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<blockquote data-quote="Aaron L" data-source="post: 2651773" data-attributes="member: 926"><p>MEGS was the Mayfair Exponential Game System. I was the exponential system, and works very well, is very flxible, and is very smooth. It uses two tables to resolve all actions, A resolution table and an effect table. Everythign is represented in Attribute Points, or APs, from weight to speed to information to time. A person can lift an APs of weight equal to his Strength score, for example. You could travel your APs of, say Superspeed or Flight, in 1 phase (0 APs of time.) To figure out how far you could throw something, you subtracted your APs of Strength from its APs of weight, and what was left was how many APs of distance it would travel. Everything works like that, and its very elegant. It does get grainy at the low end of the scale, the physical attributes of normal humans tend to all be 2s, but it can model everyone from Jimmy Olsen lifting say 200 pounds, to Superman lifting 3,276,800 tons, without the clunky seperation of Strength score and Superstrength special attribute like M&M does. And a lot of it woudl be familiar to 3e players, in combat you have 2 automatic actions and one dice action, and as I was reading through it recently a lot of similiar terminology lept out at me (Dimensional Anchor power I recall specifically) and combat flows very smoothly. </p><p></p><p>Sorry, I just really dont like d20 for superhero games.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 2651773, member: 926"] MEGS was the Mayfair Exponential Game System. I was the exponential system, and works very well, is very flxible, and is very smooth. It uses two tables to resolve all actions, A resolution table and an effect table. Everythign is represented in Attribute Points, or APs, from weight to speed to information to time. A person can lift an APs of weight equal to his Strength score, for example. You could travel your APs of, say Superspeed or Flight, in 1 phase (0 APs of time.) To figure out how far you could throw something, you subtracted your APs of Strength from its APs of weight, and what was left was how many APs of distance it would travel. Everything works like that, and its very elegant. It does get grainy at the low end of the scale, the physical attributes of normal humans tend to all be 2s, but it can model everyone from Jimmy Olsen lifting say 200 pounds, to Superman lifting 3,276,800 tons, without the clunky seperation of Strength score and Superstrength special attribute like M&M does. And a lot of it woudl be familiar to 3e players, in combat you have 2 automatic actions and one dice action, and as I was reading through it recently a lot of similiar terminology lept out at me (Dimensional Anchor power I recall specifically) and combat flows very smoothly. Sorry, I just really dont like d20 for superhero games. [/QUOTE]
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