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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Black powder dealing force damage; bug or design decision?
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<blockquote data-quote="Doskious" data-source="post: 8491539" data-attributes="member: 86490"><p>A quick text search in the v2 AG for "force damage" yields 36 results (though there may be others that are not returned due to line breaks), of which 35 are decidedly magically flavored, with the 36th being in the description of <em>black powder</em> itself.</p><p></p><p>The majority of instances of the term are either in spells, or in class abilities or feats that are distinctly magical in nature.</p><p></p><p>Additionally, on AG 447, in the Damage Types section, <em><strong>Force</strong></em> is explicitly called out as being "pure magical energy" and is further described as being "supernatural, dealt <strong>mostly</strong> by spells" (emphasis mine).</p><p></p><p>There were a few other instances in the quick glance I gave to the other sources of force damage I found in which Force damage was somehow augmenting an attack that was primarily described in kinetic terms (that is, an attack in which in the absence of the rules saying so and on the basis of the generally-understood-to-apply-based-on-nonmagical-weapon-damage-effects purely mundane, physical interaction indicated by the attack would suggest to a reasonable observer than any resulting damage was the result of the transfer of kinetic energy from the attacker to the target). In each of these instances, though, (vine whip, pg. 179; wilderness guardian template, pg. 231) the presentation of the effect is in a context where some kind of non-mundane influence or power is explicitly at work (the vine is a spiritual vine, the wilderness guardian template is applied to a creature drawn to a 20th level Ranger who uses Elemental Mastery).</p><p></p><p>The one other instance I found in the AG where force damage was listed as the result of a non-spell, non-class-ability, non-feat, non-black-powder effect was in the text description of a vial of Unstable Arcanum, which is described as "unstable magical waste".</p><p></p><p>Based on my findings, particularly the description of the Unstable Arcanum, I'm inclined to think that this was an intentional design decision, and not an oversight, but I'm basically just guessing.</p></blockquote><p></p>
[QUOTE="Doskious, post: 8491539, member: 86490"] A quick text search in the v2 AG for "force damage" yields 36 results (though there may be others that are not returned due to line breaks), of which 35 are decidedly magically flavored, with the 36th being in the description of [I]black powder[/I] itself. The majority of instances of the term are either in spells, or in class abilities or feats that are distinctly magical in nature. Additionally, on AG 447, in the Damage Types section, [I][B]Force[/B][/I] is explicitly called out as being "pure magical energy" and is further described as being "supernatural, dealt [B]mostly[/B] by spells" (emphasis mine). There were a few other instances in the quick glance I gave to the other sources of force damage I found in which Force damage was somehow augmenting an attack that was primarily described in kinetic terms (that is, an attack in which in the absence of the rules saying so and on the basis of the generally-understood-to-apply-based-on-nonmagical-weapon-damage-effects purely mundane, physical interaction indicated by the attack would suggest to a reasonable observer than any resulting damage was the result of the transfer of kinetic energy from the attacker to the target). In each of these instances, though, (vine whip, pg. 179; wilderness guardian template, pg. 231) the presentation of the effect is in a context where some kind of non-mundane influence or power is explicitly at work (the vine is a spiritual vine, the wilderness guardian template is applied to a creature drawn to a 20th level Ranger who uses Elemental Mastery). The one other instance I found in the AG where force damage was listed as the result of a non-spell, non-class-ability, non-feat, non-black-powder effect was in the text description of a vial of Unstable Arcanum, which is described as "unstable magical waste". Based on my findings, particularly the description of the Unstable Arcanum, I'm inclined to think that this was an intentional design decision, and not an oversight, but I'm basically just guessing. [/QUOTE]
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Black powder dealing force damage; bug or design decision?
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