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Black Panther and Tomb of Annihilation
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<blockquote data-quote="Quickleaf" data-source="post: 7355286" data-attributes="member: 20323"><p>That sounds like a good approach!</p><p></p><p>With ruins everywhere – fallen Omu, fallen Mezro, etc. – I could imagine portraying Chult as a sort of fallen Wakanda that found a new mercantile identity post-royalty. Once they had magical marvels and great technology (similar to neighboring Lantan, but more spirit-focused maybe?) that eclipsed the outside world, overseen by the royalty, but with the collapse of Omu all that was scattered/lost. Maybe pieces of the old magic/tech remain in some Merchant Prince's personal collection, or are traded in black markets of the Beggar's Palace, or are in a ziggurat deep in the jungle? ToA even mentions Acererak being impressed by the feats of engineering & trap-construction he saw in Omu.</p><p></p><p>If we do end up playing ToA, I'm starting the 3rd-level party on a boat - <em>The Brazen Pegasus</em> from ToA - off Chult's coast at the end of a 10-day voyage. They are either foreign travelers or Chultans returning to their homeland after several years away. Various individual hooks based on background, race, and death curse...but they've banded together after gaining a sentient <a href="http://dnd.wizards.com/articles/features/horned-skull" target="_blank">ornskull</a>. The ornskull claims to have once been a lich but suffers amnesia after it was killed and didn't revive via its phylactery; the ornskull is how they learned to investigate Chult for the source of the Death Curse. It is regarded as "ancient magic/tech" by Chultans who have heard stories of such skulls existing long ago. Basically, I'm writing in a cabal of necromancers (The Horned Skull) who aided Acererak's take-over of Omu (seems like there were plenty of disgraced barae and exiled followers who had a bone to pick with Omu's royalty) and created these devices from skulls of their magic-using enemies...a twisted adaptation of a Chultan tradition holding skulls as sacred...Acererak found this tradition intriguing and also used it in parts of the Tomb of Nine Gods. The sentient ornskull will start off as a bit of comedy (a la Morte from PS:Torment) and convenient source of plot information (a little better than "because divinations!"), but may develop in any number of directions from there...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7355286, member: 20323"] That sounds like a good approach! With ruins everywhere – fallen Omu, fallen Mezro, etc. – I could imagine portraying Chult as a sort of fallen Wakanda that found a new mercantile identity post-royalty. Once they had magical marvels and great technology (similar to neighboring Lantan, but more spirit-focused maybe?) that eclipsed the outside world, overseen by the royalty, but with the collapse of Omu all that was scattered/lost. Maybe pieces of the old magic/tech remain in some Merchant Prince's personal collection, or are traded in black markets of the Beggar's Palace, or are in a ziggurat deep in the jungle? ToA even mentions Acererak being impressed by the feats of engineering & trap-construction he saw in Omu. If we do end up playing ToA, I'm starting the 3rd-level party on a boat - [I]The Brazen Pegasus[/I] from ToA - off Chult's coast at the end of a 10-day voyage. They are either foreign travelers or Chultans returning to their homeland after several years away. Various individual hooks based on background, race, and death curse...but they've banded together after gaining a sentient [url=http://dnd.wizards.com/articles/features/horned-skull]ornskull[/url]. The ornskull claims to have once been a lich but suffers amnesia after it was killed and didn't revive via its phylactery; the ornskull is how they learned to investigate Chult for the source of the Death Curse. It is regarded as "ancient magic/tech" by Chultans who have heard stories of such skulls existing long ago. Basically, I'm writing in a cabal of necromancers (The Horned Skull) who aided Acererak's take-over of Omu (seems like there were plenty of disgraced barae and exiled followers who had a bone to pick with Omu's royalty) and created these devices from skulls of their magic-using enemies...a twisted adaptation of a Chultan tradition holding skulls as sacred...Acererak found this tradition intriguing and also used it in parts of the Tomb of Nine Gods. The sentient ornskull will start off as a bit of comedy (a la Morte from PS:Torment) and convenient source of plot information (a little better than "because divinations!"), but may develop in any number of directions from there... [/QUOTE]
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