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Black Orb of Evilness
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<blockquote data-quote="LufiaLillystorm" data-source="post: 102446" data-attributes="member: 3562"><p><strong>hmm</strong></p><p></p><p>I like the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> very good job hun</p><p></p><p>One thing I would change (just because I am used to my players) is the way the dwarf is going to pay the pcs. If you say '20 gp a day' then it might stagnate teh campain. "Cheer we beet the big bad guy, lets wait a bit and THEN go back, after all. we want money"</p><p></p><p>Another idea using the Orb is that since it raises undead it because a very large burdon to the whole group. Unless skellies are compleatly destroyed they can raise again, from being so close to the 'artifact'.</p><p></p><p>Remember also that Artifacts are a bit corrupting. Instaed maybe make it a magic item. Sounds picky but makes a big difference. You also might want to add a sense of urgency. That way the players feel the need to go on. this can also add to the whole paying thing.</p><p></p><p>"Not all the men came back from the shaft. We lost a few when we were getting out. We heard some blasts but everything was goin kinda quick. So some maybe trapped down there behind rubble. After a quick head count we figure maybe 7 or 8 are missing. This kinda happens in minors work but ya know the families will be wanting to know. We all got 'insert form of id like dog tags or something' so if ya find them rotting make sure ya grab them. Help um if ya can" Or something like that. This will also give reason for the PC's to head back to surface, so they can refresh themselves before going deeper into the mines. Some may even volunteer to guide the PC's if paid....a billion options with that scenario...</p><p></p><p>I hope I helped you in some way hun</p></blockquote><p></p>
[QUOTE="LufiaLillystorm, post: 102446, member: 3562"] [b]hmm[/b] I like the idea :) very good job hun One thing I would change (just because I am used to my players) is the way the dwarf is going to pay the pcs. If you say '20 gp a day' then it might stagnate teh campain. "Cheer we beet the big bad guy, lets wait a bit and THEN go back, after all. we want money" Another idea using the Orb is that since it raises undead it because a very large burdon to the whole group. Unless skellies are compleatly destroyed they can raise again, from being so close to the 'artifact'. Remember also that Artifacts are a bit corrupting. Instaed maybe make it a magic item. Sounds picky but makes a big difference. You also might want to add a sense of urgency. That way the players feel the need to go on. this can also add to the whole paying thing. "Not all the men came back from the shaft. We lost a few when we were getting out. We heard some blasts but everything was goin kinda quick. So some maybe trapped down there behind rubble. After a quick head count we figure maybe 7 or 8 are missing. This kinda happens in minors work but ya know the families will be wanting to know. We all got 'insert form of id like dog tags or something' so if ya find them rotting make sure ya grab them. Help um if ya can" Or something like that. This will also give reason for the PC's to head back to surface, so they can refresh themselves before going deeper into the mines. Some may even volunteer to guide the PC's if paid....a billion options with that scenario... I hope I helped you in some way hun [/QUOTE]
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