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<blockquote data-quote="RhaezDaevan" data-source="post: 6400825" data-attributes="member: 6777482"><p>Can evil be used to defeat evil? Let's find out.</p><p></p><p><strong>Blackguard</strong></p><p><strong></strong></p><p><strong></strong>The blackguard is a warrior that wields dark power for their own gain. Though often selfish, they are not inherently evil, and can be heroes when they want to be. The source of their power is that of an evil being or plane, but never a god. Their abilities are similar enough to paladins of evil gods, that they are often confused with one another, which infuriates both sides.</p><p></p><p>[TABLE="width: 500, align: left"]</p><p>[TR]</p><p>[TD]<strong>Level</strong></p><p><strong></strong>[/TD]</p><p>[TD]<strong>Proficiency Bonus</strong></p><p><strong></strong>[/TD]</p><p>[TD]<strong>Features</strong></p><p><strong></strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]1st[/TD]</p><p>[TD]+2[/TD]</p><p>[TD]Dark Sight, Dark Servant[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]2nd[/TD]</p><p>[TD]+2[/TD]</p><p>[TD]Fighting Style, Spellcasting, Dark Smite[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]3rd[/TD]</p><p>[TD]+2[/TD]</p><p>[TD]Dark Health, Dark Corruption[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]4th[/TD]</p><p>[TD]+2[/TD]</p><p>[TD]Ability Score Improvement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5th[/TD]</p><p>[TD]+3[/TD]</p><p>[TD]Extra Attack[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]6th[/TD]</p><p>[TD]+3[/TD]</p><p>[TD]Aura of Fear[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]7th[/TD]</p><p>[TD]+3[/TD]</p><p>[TD]Dark Corruption feature[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]8th[/TD]</p><p>[TD]+3[/TD]</p><p>[TD]Ability Score Improvement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9th[/TD]</p><p>[TD]+4[/TD]</p><p>[TD]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]10th[/TD]</p><p>[TD]+4[/TD]</p><p>[TD]Aura of Agony[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]11th[/TD]</p><p>[TD]+4[/TD]</p><p>[TD]Improved Dark Smite[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]12th[/TD]</p><p>[TD]+4[/TD]</p><p>[TD]Ability Score Improvement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]13th[/TD]</p><p>[TD]+5[/TD]</p><p>[TD]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]14th[/TD]</p><p>[TD]+5[/TD]</p><p>[TD]Withering Touch[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]15th[/TD]</p><p>[TD]+5[/TD]</p><p>[TD]Dark Corruption feature[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]16th[/TD]</p><p>[TD]+5[/TD]</p><p>[TD]Ability Score Improvement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]17th[/TD]</p><p>[TD]+6[/TD]</p><p>[TD]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]18th[/TD]</p><p>[TD]+6[/TD]</p><p>[TD]Aura Improvements[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]19th[/TD]</p><p>[TD]+6[/TD]</p><p>[TD]Ability Score Improvement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]20th[/TD]</p><p>[TD]+6[/TD]</p><p>[TD]Dark Corruption feature[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>Class Features</strong></p><p><strong>Hit Points</strong></p><p>Hit Dice: 1d10 per cavalier level</p><p>Hit Points at 1[SUP]st[/SUP]-level: 10 + Constitution modifier</p><p>Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per cavalier level after 1[SUP]st[/SUP] level</p><p> </p><p><strong>Proficiencies</strong></p><p>Armor: All armor, shields</p><p>Weapons: All simple weapons, martial weapons.</p><p>Tools: none</p><p>Saves: Strength, Wisdom</p><p>Skills: Choose two from Arcana, Athletics, Insight, Intimidation, Persuasion and Religion.</p><p></p><p><strong>Dark Sight</strong></p><p>Works like the warlock's invocation Devil's Sight.</p><p> </p><p><strong>Dark Servant</strong></p><p>A spirit only you can see moves things at your will. Works like Mage Hand cantrip, with an added ability. Dark servants can be told to annoy your enemies. As a reaction, you can have your dark servant give disadvantage to an enemy making a skill roll or ability check. The dark servant isn't powerful enough to disrupt attack rolls or spellcasting.</p><p> </p><p><strong>Fighting Style</strong></p><p>Like Paladin’s Fighting Style.</p><p> </p><p><strong>Spellcasting</strong></p><p>Works the same as Paladin’s spellcasting class feature, but uses the Blackguard spell list. Use spell slots table of paladin.</p><p> </p><p><strong>Dark Smite</strong></p><p>Like Paladin’s Divine Smite, except it deals necrotic damage instead of radiant.</p><p> </p><p><strong>Dark Health</strong></p><p>Like Paladin’s Divine Health.</p><p> </p><p><strong>Dark Corruption</strong></p><p>At 3th level you fully succumb to the corruption from your dark training. You choose from shadows (Shadow Master), death (Bone Lord), or fiends (Fiendish Champion) and gain features at 3th, 7th, 15th, and 20th.</p><p>In addition, each Dark Corruption has a list of associated spells. You gain access to these spells at the levels specified in the Dark Corruption description. Once you gain access to a corruption spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. Dark Corruption spells that aren’t on the Blackguard spell list are still considered Blackguard spells for you.</p><p> </p><p><strong>Ability Score Improvement</strong></p><p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p><p> </p><p><strong>Extra Attack </strong></p><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. </p><p> </p><p><strong>Aura of Fear</strong></p><p>Enemies within 10 feet of you must make a charisma saving throw or be frightened. Enemies will remain frightened while within the aura’s radius. An enemy that fails their saving throw is allowed another saving throw each round. An enemy that succeeds on their saving throw is immune to your Aura of Fear for the next 24 hours.</p><p>At 18th level, the range of this aura increases to 30 feet.</p><p> </p><p><strong>Aura of Agony</strong></p><p>Enemies within 10 feet of you must make a wisdom saving throw or be wracked with pain giving disadvantage to all their attack rolls, as well as all saving throws against your blackguard spells and abilities. Enemies will remain in pain while within the aura’s radius. An enemy that fails their saving throw is allowed another saving throw each round. An enemy that succeeds on their saving throw is immune to your Aura of Agony for the next 24 hours.</p><p>At 18th level, the range of this aura increases to 30 feet.</p><p> </p><p><strong>Improved Dark Smite</strong></p><p>Like Paladin’s Improved Divine Smite, except the extra damage is necrotic.</p><p> </p><p><strong>Withering Touch</strong></p><p>At 14th level you gain the ability to touch an enemy and absorb some of their life force. This acts like the Vampiric Touch spell cast using a 3rd level slot, but doesn’t require a spell slot and the target has all their melee and ranged attack damage halved until the end of your next turn.</p><p>You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain spent uses after a long rest.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6400825, member: 6777482"] Can evil be used to defeat evil? Let's find out. [B]Blackguard [/B]The blackguard is a warrior that wields dark power for their own gain. Though often selfish, they are not inherently evil, and can be heroes when they want to be. The source of their power is that of an evil being or plane, but never a god. Their abilities are similar enough to paladins of evil gods, that they are often confused with one another, which infuriates both sides. [TABLE="width: 500, align: left"] [TR] [TD][B]Level [/B][/TD] [TD][B]Proficiency Bonus [/B][/TD] [TD][B]Features [/B][/TD] [/TR] [TR] [TD]1st[/TD] [TD]+2[/TD] [TD]Dark Sight, Dark Servant[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+2[/TD] [TD]Fighting Style, Spellcasting, Dark Smite[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+2[/TD] [TD]Dark Health, Dark Corruption[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+3[/TD] [TD]Extra Attack[/TD] [/TR] [TR] [TD]6th[/TD] [TD]+3[/TD] [TD]Aura of Fear[/TD] [/TR] [TR] [TD]7th[/TD] [TD]+3[/TD] [TD]Dark Corruption feature[/TD] [/TR] [TR] [TD]8th[/TD] [TD]+3[/TD] [TD]Ability Score Improvement[/TD] [/TR] [TR] [TD]9th[/TD] [TD]+4[/TD] [TD]-[/TD] [/TR] [TR] [TD]10th[/TD] [TD]+4[/TD] [TD]Aura of Agony[/TD] [/TR] [TR] [TD]11th[/TD] [TD]+4[/TD] [TD]Improved Dark Smite[/TD] [/TR] [TR] [TD]12th[/TD] [TD]+4[/TD] [TD]Ability Score Improvement[/TD] [/TR] [TR] [TD]13th[/TD] [TD]+5[/TD] [TD]-[/TD] [/TR] [TR] [TD]14th[/TD] [TD]+5[/TD] [TD]Withering Touch[/TD] [/TR] [TR] [TD]15th[/TD] [TD]+5[/TD] [TD]Dark Corruption feature[/TD] [/TR] [TR] [TD]16th[/TD] [TD]+5[/TD] [TD]Ability Score Improvement[/TD] [/TR] [TR] [TD]17th[/TD] [TD]+6[/TD] [TD]-[/TD] [/TR] [TR] [TD]18th[/TD] [TD]+6[/TD] [TD]Aura Improvements[/TD] [/TR] [TR] [TD]19th[/TD] [TD]+6[/TD] [TD]Ability Score Improvement[/TD] [/TR] [TR] [TD]20th[/TD] [TD]+6[/TD] [TD]Dark Corruption feature[/TD] [/TR] [/TABLE] [B]Class Features[/B] [B]Hit Points[/B] Hit Dice: 1d10 per cavalier level Hit Points at 1[SUP]st[/SUP]-level: 10 + Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per cavalier level after 1[SUP]st[/SUP] level [B]Proficiencies[/B] Armor: All armor, shields Weapons: All simple weapons, martial weapons. Tools: none Saves: Strength, Wisdom Skills: Choose two from Arcana, Athletics, Insight, Intimidation, Persuasion and Religion. [B]Dark Sight[/B] Works like the warlock's invocation Devil's Sight. [B]Dark Servant[/B] A spirit only you can see moves things at your will. Works like Mage Hand cantrip, with an added ability. Dark servants can be told to annoy your enemies. As a reaction, you can have your dark servant give disadvantage to an enemy making a skill roll or ability check. The dark servant isn't powerful enough to disrupt attack rolls or spellcasting. [B]Fighting Style[/B] Like Paladin’s Fighting Style. [B]Spellcasting[/B] Works the same as Paladin’s spellcasting class feature, but uses the Blackguard spell list. Use spell slots table of paladin. [B]Dark Smite[/B] Like Paladin’s Divine Smite, except it deals necrotic damage instead of radiant. [B]Dark Health[/B] Like Paladin’s Divine Health. [B]Dark Corruption[/B] At 3th level you fully succumb to the corruption from your dark training. You choose from shadows (Shadow Master), death (Bone Lord), or fiends (Fiendish Champion) and gain features at 3th, 7th, 15th, and 20th. In addition, each Dark Corruption has a list of associated spells. You gain access to these spells at the levels specified in the Dark Corruption description. Once you gain access to a corruption spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. Dark Corruption spells that aren’t on the Blackguard spell list are still considered Blackguard spells for you. [B]Ability Score Improvement[/B] When you reach 4th level, and again at 8th, 12th, 16th, and 19th, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. [B]Extra Attack [/B] Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. [B]Aura of Fear[/B] Enemies within 10 feet of you must make a charisma saving throw or be frightened. Enemies will remain frightened while within the aura’s radius. An enemy that fails their saving throw is allowed another saving throw each round. An enemy that succeeds on their saving throw is immune to your Aura of Fear for the next 24 hours. At 18th level, the range of this aura increases to 30 feet. [B]Aura of Agony[/B] Enemies within 10 feet of you must make a wisdom saving throw or be wracked with pain giving disadvantage to all their attack rolls, as well as all saving throws against your blackguard spells and abilities. Enemies will remain in pain while within the aura’s radius. An enemy that fails their saving throw is allowed another saving throw each round. An enemy that succeeds on their saving throw is immune to your Aura of Agony for the next 24 hours. At 18th level, the range of this aura increases to 30 feet. [B]Improved Dark Smite[/B] Like Paladin’s Improved Divine Smite, except the extra damage is necrotic. [B]Withering Touch[/B] At 14th level you gain the ability to touch an enemy and absorb some of their life force. This acts like the Vampiric Touch spell cast using a 3rd level slot, but doesn’t require a spell slot and the target has all their melee and ranged attack damage halved until the end of your next turn. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain spent uses after a long rest. [/QUOTE]
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