Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BLACKDIRGE" data-source="post: 3058682" data-attributes="member: 1953"><p>Wow, I have a bunch of stuff just collecting dust on my hard drive. Here is an elite hobgoblin war captain who has taken ranks in a prestige class I created some time ago called the legionnaire. The PRC is based on the classic Roman legionnaire, which I think fits well with hobgoblins. For tactics, I included a round by round account of how a unit of hobgoblins might operate, rather than the standard single NPC. </p><p></p><p></p><p>Also, I attached a word document containing the legionnaire PRC, if any of you would like to have a look at it. </p><p> </p><p>BD</p><p></p><p style="text-align: center">_____________________________________________________________________________</p><p></p><p></p><p><strong>Captain Ivakk Redrain (CR 10)</strong></p><p>Male Hobgoblin Fighter 5/Legionnairre 5</p><p>LE Medium Humanoid</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft; Listen +0, Spot +0 </p><p><strong>Language</strong> Common, Goblin, Orc</p><p>__________________________________________________ _____ </p><p></p><p><strong>AC</strong> 20, touch 10, flat-footed 20</p><p>(+7 armor, +3 shield)</p><p><strong>hp</strong> 103 (10 HD)</p><p><strong>Resist</strong> disciplined +3</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +2, <strong>Will</strong> +4</p><p>__________________________________________________ _____ </p><p></p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> <em>+1 shortsword</em> +16/+11 (1d6+7/19-20 x2)</p><p><strong>Ranged</strong> masterwork javelin +11 (1d6+4/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +14</p><p><strong>Atk Options</strong> Cleave, Far Shot, Point Blank Shot, Power Attack, strike the long arm +2d6, shield wall</p><p><strong>Combat Gear</strong> <em>potion of cure moderate wounds, potion of protection from arrows, potion of shield of faith (+2)</em> (2)</p><p>__________________________________________________ _____ </p><p></p><p><strong>Abilities</strong> Str 18, Dex 10, Con 16, Int 12, Wis 10, Cha 14</p><p><strong>SQ</strong> disciplined, improved pack mule, pack mule, tireless feet</p><p><strong>Feats</strong> Endurance, Cleave, Far Shot, Iron Will, Point Blank Shot, Power Attack, Weapon Focus (shortsword), Weapon Specialization (shortsword)</p><p><strong>Skills</strong> Climb +8*, Craft (armorer) +7, Craft (weaponsmith) +7, Jump +8*, Intimidate +10, Profession (soldier) +6</p><p>*-2 armor check penalty</p><p><strong>Possessions</strong> <em>+1 shortsword</em>, 3 masterwork javelins, 6 darts, <em>+2 breastplate, +1 heavy steel shield, ring of sustenance, gauntlets of ogre power</em></p><p>__________________________________________________ _____ </p><p></p><p><strong>Disciplined (Ex):</strong> Ivakk has been trained to the highest standards, and has endured mental conditioning that incorporates the most rigorous discipline. Focused and resilient, the hobgoblin captain is better at resisting mental attacks than most warriors, and applies a +3 resistance bonus on Will saves made to resist mind affecting spell and effects. </p><p><strong>Pack Mule (Ex):</strong> Ivakk is an expert at carrying heavy loads, combining his own natural endurance with valuable experience gained on campaign. Ivakk's Strength score is considered to be 22 for the purpose of carrying capacity. In addition, because of his familiarity with wearing heavy armor, Ivakk reduces that armor check penalty of any medium or heavy armor he wears by -2.</p><p><strong>Shield Wall (Ex):</strong> Accustomed to fighting in tight formations with his fellow soldiers, Ivakk gains additional protection from his shield and the shields of those surrounding him. Whenever directly adjacent to an ally with a heavy steel, wooden, or tower shield, Ivakk gains a +2 circumstance bonus to AC and a +1 circumstance bonus to Reflex saving throws for each such ally.</p><p><strong>Strike the Long Arm (Ex):</strong> Ivakk is skilled at combating undisciplined and wildly aggressive opponents. His training with short stabbing weapons in conjunction with a large shield provides him with a significant advantage when facing opponents with large unwieldy weapons, or those unprotected by a shield. Ivakk deals an additional 2d6 points of damage whenever he scores a hit against a foe wielding a two-handed melee weapon, or a one-handed melee weapon without a shield. Strike the long arm has no effect on creatures using natural weapons, or against opponent immune to critical hits or sneak attacks. </p><p><strong>Tireless Feet (Ex):</strong> Ivakk can walk or march for 13 hours in a day before needing to make a forced march. In addition, Ivakk may hustle for up to three hours between sleep cycles before taking any non-lethal damage.</p><p></p><p><strong><u>Description</u></strong></p><p></p><p>Ivakk Redrain is an imposing hobgoblin; a battered veteran clad in well-used panoply and sporting more scars than can easily be counted. Ivakk is shorter than most hobgoblins, standing just less than six feet in height, but he is powerfully built with wide shoulders and thickly muscled limbs. Like many mature male hobgoblins, Ivakk has a vivid blue nose, which stands out starkly against the burnt umber of his skin. His bright yellow eyes are deep-set, beneath a heavy brow, creased from a lifetime of scowling, and his wide mouth is cast in a perpetual frown. </p><p></p><p>As a professional soldier, and a respected war leader, Ivakk’s keeps his equipment in the best shape he can afford. His normal kit consists of a blackened steel breastplate, a pair of steel greaves, also blackened, and a large rectangular shield bearing the sigil of his tribe, a red cloud raining blood. Ivakk’s weapons are of the highest quality, although they are simple in design and noticeably unadorned. The hobgoblin war captain carries a short double-edged sword, suitable for slashing or thrusting, three barbed javelins, and a brace of six darts kept in a makeshift quiver on the inside of his shield. </p><p></p><p><strong><u>Personality</u></strong></p><p></p><p>Ivakk is a capable leader, and his success in leading his fellows into battle has gained him many accolades from his chieftain. Although he can be a brutal taskmaster, Ivakk does recognize the value of positive reinforcement, and will encourage the hobgoblins he commands with praise, when it is deserved, and the very real promise of promotion and a greater share of the spoils. However, Ivakk has no tolerance for insubordination, and will make a quick, and often times lethal example of upstart young males who think themselves his match. </p><p></p><p>Ivakk lives for the campaign, he understands no other life than the daily grind of military life. The structure offered by the hobgoblin war machine suits him well, and he views the rigid social structure of his people as far superior to the petty freedoms valued by lesser races, such as humans and elves. Unlike most hobgoblins, which despise elves over just about everything, Ivakk carries an abiding hatred for dwarves. This animosity stems from a battle fought nearly a decade ago, where a young and even brash Ivakk saw his first battlefield command disappear beneath the bloody axes of a hardened group of dwarven mercenaries. Ivakk will attack dwarves whenever the opportunity arises, and has been known to take prisoners for extended sessions of brutal torture.</p><p></p><p><strong><u>Tactics</u></strong></p><p></p><p>Ivakk currently leads an elite force of hobgoblin legionnaires called the Red Reapers. The Red Reapers are renowned for their ability to move quickly over long distances, and every member of the company has the Endurance feat. The Red Reapers currently consist of Ivakk himself, 1 lieutenant (Fighter 5/Legionnaire 5), 2 sergeants (Fighter 4), and 12 elite warriors (fighter 2). All of the Red Reapers are armored in matching breastplate, greaves, and heavy shield, and all carry a shortsword as their primary melee weapon, with javelins and darts for ranged encounters. </p><p></p><p>Ivakk is well versed in military tactics, and he and his Red Reapers can cope with just about anything their enemies can throw at them. Below is the typical round by round tactics Ivakk might utilize against small groups of powerful foes, such as adventurers.</p><p></p><p><strong>Prior to Combat:</strong> Ivakk will drink two potions in the following order: <em>potion of shield of faith, potion of protection from arrows</em>. He will then order the Red Reapers to form ranks, with half the hobgoblins locking shields, while the rest ready ranged weapons from behind the shield wall. </p><p></p><p><strong>Round 1:</strong> Ivakk orders the second rank to open fire with javelins, while the first rank takes a standard action to assume total defense.</p><p></p><p><strong>Round 2:</strong> If the enemy has not closed for melee, Ivakk orders the second rank to continue the javelin barrage while the first rank remains on total defense and provides cover for the second rank. In addition, Ivakk and his lieutenant will ready an action to hurl their javelins at wizards or clerics in an attempt to disrupt spellcasting. </p><p></p><p><strong>Round 3:</strong> Assuming the enemy has closed for melee, Ivakk will order his hobgoblin to form two wedges, each one consisting one of 6 elite warriors led by a sergeant at the head of the wedge. Ivakk will order the wedges to engage strong enemy melee combatants while he and his lieutenant attempt to close with spellcasters. </p><p></p><p><strong>Round 4 and Beyond:</strong> Ivakk and his lieutenant will continue to harass enemy spellcasters, or bolster the efforts of the rank and file if the enemy spellcasters have been neutralized. If his men are having trouble hitting the foe in melee, Ivakk will order them to use swarm tactics, dragging down powerful foes with multiple grapple attempts. </p><p></p><p><strong>Retreat:</strong> If Ivakk loses half his men, or is himself seriously wounded, he will call for a fighting retreat. On the first round of the retreat Ivakk and half of his remaining warriors will take the withdraw action while the other half continue to fight. On the second round, Ivakk and the first group to withdraw will take a standard move away from the enemy and hurl javelins while the second group withdraws. Ivakk will repeat this process, with half of his men withdrawing while the others cover with ranged attacks, until they escape or are forced to make a final stand. Ivakk will not surrender, and will fight to the death if escape is impossible.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 3058682, member: 1953"] Wow, I have a bunch of stuff just collecting dust on my hard drive. Here is an elite hobgoblin war captain who has taken ranks in a prestige class I created some time ago called the legionnaire. The PRC is based on the classic Roman legionnaire, which I think fits well with hobgoblins. For tactics, I included a round by round account of how a unit of hobgoblins might operate, rather than the standard single NPC. Also, I attached a word document containing the legionnaire PRC, if any of you would like to have a look at it. BD [CENTER]_____________________________________________________________________________[/CENTER] [B]Captain Ivakk Redrain (CR 10)[/B] Male Hobgoblin Fighter 5/Legionnairre 5 LE Medium Humanoid [B]Init[/B] +0; [B]Senses[/B] darkvision 60 ft; Listen +0, Spot +0 [B]Language[/B] Common, Goblin, Orc __________________________________________________ _____ [B]AC[/B] 20, touch 10, flat-footed 20 (+7 armor, +3 shield) [B]hp[/B] 103 (10 HD) [B]Resist[/B] disciplined +3 [B]Fort[/B] +8, [B]Ref[/B] +2, [B]Will[/B] +4 __________________________________________________ _____ [B]Speed[/B] 20 ft. (4 squares) [B]Melee[/B] [I]+1 shortsword[/I] +16/+11 (1d6+7/19-20 x2) [B]Ranged[/B] masterwork javelin +11 (1d6+4/x2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +10; [B]Grp[/B] +14 [B]Atk Options[/B] Cleave, Far Shot, Point Blank Shot, Power Attack, strike the long arm +2d6, shield wall [B]Combat Gear[/B] [I]potion of cure moderate wounds, potion of protection from arrows, potion of shield of faith (+2)[/I] (2) __________________________________________________ _____ [B]Abilities[/B] Str 18, Dex 10, Con 16, Int 12, Wis 10, Cha 14 [B]SQ[/B] disciplined, improved pack mule, pack mule, tireless feet [B]Feats[/B] Endurance, Cleave, Far Shot, Iron Will, Point Blank Shot, Power Attack, Weapon Focus (shortsword), Weapon Specialization (shortsword) [B]Skills[/B] Climb +8*, Craft (armorer) +7, Craft (weaponsmith) +7, Jump +8*, Intimidate +10, Profession (soldier) +6 *-2 armor check penalty [B]Possessions[/B] [I]+1 shortsword[/I], 3 masterwork javelins, 6 darts, [I]+2 breastplate, +1 heavy steel shield, ring of sustenance, gauntlets of ogre power[/I] __________________________________________________ _____ [B]Disciplined (Ex):[/B] Ivakk has been trained to the highest standards, and has endured mental conditioning that incorporates the most rigorous discipline. Focused and resilient, the hobgoblin captain is better at resisting mental attacks than most warriors, and applies a +3 resistance bonus on Will saves made to resist mind affecting spell and effects. [B]Pack Mule (Ex):[/B] Ivakk is an expert at carrying heavy loads, combining his own natural endurance with valuable experience gained on campaign. Ivakk's Strength score is considered to be 22 for the purpose of carrying capacity. In addition, because of his familiarity with wearing heavy armor, Ivakk reduces that armor check penalty of any medium or heavy armor he wears by -2. [B]Shield Wall (Ex):[/B] Accustomed to fighting in tight formations with his fellow soldiers, Ivakk gains additional protection from his shield and the shields of those surrounding him. Whenever directly adjacent to an ally with a heavy steel, wooden, or tower shield, Ivakk gains a +2 circumstance bonus to AC and a +1 circumstance bonus to Reflex saving throws for each such ally. [B]Strike the Long Arm (Ex):[/B] Ivakk is skilled at combating undisciplined and wildly aggressive opponents. His training with short stabbing weapons in conjunction with a large shield provides him with a significant advantage when facing opponents with large unwieldy weapons, or those unprotected by a shield. Ivakk deals an additional 2d6 points of damage whenever he scores a hit against a foe wielding a two-handed melee weapon, or a one-handed melee weapon without a shield. Strike the long arm has no effect on creatures using natural weapons, or against opponent immune to critical hits or sneak attacks. [B]Tireless Feet (Ex):[/B] Ivakk can walk or march for 13 hours in a day before needing to make a forced march. In addition, Ivakk may hustle for up to three hours between sleep cycles before taking any non-lethal damage. [B][U]Description[/U][/B] Ivakk Redrain is an imposing hobgoblin; a battered veteran clad in well-used panoply and sporting more scars than can easily be counted. Ivakk is shorter than most hobgoblins, standing just less than six feet in height, but he is powerfully built with wide shoulders and thickly muscled limbs. Like many mature male hobgoblins, Ivakk has a vivid blue nose, which stands out starkly against the burnt umber of his skin. His bright yellow eyes are deep-set, beneath a heavy brow, creased from a lifetime of scowling, and his wide mouth is cast in a perpetual frown. As a professional soldier, and a respected war leader, Ivakk’s keeps his equipment in the best shape he can afford. His normal kit consists of a blackened steel breastplate, a pair of steel greaves, also blackened, and a large rectangular shield bearing the sigil of his tribe, a red cloud raining blood. Ivakk’s weapons are of the highest quality, although they are simple in design and noticeably unadorned. The hobgoblin war captain carries a short double-edged sword, suitable for slashing or thrusting, three barbed javelins, and a brace of six darts kept in a makeshift quiver on the inside of his shield. [B][U]Personality[/U][/B] Ivakk is a capable leader, and his success in leading his fellows into battle has gained him many accolades from his chieftain. Although he can be a brutal taskmaster, Ivakk does recognize the value of positive reinforcement, and will encourage the hobgoblins he commands with praise, when it is deserved, and the very real promise of promotion and a greater share of the spoils. However, Ivakk has no tolerance for insubordination, and will make a quick, and often times lethal example of upstart young males who think themselves his match. Ivakk lives for the campaign, he understands no other life than the daily grind of military life. The structure offered by the hobgoblin war machine suits him well, and he views the rigid social structure of his people as far superior to the petty freedoms valued by lesser races, such as humans and elves. Unlike most hobgoblins, which despise elves over just about everything, Ivakk carries an abiding hatred for dwarves. This animosity stems from a battle fought nearly a decade ago, where a young and even brash Ivakk saw his first battlefield command disappear beneath the bloody axes of a hardened group of dwarven mercenaries. Ivakk will attack dwarves whenever the opportunity arises, and has been known to take prisoners for extended sessions of brutal torture. [B][U]Tactics[/U][/B] Ivakk currently leads an elite force of hobgoblin legionnaires called the Red Reapers. The Red Reapers are renowned for their ability to move quickly over long distances, and every member of the company has the Endurance feat. The Red Reapers currently consist of Ivakk himself, 1 lieutenant (Fighter 5/Legionnaire 5), 2 sergeants (Fighter 4), and 12 elite warriors (fighter 2). All of the Red Reapers are armored in matching breastplate, greaves, and heavy shield, and all carry a shortsword as their primary melee weapon, with javelins and darts for ranged encounters. Ivakk is well versed in military tactics, and he and his Red Reapers can cope with just about anything their enemies can throw at them. Below is the typical round by round tactics Ivakk might utilize against small groups of powerful foes, such as adventurers. [B]Prior to Combat:[/B] Ivakk will drink two potions in the following order: [I]potion of shield of faith, potion of protection from arrows[/I]. He will then order the Red Reapers to form ranks, with half the hobgoblins locking shields, while the rest ready ranged weapons from behind the shield wall. [B]Round 1:[/B] Ivakk orders the second rank to open fire with javelins, while the first rank takes a standard action to assume total defense. [B]Round 2:[/B] If the enemy has not closed for melee, Ivakk orders the second rank to continue the javelin barrage while the first rank remains on total defense and provides cover for the second rank. In addition, Ivakk and his lieutenant will ready an action to hurl their javelins at wizards or clerics in an attempt to disrupt spellcasting. [B]Round 3:[/B] Assuming the enemy has closed for melee, Ivakk will order his hobgoblin to form two wedges, each one consisting one of 6 elite warriors led by a sergeant at the head of the wedge. Ivakk will order the wedges to engage strong enemy melee combatants while he and his lieutenant attempt to close with spellcasters. [B]Round 4 and Beyond:[/B] Ivakk and his lieutenant will continue to harass enemy spellcasters, or bolster the efforts of the rank and file if the enemy spellcasters have been neutralized. If his men are having trouble hitting the foe in melee, Ivakk will order them to use swarm tactics, dragging down powerful foes with multiple grapple attempts. [B]Retreat:[/B] If Ivakk loses half his men, or is himself seriously wounded, he will call for a fighting retreat. On the first round of the retreat Ivakk and half of his remaining warriors will take the withdraw action while the other half continue to fight. On the second round, Ivakk and the first group to withdraw will take a standard move away from the enemy and hurl javelins while the second group withdraws. Ivakk will repeat this process, with half of his men withdrawing while the others cover with ranged attacks, until they escape or are forced to make a final stand. Ivakk will not surrender, and will fight to the death if escape is impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
Top