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Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 3055933" data-attributes="member: 1953"><p>Here's the first baddie, a stinky tiefling mercenary. I have always liked the warmage class, and I love the idea of combining it with a few fighter levels, and the Practiced Spellcaster Feat.</p><p></p><p>BD</p><p></p><p style="text-align: center">_____________________________________________________________________________</p><p></p><p><strong>Uzekiel (CR 8)</strong> </p><p>Male Tiefling Fighter 4/Wizard 4</p><p>LE Medium Outsider (Native)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft; Listen +0, Spot +0 </p><p><strong>Language</strong> Abyssal, Common, Draconic, Elven, Infernal</p><p>_______________________________________________________ </p><p></p><p><strong>AC</strong> 21, touch 14, flat-footed 18</p><p>(+3 Dex, +5 armor, +2 shield, +1 ring)</p><p><strong>hp</strong> 52 (8 HD); </p><p><strong>Resist</strong> cold 5, electricity 5, fire 5</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +6, <strong>Will</strong> +6</p><p>_______________________________________________________ </p><p></p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+1 rapier</em> +11/+6 (1d6+5/18-20 x2)</p><p><strong>Ranged</strong> spell +9 (touch)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> Point Blank Shot, Precise Shot</p><p><strong>Combat Gear</strong> <em>potion of cure moderate wounds, potion of bull’s strength, potion of fox’s cunning, scroll of bull's strength, scroll of shield, scroll of scorching ray</em></p><p><strong>Wizard Spells Commonly Prepared*</strong> (CL 8th)</p><p>2nd – <em>blades of fire, melf’s acid arrow</em> (DC 16), <em>scorching ray</em> (DC 16)</p><p>1st – <em>fist of stone, hail of stone</em> (DC 15), <em>magic missile, true strike</em></p><p>0 – <em>acid splash</em> (DC 14), <em>detect magic, ray of frost, read magic</em></p><p>*10% chance of spell failure</p><p><strong>Spell-Like Abilities</strong> (CL 8th)</p><p>1/day – <em>darkness</em></p><p>_______________________________________________________ </p><p></p><p><strong>Abilities</strong> Str 14, Dex 16, Con 12, Int 18, Wis 10, Cha 6</p><p><strong>SQ</strong> armored mage (light), warmage edge</p><p><strong>Feats</strong> Practiced Spellcaster, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) </p><p><strong>Skills</strong> Climb +9, Concentration +8, Intimidate +6, Jump +8, Knowledge (arcane) +11, Profession (mercenary) +12, Ride +9, Spellcraft +13</p><p><strong>Possessions</strong> <em>+1 rapier, +1 mithral chain shirt, +1 light mithral shield, ring of protection +1, cloak or resistance +1</em></p><p>_______________________________________________________ </p><p></p><p><strong><u>Description</u></strong></p><p></p><p>Uzekiel is tall and regal, a dashing and impeccably clean figure always dressed in the best finery he can afford. His face is long and narrow, although still handsome, and he often sports a well-manicured goatee died a vibrant red. Uzekiel keeps his scalp neatly shaven, without a trace of stubble, although he often covers his bald pate with elaborate and ostentatious hats when not on the battlefield. When dressed for war, Uzekiel dons his red enameled breastplate, a conical visorless helm of the same bright color, and a small round shield bearing his personal emblem, a red eight-pointed star on a white field. In melee Uzekiel favors the rapier, and his own blade is gaudily decorated with a gold wire hilt and a platinum basket shaped like a conch shell. </p><p></p><p>Uzekiel’s fiendish heritage is not readily apparent until one gets within close proximity to the tiefling mercenary. To Uzekiel eternal chagrin, his most prominent ancestral feature is a lingering stench of dung that hangs thickly about him despite all attempts to remove it. In a futile attempt to mask his off-putting odor, Uzekiel wears copious amounts of perfumes and oils, but in reality even the most expensive and refined scents do nothing but mix with his natural aroma to create an even worse stink. Beyond his offensive natural fragrance, Uzekiel’s only other infernal feature is a patch of red scales on his back that run the length of his spine, easily hidden by everyday garments. </p><p></p><p><strong><u>Personality</u></strong></p><p></p><p>Uzekiel is a consummate mercenary, unscrupulous and willing to do just about anything if the pay is right. He does, however, have a twisted sense of honor, and will do his best to fulfill his duties and keep to the letter of his contract. Although a veteran of dozens of major battles, Uzekiel is a poor leader, harsh and often times outright cruel to his subordinates. For this reason he works best on his own, and often finds work as a bodyguard or occasionally as an assassin. </p><p></p><p>Uzekiel is very self-conscious about his appearance and especially about his embarrassing odor. He will become extremely irate if unflattering comments are made about the former, and downright murderous if any mention is made of the latter.</p><p></p><p><strong><u>Tactics</u></strong></p><p></p><p>Uzekiel’s high intelligence, spellcasting prowess, and experience upon the battlefield make him a challenging foe. He is organized, often well prepared, and is not prone to rash action or foolhardy decisions. He will make the best use of his spells and abilities, and will flee a fight at the first opportunity if his own death seems likely. </p><p></p><p>Here are the typical round-by-round tactics employed by Uzekiel. Remember, Uzekiel’s caster level is 8th thanks to the Practiced Spellcaster feat.</p><p></p><p><strong>Prior to combat:</strong> If given sufficient time, drink potion of <em>fox’s cunning</em> to increase the DCs for attack spells. Cast <em>fist of stone</em>, gaining a +6 bonus to Strength for eventual melee, and <em>shield</em> to increase AC.</p><p></p><p><strong>Round 1:</strong> Target a likely spellcaster with a potent ranged offensive spell, usually <em>scorching ray</em> or <em>melf’s acid arrow</em>.</p><p><strong>Round 2:</strong> If the enemy has not reached melee range, target groups with area-effect spells, such as <em>hail of stone</em>.</p><p><strong>Round 3:</strong> Assuming opponents have closed for melee, cast <em>blades of fire</em> as a swift action followed by <em>fireburst</em> to inflict fire damage on all enemies within 5 ft.</p><p><strong>Round 4:</strong> Focus melee attacks on weakened foes (augmented with <em>blades of fire</em> and possibly <em>fist of stone</em>). </p><p><strong>Round 5 and Beyond:</strong> Continue with melee attacks and short ranged damaging spells, focusing on one opponent at a time. </p><p></p><p><strong>Retreat:</strong> If defeat seems likely, cast <em>darkness</em> to cover your retreat and flee.</p><p></p><p>_____________________________________________________________________________</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 3055933, member: 1953"] Here's the first baddie, a stinky tiefling mercenary. I have always liked the warmage class, and I love the idea of combining it with a few fighter levels, and the Practiced Spellcaster Feat. BD [CENTER]_____________________________________________________________________________[/CENTER] [B]Uzekiel (CR 8)[/B] Male Tiefling Fighter 4/Wizard 4 LE Medium Outsider (Native) [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft; Listen +0, Spot +0 [B]Language[/B] Abyssal, Common, Draconic, Elven, Infernal _______________________________________________________ [B]AC[/B] 21, touch 14, flat-footed 18 (+3 Dex, +5 armor, +2 shield, +1 ring) [B]hp[/B] 52 (8 HD); [B]Resist[/B] cold 5, electricity 5, fire 5 [B]Fort[/B] +7, [B]Ref[/B] +6, [B]Will[/B] +6 _______________________________________________________ [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] [I]+1 rapier[/I] +11/+6 (1d6+5/18-20 x2) [B]Ranged[/B] spell +9 (touch) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +6; [B]Grp[/B] +8 [B]Atk Options[/B] Point Blank Shot, Precise Shot [B]Combat Gear[/B] [I]potion of cure moderate wounds, potion of bull’s strength, potion of fox’s cunning, scroll of bull's strength, scroll of shield, scroll of scorching ray[/I] [B]Wizard Spells Commonly Prepared*[/B] (CL 8th) 2nd – [I]blades of fire, melf’s acid arrow[/i] (DC 16), [i]scorching ray[/I] (DC 16) 1st – [I]fist of stone, hail of stone[/i] (DC 15), [i]magic missile, true strike[/I] 0 – [I]acid splash[/i] (DC 14), [i]detect magic, ray of frost, read magic[/I] *10% chance of spell failure [B]Spell-Like Abilities[/B] (CL 8th) 1/day – [I]darkness[/I] _______________________________________________________ [B]Abilities[/B] Str 14, Dex 16, Con 12, Int 18, Wis 10, Cha 6 [B]SQ[/B] armored mage (light), warmage edge [B]Feats[/B] Practiced Spellcaster, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) [B]Skills[/B] Climb +9, Concentration +8, Intimidate +6, Jump +8, Knowledge (arcane) +11, Profession (mercenary) +12, Ride +9, Spellcraft +13 [B]Possessions[/B] [I]+1 rapier, +1 mithral chain shirt, +1 light mithral shield, ring of protection +1, cloak or resistance +1[/I] _______________________________________________________ [B][U]Description[/U][/B] Uzekiel is tall and regal, a dashing and impeccably clean figure always dressed in the best finery he can afford. His face is long and narrow, although still handsome, and he often sports a well-manicured goatee died a vibrant red. Uzekiel keeps his scalp neatly shaven, without a trace of stubble, although he often covers his bald pate with elaborate and ostentatious hats when not on the battlefield. When dressed for war, Uzekiel dons his red enameled breastplate, a conical visorless helm of the same bright color, and a small round shield bearing his personal emblem, a red eight-pointed star on a white field. In melee Uzekiel favors the rapier, and his own blade is gaudily decorated with a gold wire hilt and a platinum basket shaped like a conch shell. Uzekiel’s fiendish heritage is not readily apparent until one gets within close proximity to the tiefling mercenary. To Uzekiel eternal chagrin, his most prominent ancestral feature is a lingering stench of dung that hangs thickly about him despite all attempts to remove it. In a futile attempt to mask his off-putting odor, Uzekiel wears copious amounts of perfumes and oils, but in reality even the most expensive and refined scents do nothing but mix with his natural aroma to create an even worse stink. Beyond his offensive natural fragrance, Uzekiel’s only other infernal feature is a patch of red scales on his back that run the length of his spine, easily hidden by everyday garments. [B][U]Personality[/U][/B] Uzekiel is a consummate mercenary, unscrupulous and willing to do just about anything if the pay is right. He does, however, have a twisted sense of honor, and will do his best to fulfill his duties and keep to the letter of his contract. Although a veteran of dozens of major battles, Uzekiel is a poor leader, harsh and often times outright cruel to his subordinates. For this reason he works best on his own, and often finds work as a bodyguard or occasionally as an assassin. Uzekiel is very self-conscious about his appearance and especially about his embarrassing odor. He will become extremely irate if unflattering comments are made about the former, and downright murderous if any mention is made of the latter. [B][U]Tactics[/U][/B] Uzekiel’s high intelligence, spellcasting prowess, and experience upon the battlefield make him a challenging foe. He is organized, often well prepared, and is not prone to rash action or foolhardy decisions. He will make the best use of his spells and abilities, and will flee a fight at the first opportunity if his own death seems likely. Here are the typical round-by-round tactics employed by Uzekiel. Remember, Uzekiel’s caster level is 8th thanks to the Practiced Spellcaster feat. [B]Prior to combat:[/B] If given sufficient time, drink potion of [I]fox’s cunning[/I] to increase the DCs for attack spells. Cast [I]fist of stone[/I], gaining a +6 bonus to Strength for eventual melee, and [i]shield[/i] to increase AC. [B]Round 1:[/B] Target a likely spellcaster with a potent ranged offensive spell, usually [I]scorching ray[/I] or [I]melf’s acid arrow[/I]. [B]Round 2:[/B] If the enemy has not reached melee range, target groups with area-effect spells, such as [I]hail of stone[/I]. [B]Round 3:[/B] Assuming opponents have closed for melee, cast [I]blades of fire[/I] as a swift action followed by [I]fireburst[/I] to inflict fire damage on all enemies within 5 ft. [B]Round 4:[/B] Focus melee attacks on weakened foes (augmented with [I]blades of fire[/I] and possibly [I]fist of stone[/I]). [B]Round 5 and Beyond:[/B] Continue with melee attacks and short ranged damaging spells, focusing on one opponent at a time. [b]Retreat:[/b] If defeat seems likely, cast [i]darkness[/i] to cover your retreat and flee. _____________________________________________________________________________ [/QUOTE]
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Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
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