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Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 3093052" data-attributes="member: 1953"><p>Update time. </p><p></p><p>I have a twofer for you this time. Vink is an elite goblin mercenary that rides an advanced death dog into combat. I know goblins normally ride worgs or wolves, but I thought a fully armored goblin astride a death dog was just too cool an image to pass up. So here it is.</p><p></p><p>BD</p><p></p><p>_____________________________________________________________________________</p><p></p><p><strong>Vink (CR 6)</strong> </p><p>Male Goblin Fighter 6</p><p>NE Small Humanoid</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft; Listen +0, Spot +0 </p><p><strong>Language</strong> Common, Goblin, Orc</p><p>__________________________________________________ _____</p><p><strong>AC</strong> 22, touch 14, flat-footed 19</p><p>(+1 size, +3 Dex, +6 armor, +2 shield)</p><p><strong>hp</strong> 45 (6 HD)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +6, <strong>Will</strong> +3</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> masterwork battleaxe +11/+6 (1d6+4/x3) or</p><p><strong>Melee</strong> masterwork lance (charging) +13 (3d6+6/x2)</p><p><strong>Ranged</strong> masterwork composite shortbow [+2 Str] +11/+6 (1d4+2/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> Mounted Archery, Mounted Combat, Point Blank Shot, Ride By Attack, Spirited Charge</p><p><strong>Combat Gear</strong> <em>potion of bull’s strength, potion of cat’s grace, potion of cure moderate wounds</em> (2)</p><p>__________________________________________________ _____</p><p><strong>Abilities</strong> Str 14, Dex 16, Con 13, Int 12, Wis 10, Cha 6 </p><p><strong>Feats</strong> Mounted Archery, Mounted Combat, Point Blank Shot, Ride By Attack, Spirited Charge, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)</p><p><strong>Skills</strong> Climb +1*, Handle Animal +7, Hide +3*, Intimidate +1, Jump +1*, Move Silently +3*, Ride +18</p><p>*-4 armor check penalty</p><p><strong>Possessions</strong> masterwork battleaxe, masterwork composite shortbow [Str +2] with 50 arrows, masterwork lance, <em>+1 breastplate, +1 heavy wooden shield, cloak of resistance +1</em>, exotic military saddle</p><p></p><p>Vink is an elite goblin mercenary. He is a mounted skirmisher who works well with his death-dog mount and companion, Gez’Gog. </p><p></p><p><strong><u>Appearance</u></strong></p><p></p><p>Vink is a stoutly built goblin, nearing the upper limits in both height and weight for his race. His skin is a swarthy yellow, darkening to mustard brown around his eyes and mouth. Vink wears his hair in a greasy topknot, and has managed to grow a scraggly beard of the same sickly brown that covers his scalp. Like most goblins, Vink is not overly concerned with hygiene, and the sour stench of sweat and dirt hang about him in a cloying reek. </p><p></p><p>Vink will never be encountered without his weapons and armor, and he keeps the tools of his trade in good order. His battleaxe and lance are of the highest quality and are crafted to fit his small frame. Both weapons are obviously not of goblin manufacture, and were, in fact, seized as the spoils of war from a slain halfling paladin. Vink’s bow, however, is a typical goblin recurve, although it is of much higher quality than commonly found with goblins. The goblin mercenary’s armor and shield are without doubt his most prized possessions. The breastplate, payment from a hobgoblin warlord, is specially crafted for mounted warriors, featuring long tassets to cover the vulnerable thigh and upper knee. Vink’s shield is constructed of oak and rimmed with steel. It bears a large brass boss and the goblin’s own personal sigil, a black two-headed hound on a red field. Both armor and shield are enchanted, and provide Vink with superior protection. </p><p></p><p><strong><u>Personality</u></strong></p><p></p><p>Vink is a professional mercenary, and despite his savage inclinations, he is actually quite trustworthy, especially if fairly compensated for his time and effort. But, only a fool would completely trust a goblin, and Vink has the full compliment of unsavory goblin personality traits. He is paranoid, violent, and carries the standard goblin hatred for most civilized races. Vink can, however, put aside or repress his antisocial tendencies if the prospect of money and treasure is sincerely offered.</p><p></p><p>Vink has but one true ally in all the world, his grotesque mount, a death dog named Gez’Gog. It is unclear how Vink and Gez’Gog established their relationship, but all who have encountered the two can attest that both rider and mount are inseparable, each relying on the other in a fashion uncommon among evil creatures. </p><p></p><p><strong><u>Tactics</u></strong></p><p></p><p>Vink relies heavily upon his mobility in combat. He will try to avoid situations that restrict his movement or force him to engage in protracted melee confrontations against powerful opponents. </p><p></p><p><strong>Prior to Combat:</strong> Vink will always try to open combat at range, and will typically move out to the edge of the first range increment for his bow. He will consume his potion of cat’s grace to increase his effectiveness in ranged combat.</p><p></p><p><strong>Round 1:</strong> Vink will open combat by targeting likely spellcasters with his bow. If he cannot immediately discern which targets are spellcasters, he will ready an action and wait for spells to be cast. </p><p></p><p><strong>Round 2:</strong> Vink will stay at the edge of one range increment for his bow for as long as possible. If his targets have limited mobility, he will take a full attack action, or if his foes have greater than average speed, he will fire one shot and then take a full move with Gez’Gog to stay at range.</p><p></p><p><strong>Round 3 and Beyond:</strong> Vink will repeat the actions listed above in round 2 until he is either forced into melee, or believes his foes to be far weaker than himself. Vink will open melee combat by charging with his lance, usually targeting the strongest looking melee opponent for this attack. He will use his Ride by Attack feat to avoid a return stroke from his target. Vink will continue to use his Spirited Charge and Ride by Attack feats with his lance until he has either slain or scattered his enemies. If forced into close combat where he is unable to charge, Vink will draw his axe and urge Gez’Gog to join him in melee, using Mounted Combat to keep his mount from harm. </p><p></p><p><strong>Retreat:</strong> Vink will flee combat if either he or Gez’Gog lose more than 50% of their starting hit points. He will push Gez’Gog to a full run (quadruple movement) and take the –8 penalty to fire his bow at any pursuers. </p><p></p><p></p><p><strong>Gez’Gog (CR 3)</strong> </p><p>Male Advanced Elite Death Dog</p><p>NE Medium Magical Beast</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft, low-light vision, scent; Listen +6, Spot +6 </p><p><strong>Language</strong> Common</p><p>__________________________________________________ _____</p><p><strong>AC</strong> 20, touch 13, flat-footed 17</p><p>(+3 Dex, +3 natural, +4 barding)</p><p><strong>hp</strong> 32 (3 HD)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +6, <strong>Will</strong> +2</p><p><strong>Speed</strong> 50 ft. (10 squares)</p><p><strong>Melee</strong> 2 bites +8 (1d8+4 plus disease)</p><p><strong>Space</strong> 5 ft.; Reach 5 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> trip</p><p><strong>Special Actions</strong> disease</p><p>__________________________________________________ _____</p><p><strong>Abilities</strong> Str 19, Dex 17, Con 18, Int 6, Wis 12, Cha 8 </p><p><strong>Feats</strong> Improved Natural Attack (bite), Weapon Focus (bite)</p><p><strong>Skills</strong> Hide +5, Listen +6, Move Silently +5, Spot +6 </p><p><strong>Possessions</strong> masterwork light chain barding</p><p>__________________________________________________ _____</p><p><strong>Trip (Ex):</strong> When Gez’Gog hits with a bite attack he can attempt to trip the opponent (+4 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Gez’Gog.</p><p><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 15, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. </p><p></p><p>Vink’s constant companion and battle partner is an especially large and intelligent death dog named Gez'Gog. The beast is loyal to Vink, and will do his best to protect his master in combat.</p><p></p><p>_____________________________________________________________________________</p><p></p><p><strong>Non-Core Rules:</strong></p><p></p><p><strong><em>Death Dog - Fiend Folio</em></strong></p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 3093052, member: 1953"] Update time. I have a twofer for you this time. Vink is an elite goblin mercenary that rides an advanced death dog into combat. I know goblins normally ride worgs or wolves, but I thought a fully armored goblin astride a death dog was just too cool an image to pass up. So here it is. BD _____________________________________________________________________________ [B]Vink (CR 6)[/B] Male Goblin Fighter 6 NE Small Humanoid [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft; Listen +0, Spot +0 [B]Language[/B] Common, Goblin, Orc __________________________________________________ _____ [B]AC[/B] 22, touch 14, flat-footed 19 (+1 size, +3 Dex, +6 armor, +2 shield) [B]hp[/B] 45 (6 HD) [B]Fort[/B] +7, [B]Ref[/B] +6, [B]Will[/B] +3 [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] masterwork battleaxe +11/+6 (1d6+4/x3) or [B]Melee[/B] masterwork lance (charging) +13 (3d6+6/x2) [B]Ranged[/B] masterwork composite shortbow [+2 Str] +11/+6 (1d4+2/x3) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +6; [B]Grp[/B] +8 [B]Atk Options[/B] Mounted Archery, Mounted Combat, Point Blank Shot, Ride By Attack, Spirited Charge [B]Combat Gear[/B] [I]potion of bull’s strength, potion of cat’s grace, potion of cure moderate wounds[/I] (2) __________________________________________________ _____ [B]Abilities[/B] Str 14, Dex 16, Con 13, Int 12, Wis 10, Cha 6 [B]Feats[/B] Mounted Archery, Mounted Combat, Point Blank Shot, Ride By Attack, Spirited Charge, Weapon Focus (battleaxe), Weapon Specialization (battleaxe) [B]Skills[/B] Climb +1*, Handle Animal +7, Hide +3*, Intimidate +1, Jump +1*, Move Silently +3*, Ride +18 *-4 armor check penalty [B]Possessions[/B] masterwork battleaxe, masterwork composite shortbow [Str +2] with 50 arrows, masterwork lance, [I]+1 breastplate, +1 heavy wooden shield, cloak of resistance +1[/I], exotic military saddle Vink is an elite goblin mercenary. He is a mounted skirmisher who works well with his death-dog mount and companion, Gez’Gog. [B][U]Appearance[/U][/B] Vink is a stoutly built goblin, nearing the upper limits in both height and weight for his race. His skin is a swarthy yellow, darkening to mustard brown around his eyes and mouth. Vink wears his hair in a greasy topknot, and has managed to grow a scraggly beard of the same sickly brown that covers his scalp. Like most goblins, Vink is not overly concerned with hygiene, and the sour stench of sweat and dirt hang about him in a cloying reek. Vink will never be encountered without his weapons and armor, and he keeps the tools of his trade in good order. His battleaxe and lance are of the highest quality and are crafted to fit his small frame. Both weapons are obviously not of goblin manufacture, and were, in fact, seized as the spoils of war from a slain halfling paladin. Vink’s bow, however, is a typical goblin recurve, although it is of much higher quality than commonly found with goblins. The goblin mercenary’s armor and shield are without doubt his most prized possessions. The breastplate, payment from a hobgoblin warlord, is specially crafted for mounted warriors, featuring long tassets to cover the vulnerable thigh and upper knee. Vink’s shield is constructed of oak and rimmed with steel. It bears a large brass boss and the goblin’s own personal sigil, a black two-headed hound on a red field. Both armor and shield are enchanted, and provide Vink with superior protection. [B][U]Personality[/U][/B] Vink is a professional mercenary, and despite his savage inclinations, he is actually quite trustworthy, especially if fairly compensated for his time and effort. But, only a fool would completely trust a goblin, and Vink has the full compliment of unsavory goblin personality traits. He is paranoid, violent, and carries the standard goblin hatred for most civilized races. Vink can, however, put aside or repress his antisocial tendencies if the prospect of money and treasure is sincerely offered. Vink has but one true ally in all the world, his grotesque mount, a death dog named Gez’Gog. It is unclear how Vink and Gez’Gog established their relationship, but all who have encountered the two can attest that both rider and mount are inseparable, each relying on the other in a fashion uncommon among evil creatures. [B][U]Tactics[/U][/B] Vink relies heavily upon his mobility in combat. He will try to avoid situations that restrict his movement or force him to engage in protracted melee confrontations against powerful opponents. [B]Prior to Combat:[/B] Vink will always try to open combat at range, and will typically move out to the edge of the first range increment for his bow. He will consume his potion of cat’s grace to increase his effectiveness in ranged combat. [B]Round 1:[/B] Vink will open combat by targeting likely spellcasters with his bow. If he cannot immediately discern which targets are spellcasters, he will ready an action and wait for spells to be cast. [B]Round 2:[/B] Vink will stay at the edge of one range increment for his bow for as long as possible. If his targets have limited mobility, he will take a full attack action, or if his foes have greater than average speed, he will fire one shot and then take a full move with Gez’Gog to stay at range. [B]Round 3 and Beyond:[/B] Vink will repeat the actions listed above in round 2 until he is either forced into melee, or believes his foes to be far weaker than himself. Vink will open melee combat by charging with his lance, usually targeting the strongest looking melee opponent for this attack. He will use his Ride by Attack feat to avoid a return stroke from his target. Vink will continue to use his Spirited Charge and Ride by Attack feats with his lance until he has either slain or scattered his enemies. If forced into close combat where he is unable to charge, Vink will draw his axe and urge Gez’Gog to join him in melee, using Mounted Combat to keep his mount from harm. [B]Retreat:[/B] Vink will flee combat if either he or Gez’Gog lose more than 50% of their starting hit points. He will push Gez’Gog to a full run (quadruple movement) and take the –8 penalty to fire his bow at any pursuers. [B]Gez’Gog (CR 3)[/B] Male Advanced Elite Death Dog NE Medium Magical Beast [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft, low-light vision, scent; Listen +6, Spot +6 [B]Language[/B] Common __________________________________________________ _____ [B]AC[/B] 20, touch 13, flat-footed 17 (+3 Dex, +3 natural, +4 barding) [B]hp[/B] 32 (3 HD) [B]Fort[/B] +7, [B]Ref[/B] +6, [B]Will[/B] +2 [B]Speed[/B] 50 ft. (10 squares) [B]Melee[/B] 2 bites +8 (1d8+4 plus disease) [B]Space[/B] 5 ft.; Reach 5 ft. [B]Base Atk[/B] +3; [B]Grp[/B] +7 [B]Atk Options[/B] trip [B]Special Actions[/B] disease __________________________________________________ _____ [B]Abilities[/B] Str 19, Dex 17, Con 18, Int 6, Wis 12, Cha 8 [B]Feats[/B] Improved Natural Attack (bite), Weapon Focus (bite) [B]Skills[/B] Hide +5, Listen +6, Move Silently +5, Spot +6 [B]Possessions[/B] masterwork light chain barding __________________________________________________ _____ [B]Trip (Ex):[/B] When Gez’Gog hits with a bite attack he can attempt to trip the opponent (+4 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Gez’Gog. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 15, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. Vink’s constant companion and battle partner is an especially large and intelligent death dog named Gez'Gog. The beast is loyal to Vink, and will do his best to protect his master in combat. _____________________________________________________________________________ [B]Non-Core Rules:[/B] [B][I]Death Dog - Fiend Folio[/I][/B] [/QUOTE]
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Blackdirge's Rat Bastardly Bad Guy Thread (Updated 10/8/06)
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