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Blackdirge's CR 10 and under thread. (Updated 3/02/05) Flumph O' Doom!!!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 2073615" data-attributes="member: 1953"><p>Ok, this is the reuslt of a challenge laid down in a thread in General Discussion. Elforcelf asked If I could create a scary flumph, and I must answer no, I cannot, no one can, it's a flumph for god's sake. But, that being said, I gave it the old college try, and this is the best I could come up with. Horrifying? No. Slightly amusing in a cruel sort of way? Maybe.</p><p></p><p>Oh, and be sure to check out HellHound's "dark flumph" in the original thread.</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=123082" target="_blank">http://www.enworld.org/showthread.php?t=123082</a></p><p></p><p>So here you go.</p><p></p><p>Blackdirge's Flumph O' Doom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>_____________________________________________________________________________</p><p></p><p><strong><u>Ulgogog</u></strong></p><p></p><p><strong>Advanced Half-Illithid Flumph</strong> </p><p><strong>Small Aberration (evil)</strong></p><p><strong>Hit Dice:</strong> 6d8+6 (37 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 10 ft. (8 squares), fly 20 ft. (average)</p><p><strong>AC:</strong> 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +4/+0</p><p><strong>Attack:</strong> Tentacle +8 melee (1d6 plus 1d6 acid)</p><p><strong>Full Attack:</strong> 4 tentacles +8 melee (1d6 plus 1d6 acid)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Acidic tentacles, extract, improved grab, mind blast, psi-like abilities, plummeting charge, rancid squirt</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., resistance to acid 10, spell resistance 16, telepathy</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +8</p><p><strong>Abilities:</strong> Str 10, Dex 16, Con 12, Int 15, Wis 16, Cha 14</p><p><strong>Skills:</strong> Hide +17, Listen +12, Move Silently +13, Spot +12, Survival +9</p><p><strong>Feats:</strong> Alertness, Hover*, Improved Flight, Stealthy, Weapon Finesse*</p><p><strong>Environment:[.b] Underground</strong></p><p><strong><strong>Organization:</strong> Solitary</strong></p><p><strong><strong>Challenge Rating:</strong> 6</strong></p><p><strong><strong>Alignment:</strong> Neutral Evil</strong></p><p><strong></strong></p><p><strong><strong>Acidic Tentacles (Ex):</strong> Acid damage from Ulgogog’s tentacle or plummeting charge is considered to be continual damage for the purpose of disrupting spell-casting. Additionally the acid continues to burn for 1d2 points of acid damage per round for 1d4 rounds. Damage from multiple acid attacks is cumulative, and the duration of the continual damage from each attack should be determined separately. The acid can me negated with a thorough flushing with water or a successful Heal check (DC 18).</strong></p><p><strong></strong></p><p><strong><strong>Extract (Ex):</strong> If Ulgogog successfully maintains his hold with all four tentacles for one full round he automatically extracts the opponents brain at the beginning of his next turn, instantly killing that creature. </strong></p><p><strong></strong></p><p><strong><strong>Improved Grab (Ex):</strong> If Ulgogog hits an opponent of small size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent’s head. After a successful grab, Ulgogog can try to attach his remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but Ulgogog gets a +2 circumstance bonus for each tentacle that was attached at the beginning of the opponents turn.</strong></p><p><strong></strong></p><p><strong><strong>Mind Blast (Sp):</strong> Ulgogog can use this attack once per day. It is a cone 40 feet long. Anyone caught in this cone must make a Will save (DC 15) or be stunned for 1d4 rounds.</strong></p><p><strong></strong></p><p><strong><strong>Plummeting Charge (Ex):</strong> If Ulgogog charges an opponent from an initial position directly above the target, he can attack with his spikes as a +10 melee attack. A hit indicates that Ulgogog has stabbed his spikes into the target for 2d6 damage plus 1d6 acid damage. This attack does not provoke an attack of opportunity from the target.</strong></p><p><strong></strong></p><p><strong><strong>Psi-Like Abilities:</strong> 3/day – <em>defensive precognition, empty mind</em> (+4 bonus on will saves), <em>mind thrust</em> (5d10, DC 15); 1/day – <em>body adjustment</em> (heals 2d12), <em>brain lock, force screen</em>. Manifester level 6th.</strong></p><p><strong></strong></p><p><strong><strong>Rancid Spurt (Ex):</strong> Once per day Ulgogog can spurt a spray of foul smelling liquid in a 30-foot cone. This repulsive liquid clings to any material in touches and continues to reek for 1d4 hours. Upon being initially struck by the fluid, a creature must make a Fortitude save (DC 14) or become nauseated for 2d4 rounds and sickened for 2d4 rounds after that. The stench of the fluid is so overwhelming that any creature within a 100 ft radius of the area must make a Fortitude save (DC 14) or become sickened for 2d4 rounds.</strong></p><p><strong></strong></p><p><strong><strong><u>History</u></strong></strong></p><p><strong></strong></p><p><strong>Never let it be said that mind flayers have no sense of humor, for within the cold and merciless intellect of the illithid lies a dry appreciation for the absurd, a welcome reverence for the cruel joke. This point is most clearly illustrated by the mind flayers of Henzekazrion, a small illithid enclave dwelling on the outskirts of a svirfneblin village. The denizens of Henzekazrion despised the deep gnomes, but found the brains of the small, hardy folk unpalatable in the extreme. Using their vast knowledge of genetic manipulation, the mind flayers hashed out the most ridiculous end they could imagine for their neighbors, death by flumph.</strong></p><p><strong></strong></p><p><strong>Now of course, no ordinary flumph would do, the benign aberrations were little use in a fight, and the accomplished deep gnome warriors would make short work of them. To facilitate their plan the mind flayers of Henzekazrion began a special breeding program, harvesting flumphs from around the underdark and growing them to maximum size. The strongest of these flumphs were implanted with an illithid tadpole, transforming the unfortunate creature into a terrible half-illithid beast. This breeding program took nearly a year, but in the end the mind flayers had raised twelve half-illithid flumphs of the largest size. These were unleashed upon the svirfneblin village, which fell to the flumph assault in a matter of months. Every gnome died at the slimy tentacles of Henzekazrion’s flumphs, brains devoured, faces frozen in a mask of mixed amusement and horror. </strong></p><p><strong></strong></p><p><strong>The mind flayers lost interest in their creations soon after the destruction of the svirfneblin village and released their flumphs into the cavernous expanse of the underdark. It is likely that these terrible, yet pathetic creatures, still roam the underdark, searching for the brains of gnomes and other small humanoids. </strong></p><p><strong></strong></p><p><strong><strong><u>Appearance</u></strong></strong></p><p><strong></strong></p><p><strong>Ulgogog is one of the flumphs that created by the mind flayers of Henzekazrion and he is a woeful sight to behold. Much larger than a standard flumph, Ulgogog is a flat, fleshy disc some four feet in diameter, a sickly gray in color, with a nest of tentacles and a thicket of sharp bony spikes hanging from his underbelly. Jutting from the top of Ulgogog’s bodily disc is a raised mound, which houses his large brain. Straddling this mound are two long stalks tipped with a milky white eye. </strong></p><p><strong></strong></p><p><strong>Four of Ulgogog’s tentacles are larger and more robust that that of a standard flumph, serving as his feeding tentacles when extracting the brain of a victim. These larger tentacles ensure that Ulgogog can right himself if he is ever flipped on to his back, a situation in which a normal flumph would be entirely helpless. </strong></p><p><strong></strong></p><p><strong><strong><u>Personality</u></strong></strong></p><p><strong></strong></p><p><strong>Ulgogog is consumed with self-loathing; it is bad enough that he is a flumph, but to make matters worse, his unstoppable cravings for the brains of gnomes often leads him into life-threatening situations. This self-hatred has created a petty and malicious monster, and Ulgogog is only happy when he is inflicting his misery upon other sentient beings. </strong></p><p><strong></strong></p><p><strong><strong><u>Tactics</u></strong></strong></p><p><strong></strong></p><p><strong>Primarily an ambush predator, Ulgogog will hide near the ceiling of caverns and well-traveled underground passages, waiting for suitable prey to come his way. When a likely target comes along – he prefers gnomes, but halflings will do in a pinch – he will unleash his mind blast in an attempt to stun his potential meal. Stunned creatures of the appropriate size will be set upon immediately, their brains removed with the precision of a master hunter. </strong></p><p><strong></strong></p><p><strong>Opponents unaffected by his mind blast will be subject to a plummeting charge, followed by tentacle attack with the aim of starting a grapple. If pressed or severely injured, Ulgogog will resort to his rancid squirt ability or use his mind thrust to incapacitate as many foes as possible, allowing for an easy escape.</strong></p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 2073615, member: 1953"] Ok, this is the reuslt of a challenge laid down in a thread in General Discussion. Elforcelf asked If I could create a scary flumph, and I must answer no, I cannot, no one can, it's a flumph for god's sake. But, that being said, I gave it the old college try, and this is the best I could come up with. Horrifying? No. Slightly amusing in a cruel sort of way? Maybe. Oh, and be sure to check out HellHound's "dark flumph" in the original thread. [url]http://www.enworld.org/showthread.php?t=123082[/url] So here you go. Blackdirge's Flumph O' Doom. :D _____________________________________________________________________________ [b][u]Ulgogog[/u][/b] [b]Advanced Half-Illithid Flumph[/b] [b]Small Aberration (evil)[/b] [b]Hit Dice:[/b] 6d8+6 (37 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 10 ft. (8 squares), fly 20 ft. (average) [b]AC:[/b] 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 14 [b]Base Attack/Grapple:[/b] +4/+0 [b]Attack:[/b] Tentacle +8 melee (1d6 plus 1d6 acid) [b]Full Attack:[/b] 4 tentacles +8 melee (1d6 plus 1d6 acid) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Acidic tentacles, extract, improved grab, mind blast, psi-like abilities, plummeting charge, rancid squirt [b]Special Qualities:[/b] Darkvision 60 ft., resistance to acid 10, spell resistance 16, telepathy [b]Saves:[/b] Fort +3, Ref +5, Will +8 [b]Abilities:[/b] Str 10, Dex 16, Con 12, Int 15, Wis 16, Cha 14 [b]Skills:[/b] Hide +17, Listen +12, Move Silently +13, Spot +12, Survival +9 [b]Feats:[/b] Alertness, Hover*, Improved Flight, Stealthy, Weapon Finesse* [b]Environment:[.b] Underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 6 [b]Alignment:[/b] Neutral Evil [b]Acidic Tentacles (Ex):[/b] Acid damage from Ulgogog’s tentacle or plummeting charge is considered to be continual damage for the purpose of disrupting spell-casting. Additionally the acid continues to burn for 1d2 points of acid damage per round for 1d4 rounds. Damage from multiple acid attacks is cumulative, and the duration of the continual damage from each attack should be determined separately. The acid can me negated with a thorough flushing with water or a successful Heal check (DC 18). [b]Extract (Ex):[/b] If Ulgogog successfully maintains his hold with all four tentacles for one full round he automatically extracts the opponents brain at the beginning of his next turn, instantly killing that creature. [b]Improved Grab (Ex):[/b] If Ulgogog hits an opponent of small size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent’s head. After a successful grab, Ulgogog can try to attach his remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but Ulgogog gets a +2 circumstance bonus for each tentacle that was attached at the beginning of the opponents turn. [b]Mind Blast (Sp):[/b] Ulgogog can use this attack once per day. It is a cone 40 feet long. Anyone caught in this cone must make a Will save (DC 15) or be stunned for 1d4 rounds. [b]Plummeting Charge (Ex):[/b] If Ulgogog charges an opponent from an initial position directly above the target, he can attack with his spikes as a +10 melee attack. A hit indicates that Ulgogog has stabbed his spikes into the target for 2d6 damage plus 1d6 acid damage. This attack does not provoke an attack of opportunity from the target. [b]Psi-Like Abilities:[/b] 3/day – [i]defensive precognition, empty mind[/i] (+4 bonus on will saves), [i]mind thrust[/i] (5d10, DC 15); 1/day – [i]body adjustment[/i] (heals 2d12), [i]brain lock, force screen[/i]. Manifester level 6th. [b]Rancid Spurt (Ex):[/b] Once per day Ulgogog can spurt a spray of foul smelling liquid in a 30-foot cone. This repulsive liquid clings to any material in touches and continues to reek for 1d4 hours. Upon being initially struck by the fluid, a creature must make a Fortitude save (DC 14) or become nauseated for 2d4 rounds and sickened for 2d4 rounds after that. The stench of the fluid is so overwhelming that any creature within a 100 ft radius of the area must make a Fortitude save (DC 14) or become sickened for 2d4 rounds. [b][u]History[/u][/b][u][/u] Never let it be said that mind flayers have no sense of humor, for within the cold and merciless intellect of the illithid lies a dry appreciation for the absurd, a welcome reverence for the cruel joke. This point is most clearly illustrated by the mind flayers of Henzekazrion, a small illithid enclave dwelling on the outskirts of a svirfneblin village. The denizens of Henzekazrion despised the deep gnomes, but found the brains of the small, hardy folk unpalatable in the extreme. Using their vast knowledge of genetic manipulation, the mind flayers hashed out the most ridiculous end they could imagine for their neighbors, death by flumph. Now of course, no ordinary flumph would do, the benign aberrations were little use in a fight, and the accomplished deep gnome warriors would make short work of them. To facilitate their plan the mind flayers of Henzekazrion began a special breeding program, harvesting flumphs from around the underdark and growing them to maximum size. The strongest of these flumphs were implanted with an illithid tadpole, transforming the unfortunate creature into a terrible half-illithid beast. This breeding program took nearly a year, but in the end the mind flayers had raised twelve half-illithid flumphs of the largest size. These were unleashed upon the svirfneblin village, which fell to the flumph assault in a matter of months. Every gnome died at the slimy tentacles of Henzekazrion’s flumphs, brains devoured, faces frozen in a mask of mixed amusement and horror. The mind flayers lost interest in their creations soon after the destruction of the svirfneblin village and released their flumphs into the cavernous expanse of the underdark. It is likely that these terrible, yet pathetic creatures, still roam the underdark, searching for the brains of gnomes and other small humanoids. [b][u]Appearance[/u][/b][u][/u] Ulgogog is one of the flumphs that created by the mind flayers of Henzekazrion and he is a woeful sight to behold. Much larger than a standard flumph, Ulgogog is a flat, fleshy disc some four feet in diameter, a sickly gray in color, with a nest of tentacles and a thicket of sharp bony spikes hanging from his underbelly. Jutting from the top of Ulgogog’s bodily disc is a raised mound, which houses his large brain. Straddling this mound are two long stalks tipped with a milky white eye. Four of Ulgogog’s tentacles are larger and more robust that that of a standard flumph, serving as his feeding tentacles when extracting the brain of a victim. These larger tentacles ensure that Ulgogog can right himself if he is ever flipped on to his back, a situation in which a normal flumph would be entirely helpless. [b][u]Personality[/u][/b][u][/u] Ulgogog is consumed with self-loathing; it is bad enough that he is a flumph, but to make matters worse, his unstoppable cravings for the brains of gnomes often leads him into life-threatening situations. This self-hatred has created a petty and malicious monster, and Ulgogog is only happy when he is inflicting his misery upon other sentient beings. [b][u]Tactics[/u][/b] Primarily an ambush predator, Ulgogog will hide near the ceiling of caverns and well-traveled underground passages, waiting for suitable prey to come his way. When a likely target comes along – he prefers gnomes, but halflings will do in a pinch – he will unleash his mind blast in an attempt to stun his potential meal. Stunned creatures of the appropriate size will be set upon immediately, their brains removed with the precision of a master hunter. Opponents unaffected by his mind blast will be subject to a plummeting charge, followed by tentacle attack with the aim of starting a grapple. If pressed or severely injured, Ulgogog will resort to his rancid squirt ability or use his mind thrust to incapacitate as many foes as possible, allowing for an easy escape.[/b] [/QUOTE]
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Blackdirge's CR 10 and under thread. (Updated 3/02/05) Flumph O' Doom!!!
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