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<blockquote data-quote="RhaezDaevan" data-source="post: 6400828" data-attributes="member: 6777482"><p><span style="font-size: 15px"><strong>Dark Corruptions</strong></span></p><p><strong>Shadow Master</strong></p><p>Corruption Spells: </p><p> </p><p>[TABLE="width: 500, align: left"]</p><p>[TR]</p><p>[TD]<strong>Blackguard Level</strong></p><p><strong></strong>[/TD]</p><p>[TD]<strong>Spells</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]3rd[/TD]</p><p>[TD] Bane, Hex[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5th[/TD]</p><p>[TD]Darkness, Phantasmal Force[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9th[/TD]</p><p>[TD]Fear, Phantom Steed[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]13th[/TD]</p><p>[TD]Evard’s Black Tentacles, Phantasmal Killer[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]17th[/TD]</p><p>[TD]Passwall, Telekinesis[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>Shadow Weapon – You can manifest a weapon out of pure shadow as a bonus action. Another bonus action can be used to dismiss it. This shadow weapon acts exactly like a weapon of your choice, except it has no weight, is treated as magical and deals necrotic damage. If the shadow weapon takes the form of a weapon that fires projectiles, it creates its own projectiles. Thrown weapons and fired projectiles disappear at the start of your next turn.</p><p></p><p>Improved Dark Servant – Your dark servant can now function like the Unseen Servant spell at will.</p><p></p><p>Shadow Step – At 15th level, you have learned to jump from one shadow to another. This acts like the Misty Step spell. Shadow Step can be used a number of times equal to your Charisma modifier (minimum once). Spent uses are regained after a long rest.</p><p></p><p>Form of Living Shadow – At 20th level you can cover yourself in darkness and become a living shadow. As an action you transform for 1 minute into a wraith-like creature and gain the following benefits:</p><p>- You gain resistance to all damage except radiant.</p><p>- You base land speed increase by 10 feet.</p><p>- You ignore all difficult terrain.</p><p>- When an enemy attacks you with a ranged attack and misses, you can make the attack continue to a target on the opposite side of you.</p><p>- Melee attacks against you have disadvantage unless they deal radiant damage. </p><p>Once you use this feature, you cannot use it again until you complete a long rest.</p><p></p><p> </p><p><strong>Bone Lord</strong></p><p>Corruption Spells: </p><p></p><p>[TABLE="width: 500, align: left"]</p><p>[TR]</p><p>[TD]<strong>Blackguard Level </strong></p><p><strong></strong>[/TD]</p><p>[TD]<strong>Spells</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]3rd[/TD]</p><p>[TD]False Life, Ray of Sickness[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5th[/TD]</p><p>[TD]Blindness/Deafness, Ray of Enfeeblement[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9th[/TD]</p><p>[TD]Animate Dead, Speak with Dead[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]13th[/TD]</p><p>[TD]Blight, Death Ward[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]17th[/TD]</p><p>[TD]Contagion, Insect Plague[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>Skeletal Minion – You gain a skeleton as a loyal servant. Treat it as a normal skeleton, but add your proficiency bonus to its AC, attack rolls, and damage rolls. It also has hit points equal to its normal maximum or four times your blackguard level, whichever is higher. You may use a bonus action to have your skeletal minion either move or attack, but it can take reactions without command. At 14th level, you may have your skeletal minion use your withering touch instead of a normal attack, but it heals itself, not you. If your skeletal minion is destroyed, you may spend 10 minutes after a long rest to gain a new skeletal minion.</p><p></p><p>Armor of Bone – you can create an armor made of bone. You are proficient in it and it acts like any medium or heavy armor of your choice. It can take the form of a different armor after completing a long rest. Your bone armor naturally wants to protect you and will grow bone spikes in order to do so. Anyone attacking you within 10 feet must make a dexterity saving throw or be struck by a bone spike and take necrotic damage equal to 1d8 + your Blackguard level.</p><p></p><p>Gaze of Death – At 15th level, you can stare into the eyes of an enemy and try to kill them with your will alone. As an action you choose a target within 30 feet of you that can see you. They must succeed on a charisma saving throw or be dropped to 0 hp. A target that succeeds on the saving throw is immune to your Gaze of Death for 24 hours. Constructs, undead and creatures that are blind are immune to this death effect.</p><p></p><p>Form of the Reaper - At 20th level you can become an undead reaper of souls. As an action you transform for 1 minute into an undead creature and gain the following benefits:</p><p>- You gain resistance to all damage except radiant.</p><p>- Your melee reach is increased by 5 feet.</p><p>- Once per turn, your attacks deals an extra 1d8 damage which stacks with Dark Smite and Improved Dark Smite.</p><p>- All of your attacks score a critical hit on a roll of 18-20.</p><p>Once you use this feature, you cannot use it again until you complete a long rest.</p><p></p><p></p><p><strong>Fiendish Champion</strong></p><p>Corruption Spells: </p><p> </p><p>[TABLE="width: 500, align: left"]</p><p>[TR]</p><p>[TD]<strong>Blackguard Level</strong></p><p><strong></strong>[/TD]</p><p>[TD]<strong>Spells</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]3rd[/TD]</p><p>[TD]Comprehend Languages, Tasha’s Hideous Laughter[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5th[/TD]</p><p>[TD]Enthrall, Spider Climb[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9th[/TD]</p><p>[TD]Stinking Cloud, Hunger of Hadar[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]13th[/TD]</p><p>[TD]Arcane Eye, Dimension Door[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]17th[/TD]</p><p>[TD]Contact Other Plane, Wall of Fire[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>Fiendish Magic - At 3rd level, gain one of the following cantrips: Acid Splash, Chill Touch, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp. </p><p></p><p>Fiendish Resistance – At 7th level gain resistance to any three of the following damage types: acid, cold, fire, lightning, poison, thunder.</p><p></p><p>Opener of Gates – At 15th level, you can open a gate to one of the lower planes and bring forth a fiend. This ability acts like the Conjure Elemental spell, but instead conjures a fiend of CR 6 or lower. The fiend will do as you command for up to 1 minute before it returns through the gate. If the fiend is killed, the gate immediately closes. While a gate is open, the DM may have other fiends that you don’t control also come through, so beware. No creature above CR 6 may pass through the gate created with this ability. You must complete a long rest before using this ability again.</p><p></p><p>Form of the Beast Unleashed – At 20th level you can tap into a fiendish spirit locked inside you. As an action you transform for 1 minute into a beast-like fiend and gain the following benefits:</p><p>- You regain 10 hit points at the start of each turn.</p><p>- All enemies that hit you with melee attacks take 1d4 damage of each type you have resistance to from your Fiendish Resistance (3d4 in all).</p><p>- Enemies have disadvantage to all your blackguard spells.</p><p>Once you use this feature, you cannot use it again until you complete a long rest.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6400828, member: 6777482"] [SIZE=4][B]Dark Corruptions[/B][/SIZE] [B]Shadow Master[/B] Corruption Spells: [TABLE="width: 500, align: left"] [TR] [TD][B]Blackguard Level [/B][/TD] [TD][B]Spells[/B][/TD] [/TR] [TR] [TD]3rd[/TD] [TD] Bane, Hex[/TD] [/TR] [TR] [TD]5th[/TD] [TD]Darkness, Phantasmal Force[/TD] [/TR] [TR] [TD]9th[/TD] [TD]Fear, Phantom Steed[/TD] [/TR] [TR] [TD]13th[/TD] [TD]Evard’s Black Tentacles, Phantasmal Killer[/TD] [/TR] [TR] [TD]17th[/TD] [TD]Passwall, Telekinesis[/TD] [/TR] [/TABLE] Shadow Weapon – You can manifest a weapon out of pure shadow as a bonus action. Another bonus action can be used to dismiss it. This shadow weapon acts exactly like a weapon of your choice, except it has no weight, is treated as magical and deals necrotic damage. If the shadow weapon takes the form of a weapon that fires projectiles, it creates its own projectiles. Thrown weapons and fired projectiles disappear at the start of your next turn. Improved Dark Servant – Your dark servant can now function like the Unseen Servant spell at will. Shadow Step – At 15th level, you have learned to jump from one shadow to another. This acts like the Misty Step spell. Shadow Step can be used a number of times equal to your Charisma modifier (minimum once). Spent uses are regained after a long rest. Form of Living Shadow – At 20th level you can cover yourself in darkness and become a living shadow. As an action you transform for 1 minute into a wraith-like creature and gain the following benefits: - You gain resistance to all damage except radiant. - You base land speed increase by 10 feet. - You ignore all difficult terrain. - When an enemy attacks you with a ranged attack and misses, you can make the attack continue to a target on the opposite side of you. - Melee attacks against you have disadvantage unless they deal radiant damage. Once you use this feature, you cannot use it again until you complete a long rest. [B]Bone Lord[/B] Corruption Spells: [TABLE="width: 500, align: left"] [TR] [TD][B]Blackguard Level [/B][/TD] [TD][B]Spells[/B][/TD] [/TR] [TR] [TD]3rd[/TD] [TD]False Life, Ray of Sickness[/TD] [/TR] [TR] [TD]5th[/TD] [TD]Blindness/Deafness, Ray of Enfeeblement[/TD] [/TR] [TR] [TD]9th[/TD] [TD]Animate Dead, Speak with Dead[/TD] [/TR] [TR] [TD]13th[/TD] [TD]Blight, Death Ward[/TD] [/TR] [TR] [TD]17th[/TD] [TD]Contagion, Insect Plague[/TD] [/TR] [/TABLE] Skeletal Minion – You gain a skeleton as a loyal servant. Treat it as a normal skeleton, but add your proficiency bonus to its AC, attack rolls, and damage rolls. It also has hit points equal to its normal maximum or four times your blackguard level, whichever is higher. You may use a bonus action to have your skeletal minion either move or attack, but it can take reactions without command. At 14th level, you may have your skeletal minion use your withering touch instead of a normal attack, but it heals itself, not you. If your skeletal minion is destroyed, you may spend 10 minutes after a long rest to gain a new skeletal minion. Armor of Bone – you can create an armor made of bone. You are proficient in it and it acts like any medium or heavy armor of your choice. It can take the form of a different armor after completing a long rest. Your bone armor naturally wants to protect you and will grow bone spikes in order to do so. Anyone attacking you within 10 feet must make a dexterity saving throw or be struck by a bone spike and take necrotic damage equal to 1d8 + your Blackguard level. Gaze of Death – At 15th level, you can stare into the eyes of an enemy and try to kill them with your will alone. As an action you choose a target within 30 feet of you that can see you. They must succeed on a charisma saving throw or be dropped to 0 hp. A target that succeeds on the saving throw is immune to your Gaze of Death for 24 hours. Constructs, undead and creatures that are blind are immune to this death effect. Form of the Reaper - At 20th level you can become an undead reaper of souls. As an action you transform for 1 minute into an undead creature and gain the following benefits: - You gain resistance to all damage except radiant. - Your melee reach is increased by 5 feet. - Once per turn, your attacks deals an extra 1d8 damage which stacks with Dark Smite and Improved Dark Smite. - All of your attacks score a critical hit on a roll of 18-20. Once you use this feature, you cannot use it again until you complete a long rest. [B]Fiendish Champion[/B] Corruption Spells: [TABLE="width: 500, align: left"] [TR] [TD][B]Blackguard Level [/B][/TD] [TD][B]Spells[/B][/TD] [/TR] [TR] [TD]3rd[/TD] [TD]Comprehend Languages, Tasha’s Hideous Laughter[/TD] [/TR] [TR] [TD]5th[/TD] [TD]Enthrall, Spider Climb[/TD] [/TR] [TR] [TD]9th[/TD] [TD]Stinking Cloud, Hunger of Hadar[/TD] [/TR] [TR] [TD]13th[/TD] [TD]Arcane Eye, Dimension Door[/TD] [/TR] [TR] [TD]17th[/TD] [TD]Contact Other Plane, Wall of Fire[/TD] [/TR] [/TABLE] Fiendish Magic - At 3rd level, gain one of the following cantrips: Acid Splash, Chill Touch, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp. Fiendish Resistance – At 7th level gain resistance to any three of the following damage types: acid, cold, fire, lightning, poison, thunder. Opener of Gates – At 15th level, you can open a gate to one of the lower planes and bring forth a fiend. This ability acts like the Conjure Elemental spell, but instead conjures a fiend of CR 6 or lower. The fiend will do as you command for up to 1 minute before it returns through the gate. If the fiend is killed, the gate immediately closes. While a gate is open, the DM may have other fiends that you don’t control also come through, so beware. No creature above CR 6 may pass through the gate created with this ability. You must complete a long rest before using this ability again. Form of the Beast Unleashed – At 20th level you can tap into a fiendish spirit locked inside you. As an action you transform for 1 minute into a beast-like fiend and gain the following benefits: - You regain 10 hit points at the start of each turn. - All enemies that hit you with melee attacks take 1d4 damage of each type you have resistance to from your Fiendish Resistance (3d4 in all). - Enemies have disadvantage to all your blackguard spells. Once you use this feature, you cannot use it again until you complete a long rest. [/QUOTE]
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