC/Superlink setup (which I think is unlikely), other groups could provide adventures and supplements until the cow came home. But really, with a sufficiently detailed list of powers, it's not really necessary -- supplements would come out every Wednesday in the form of more comics. [/QUOTE]
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