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Black Industries to produce DC Heroes RPG
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<blockquote data-quote="PJ-Mason" data-source="post: 2295956" data-attributes="member: 12285"><p>LOL. This post slipped by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I wouldn't hold out much hope for anything new. But you can get Blood Heroes online and maybe at your local game store if they have old stuff lying around. You can still find old DC books used or even new on Ebay and the like.</p><p></p><p>The system used 2D10 and were added together. It used the same mechanic for combat and skill use. What you needed to roll on the dice was determined by the acting value (your APs, or Ranks) of your skill, power, attribute (or whatever your are trying to do) vs the difficulty rank (or opposing value of an enemy) of the task. If you rolled better than you need, it was possible to gain extra shifts to achieve an even more effective result. It was a point based system. The system was tight, quick, and east to use. After playing some 20+ superhero games in my years, i'd rank it easily in the top 3. Its my personal favorite super hero system. I like it a little better than M&M, but that shouldn't suggest that i don't think highly of M&M.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 2295956, member: 12285"] LOL. This post slipped by me. :) I wouldn't hold out much hope for anything new. But you can get Blood Heroes online and maybe at your local game store if they have old stuff lying around. You can still find old DC books used or even new on Ebay and the like. The system used 2D10 and were added together. It used the same mechanic for combat and skill use. What you needed to roll on the dice was determined by the acting value (your APs, or Ranks) of your skill, power, attribute (or whatever your are trying to do) vs the difficulty rank (or opposing value of an enemy) of the task. If you rolled better than you need, it was possible to gain extra shifts to achieve an even more effective result. It was a point based system. The system was tight, quick, and east to use. After playing some 20+ superhero games in my years, i'd rank it easily in the top 3. Its my personal favorite super hero system. I like it a little better than M&M, but that shouldn't suggest that i don't think highly of M&M. [/QUOTE]
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