Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Wrathful Wyrms (Updated 07/25/04)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BLACKDIRGE" data-source="post: 1647525" data-attributes="member: 1953"><p>Ok, let's be alphabetically correct and start with Black.</p><p></p><p>******************************************************</p><p></p><p><u><strong>Thenebrenar</strong></u></p><p></p><p><strong>Young Black Dragon Wight Cleric 5</strong></p><p><strong>Medium Undead</strong></p><p><strong>Hit Dice:</strong> 15d12 (135 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 60 ft. (12 squares), fly 150 ft. (average), swim 60 ft.</p><p><strong>AC:</strong> 26 (+3 Dex, +13 natural), touch 13, flatfooted 23</p><p><strong>Base Attack/Grapple:</strong> +13/+18</p><p><strong>Attack:</strong> Bite +18 melee (1d8+5 plus energy drain)</p><p><strong>Full Attack:</strong> Bite +18 melee (1d8+5 plus energy drain), 2 claws +16 melee (1d6+2 plus energy drain) and 2 wings +16 melee (1d4+2 plus energy drain)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, energy drain, spells</p><p><strong>Special Qualities:</strong> Blindsense 60 ft., create spawn, darkvision 120 ft., immunity to acid, sleep, and paralysis, low light vision, undead traits, +4 turn resistance</p><p><strong>Saves: </strong> Fort +11, Ref +11, Will +15</p><p><strong>Abilities:</strong> Str 21, Dex 17, Con --, Int 14, Wis 18, Cha 16</p><p><strong>Skills:</strong> Concentration +15, Escape Artist +13, Hide +15, Intimidate +13, Knowledge (religion) +17, Listen +14, Move Silently +15, Search +12, Sense Motive +14, Spellcraft +12, Spot +14 </p><p><strong>Feats:</strong> Cleave, Combat Expertise, Improved Disarm, Improved Flight, Multiattack, Power Attack </p><p><strong>Environment:</strong> Warm Marshes</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Cleric Spells:</strong> (5/4+1/3+1/2+1) DC = 14 + spell level. Domains: Death, Evil</p><p></p><p><strong>Breath Weapon (Ex):</strong> 60 ft. line, damage 8d4 acid, Reflex DC 25 half.</p><p></p><p><strong>Energy Drain (Su):</strong> Living creatures hit by any of Thenebrenar’s natural attacks gain one negative level. The DC is 25 for the Fortitude save to remove a negative level. For each such negative level bestowed, Thenebrenar gains 5 temporary hit points.</p><p> </p><p><strong>Create Spawn (Su):</strong> Any creatures slain by Thenebrenar’s energy drain becomes a wight in 1d4 rounds. Spawn are under the command of Thenebrenar and remain enslaved until death. Most do not possess any of the abilities they had in life.</p><p></p><p></p><p>Most dragons do not consider the transition to undeath until they have amassed a considerable amount of power in life. Lichdom is the usual aim for those wyrms seeking to enter the kingdom of the dead, but sometimes, even dragons can fall prey to unfortunate happenstance. </p><p></p><p>Thenebrenar was a young black dragon that had recently been driven from his mother’s swamp. In his search for a lair of his own he stumbled upon a suitable bog in the middle of the Vast Swamp on the eastern border of Cormyr. The bog, unfortunately, was currently home to a small pack of wights, and Thenebrenar who had little experience with undead, immediately set about clearing his prospective home of unwanted occupants. </p><p></p><p>In a fearsome battle, the young black dragon destroyed the master wight and his spawn, but not before the fell undead had drained a considerable amount of his life force. Exhausted and near death, Thenebrenar sought shelter at the bottom of the bog that was now his. He would not recover, his wounds were too great, and the wights had drained him considerably. When at last Thenebrenar awoke, he had made the transition to undeath, a free willed wight with all the strengths and weaknesses of life beyond the grave.</p><p></p><p>At first Thenebrenar was undeterred by his new form. Undeath negated the necessities of eating, rest and other inconvenient bodily functions. He was stronger, quicker, and even his mind had grown keener and more observant. But, realization slowly dawned on Thenebrenar, that he would never reach true draconic power, the power that came with advanced age. He could never progress beyond what he currently was, he would ever be trapped in the body of a young black dragon.</p><p></p><p>Thenebrenar despaired for months, seeking a way to overcome his undeath and rejoin the living, but he lacked the knowledge or the power to do so. But the draconic spirit is not easily overcome, and Thenebrenar was no exception to this rule. New purpose arrived in the form of faith. The draconic deity of death and decay, Falazure, made it known to Thenebrenar that he wished the undead dragon to join the ranks of his faithful. Thenebrenar was offered the chance to increase his own power by supporting the aims and goals of Falazure, a bargain he eagerly accepted. </p><p></p><p>In the years since his transition to undeath, Thenebrenar has grown in power and has even become a cleric of Falazure. The undead dragon has extended his influence throughout the swamp and now controls a large portion of it. A veritable army of undead serves Thenebrenar, from wights he has created from slain adventurers, to mundane zombies and skeletons created by his own spells. </p><p></p><p>Thenebrenar has come into conflict with other black dragons twice and has prevailed both times. He has been sure to utterly destroy the carcasses of these enemy dragons, lest they too rise as wights and challenge him for control of the swamp. </p><p></p><p><strong>Appearance</strong></p><p></p><p>Eternally trapped in the third age of a dragon’s life cycle, Thenebrenar has had to rely on assets other than physical might to best his enemies. At just over 15 feet in length, he is by no means a large dragon, and his dry, shriveled flesh makes him appear even smaller than he actually is. Thenebrenar’s undeath is readily apparent to those versed in necromantic lore, as his entire body is gaunt and shrunken, as if it were merely an empty husk. The flesh around Thenebrenar’s head has almost completely rotted away, exposing much of his skull, and the eerie green pinpoints of light that flicker in his empty eye-sockets are enough to spook even the most seasoned adventurer. </p><p></p><p><strong>Tactics</strong></p><p></p><p>Thenebrenar relies heavily on his undead minions when confronting enemies. He will allow his wights and zombies to weaken opponents while he hovers above, using his breath weapon and spells to aid his servants. Usually this tactic is more than sufficient to ensure victory, and slain enemies can easily replace any undead lost in battle. </p><p></p><p>Against more powerful opponents, especially good clerics and paladins with the ability to turn undead, Thenebrenar will take a more direct approach. After bolstering his physical abilities with spells such as bull’s strength and shield of faith, the undead dragon will enter melee with terrible fury and efficiency. Because of his multiple attacks and the ability to drain life energy with each one, Thenebrenar can often completely drain an opponent within seconds. He will focus attacks on clerics and paladins first, hoping to remove their divine support from combat, and save himself from the humiliation and possible destruction of being turned. </p><p></p><p><strong>Lair</strong></p><p></p><p>Thenebrenar’s lair lies at the bottom of a deep bog; here he stores his respectable horde and plots to expand his influence within the swamp. He has little need for anything more grandiose, as few would brave the murky depths of his sunken home to engage him face to face. Thenebrenar uses no traps or warning spells around his demesne, relying on his patrolling undead to seek out and warn him of intruders.</p><p></p><p><u><strong>Hoard</strong></u></p><p><strong>Coins:</strong> 878 pp, 8,302 gp</p><p><strong>Goods:</strong> 5 moss agates (10 gp each), 7 freshwater pearls (10 gp each), moonstone (30 gp), 2 amethysts (100 gp each), 4 pink pearls (100 gp each), 3 red garnets (130 gp each), black pearl (600 gp), 5 black opals (1300 gp each), flawless blue diamond (8000 gp).</p><p><strong>Items:</strong> <em>Arcane scroll of ghoul touch, bear’s endurance, and arcane lock (3rd level), potion of cat’s grace, arcane scroll of erase (1st level), +2 fullplate, +1 quarterstaff, Murlynd’s spoon, +2 large steel shield of moderate fortification.</em></p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1647525, member: 1953"] Ok, let's be alphabetically correct and start with Black. ****************************************************** [U][B]Thenebrenar[/B][/U] [B]Young Black Dragon Wight Cleric 5[/B] [B]Medium Undead[/B] [B]Hit Dice:[/B] 15d12 (135 hp) [B]Initiative:[/B] +3 (Dex) [B]Speed:[/B] 60 ft. (12 squares), fly 150 ft. (average), swim 60 ft. [B]AC:[/B] 26 (+3 Dex, +13 natural), touch 13, flatfooted 23 [B]Base Attack/Grapple:[/B] +13/+18 [B]Attack:[/B] Bite +18 melee (1d8+5 plus energy drain) [B]Full Attack:[/B] Bite +18 melee (1d8+5 plus energy drain), 2 claws +16 melee (1d6+2 plus energy drain) and 2 wings +16 melee (1d4+2 plus energy drain) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Breath weapon, energy drain, spells [B]Special Qualities:[/B] Blindsense 60 ft., create spawn, darkvision 120 ft., immunity to acid, sleep, and paralysis, low light vision, undead traits, +4 turn resistance [B]Saves: [/B] Fort +11, Ref +11, Will +15 [B]Abilities:[/B] Str 21, Dex 17, Con --, Int 14, Wis 18, Cha 16 [B]Skills:[/B] Concentration +15, Escape Artist +13, Hide +15, Intimidate +13, Knowledge (religion) +17, Listen +14, Move Silently +15, Search +12, Sense Motive +14, Spellcraft +12, Spot +14 [B]Feats:[/B] Cleave, Combat Expertise, Improved Disarm, Improved Flight, Multiattack, Power Attack [B]Environment:[/B] Warm Marshes [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 13 [B]Alignment:[/B] Chaotic Evil [B]Cleric Spells:[/B] (5/4+1/3+1/2+1) DC = 14 + spell level. Domains: Death, Evil [B]Breath Weapon (Ex):[/B] 60 ft. line, damage 8d4 acid, Reflex DC 25 half. [B]Energy Drain (Su):[/B] Living creatures hit by any of Thenebrenar’s natural attacks gain one negative level. The DC is 25 for the Fortitude save to remove a negative level. For each such negative level bestowed, Thenebrenar gains 5 temporary hit points. [B]Create Spawn (Su):[/B] Any creatures slain by Thenebrenar’s energy drain becomes a wight in 1d4 rounds. Spawn are under the command of Thenebrenar and remain enslaved until death. Most do not possess any of the abilities they had in life. Most dragons do not consider the transition to undeath until they have amassed a considerable amount of power in life. Lichdom is the usual aim for those wyrms seeking to enter the kingdom of the dead, but sometimes, even dragons can fall prey to unfortunate happenstance. Thenebrenar was a young black dragon that had recently been driven from his mother’s swamp. In his search for a lair of his own he stumbled upon a suitable bog in the middle of the Vast Swamp on the eastern border of Cormyr. The bog, unfortunately, was currently home to a small pack of wights, and Thenebrenar who had little experience with undead, immediately set about clearing his prospective home of unwanted occupants. In a fearsome battle, the young black dragon destroyed the master wight and his spawn, but not before the fell undead had drained a considerable amount of his life force. Exhausted and near death, Thenebrenar sought shelter at the bottom of the bog that was now his. He would not recover, his wounds were too great, and the wights had drained him considerably. When at last Thenebrenar awoke, he had made the transition to undeath, a free willed wight with all the strengths and weaknesses of life beyond the grave. At first Thenebrenar was undeterred by his new form. Undeath negated the necessities of eating, rest and other inconvenient bodily functions. He was stronger, quicker, and even his mind had grown keener and more observant. But, realization slowly dawned on Thenebrenar, that he would never reach true draconic power, the power that came with advanced age. He could never progress beyond what he currently was, he would ever be trapped in the body of a young black dragon. Thenebrenar despaired for months, seeking a way to overcome his undeath and rejoin the living, but he lacked the knowledge or the power to do so. But the draconic spirit is not easily overcome, and Thenebrenar was no exception to this rule. New purpose arrived in the form of faith. The draconic deity of death and decay, Falazure, made it known to Thenebrenar that he wished the undead dragon to join the ranks of his faithful. Thenebrenar was offered the chance to increase his own power by supporting the aims and goals of Falazure, a bargain he eagerly accepted. In the years since his transition to undeath, Thenebrenar has grown in power and has even become a cleric of Falazure. The undead dragon has extended his influence throughout the swamp and now controls a large portion of it. A veritable army of undead serves Thenebrenar, from wights he has created from slain adventurers, to mundane zombies and skeletons created by his own spells. Thenebrenar has come into conflict with other black dragons twice and has prevailed both times. He has been sure to utterly destroy the carcasses of these enemy dragons, lest they too rise as wights and challenge him for control of the swamp. [B]Appearance[/B] Eternally trapped in the third age of a dragon’s life cycle, Thenebrenar has had to rely on assets other than physical might to best his enemies. At just over 15 feet in length, he is by no means a large dragon, and his dry, shriveled flesh makes him appear even smaller than he actually is. Thenebrenar’s undeath is readily apparent to those versed in necromantic lore, as his entire body is gaunt and shrunken, as if it were merely an empty husk. The flesh around Thenebrenar’s head has almost completely rotted away, exposing much of his skull, and the eerie green pinpoints of light that flicker in his empty eye-sockets are enough to spook even the most seasoned adventurer. [B]Tactics[/B] Thenebrenar relies heavily on his undead minions when confronting enemies. He will allow his wights and zombies to weaken opponents while he hovers above, using his breath weapon and spells to aid his servants. Usually this tactic is more than sufficient to ensure victory, and slain enemies can easily replace any undead lost in battle. Against more powerful opponents, especially good clerics and paladins with the ability to turn undead, Thenebrenar will take a more direct approach. After bolstering his physical abilities with spells such as bull’s strength and shield of faith, the undead dragon will enter melee with terrible fury and efficiency. Because of his multiple attacks and the ability to drain life energy with each one, Thenebrenar can often completely drain an opponent within seconds. He will focus attacks on clerics and paladins first, hoping to remove their divine support from combat, and save himself from the humiliation and possible destruction of being turned. [B]Lair[/B] Thenebrenar’s lair lies at the bottom of a deep bog; here he stores his respectable horde and plots to expand his influence within the swamp. He has little need for anything more grandiose, as few would brave the murky depths of his sunken home to engage him face to face. Thenebrenar uses no traps or warning spells around his demesne, relying on his patrolling undead to seek out and warn him of intruders. [U][B]Hoard[/B][/U] [B]Coins:[/B] 878 pp, 8,302 gp [B]Goods:[/B] 5 moss agates (10 gp each), 7 freshwater pearls (10 gp each), moonstone (30 gp), 2 amethysts (100 gp each), 4 pink pearls (100 gp each), 3 red garnets (130 gp each), black pearl (600 gp), 5 black opals (1300 gp each), flawless blue diamond (8000 gp). [B]Items:[/B] [I]Arcane scroll of ghoul touch, bear’s endurance, and arcane lock (3rd level), potion of cat’s grace, arcane scroll of erase (1st level), +2 fullplate, +1 quarterstaff, Murlynd’s spoon, +2 large steel shield of moderate fortification.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Wrathful Wyrms (Updated 07/25/04)
Top