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<blockquote data-quote="Khaalis" data-source="post: 6402057" data-attributes="member: 2167"><p>Ok, well Blackguards aren't my particular cup of tea but I'll take a shot. One one hand I think this concept could be covered by a subclass, but on the other hand I guess in an all evil game you need a full class rather than waiting for the paladin to "Fall" at 3rd level. I'll also say now I don't really know if this was drawn from an exiting old version class or not, so I'm making comments purely based on whats in front of me for 5E.</p><p></p><p><strong>Specifics:</strong></p><p>1) <strong>Dark Sight.</strong> I think I would have simply left this as Divine Sight per the Paladin; except that it detects <em>Consecrate</em> rather than <em>Hallowed</em>. It works just fine this way with the fluff changing celestials to the enemies rather than the fiends.</p><p></p><p>2) <strong>Dark Servant.</strong> I think that <em>Mage Hand</em> at will is a bit weak and not so sure it fits the dark paladin them. </p><p>Why not simply Keep Lay on Hands but make it:</p><p>* deal necrotic damage instead of restore health</p><p>* cause 1 disease or poisoning</p><p>* can be used to Heal undead</p><p></p><p>3) <strong>Dark Smite.</strong> Either Keep it divine Smite or if you really want the rename use it but in either case you need to state that it works as Divine Smite but deals Necrotic damage instead of Radiant damage.</p><p></p><p>4) <strong>Dark Health.</strong> Again, doesn't really need the name change as they are still divine. Just a flavor thing.</p><p></p><p>5) <strong>Dark Corruption.</strong> I could see this go either of 2 ways.</p><p>a) As is written, being corrupted by the dark forces of Shadow, Death or Fiends.</p><p>b) Or you could go with <strong>Corrupted Oath</strong> & <strong>Profane Oath</strong> with oaths of: Oath of Death, Oath of Darkness, Oath of Fealty (Fiendish)</p><p>Then you could do others such as: Oath of Animosity (reverse of Devotion), Oath of Decay or Destruction (reverse of Ancients), Oath of Vengeance (as is), Oath of Insanity (Chaos), Oath of Tyranny, Oath of Ferocity, etc.</p><p></p><p>Also in Dark Corruption, you left out <strong>Channel Divinity</strong>.</p><p></p><p>6) Auras.</p><p>a) <strong>Aura of Fear.</strong> This seems ok.</p><p>b) <strong>Aura of Agony.</strong> Not so sure on this one. It grants Advantage on <strong>ALL</strong> rolls made against someone in the aura regardless of the source. Not only do I think this one is OP, I don't think it fits the theme. I would make this more about personal protection.</p><p><em>"Enemies within 10 feet of you must make a wisdom saving throw or be wracked with pain, gaining disadvantgae on attack rolls made against you and on saving throw rolls against your spells and abilities."</em></p><p></p><p>7) <strong>Withering Touch.</strong> This one seems ok mechanically and fits the theme.</p><p></p><p>8) Spell Lists - I don't particularly see anything out of the ordinary.</p><p></p><p>I've done a skim over of the subclass and don't see anything yet that screams of an issue.</p><p></p><p>Good job. I'm sure plenty of peeps will like this.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6402057, member: 2167"] Ok, well Blackguards aren't my particular cup of tea but I'll take a shot. One one hand I think this concept could be covered by a subclass, but on the other hand I guess in an all evil game you need a full class rather than waiting for the paladin to "Fall" at 3rd level. I'll also say now I don't really know if this was drawn from an exiting old version class or not, so I'm making comments purely based on whats in front of me for 5E. [b]Specifics:[/b] 1) [b]Dark Sight.[/b] I think I would have simply left this as Divine Sight per the Paladin; except that it detects [i]Consecrate[/i] rather than [i]Hallowed[/i]. It works just fine this way with the fluff changing celestials to the enemies rather than the fiends. 2) [b]Dark Servant.[/b] I think that [i]Mage Hand[/i] at will is a bit weak and not so sure it fits the dark paladin them. Why not simply Keep Lay on Hands but make it: * deal necrotic damage instead of restore health * cause 1 disease or poisoning * can be used to Heal undead 3) [b]Dark Smite.[/b] Either Keep it divine Smite or if you really want the rename use it but in either case you need to state that it works as Divine Smite but deals Necrotic damage instead of Radiant damage. 4) [b]Dark Health.[/b] Again, doesn't really need the name change as they are still divine. Just a flavor thing. 5) [b]Dark Corruption.[/b] I could see this go either of 2 ways. a) As is written, being corrupted by the dark forces of Shadow, Death or Fiends. b) Or you could go with [b]Corrupted Oath[/b] & [b]Profane Oath[/b] with oaths of: Oath of Death, Oath of Darkness, Oath of Fealty (Fiendish) Then you could do others such as: Oath of Animosity (reverse of Devotion), Oath of Decay or Destruction (reverse of Ancients), Oath of Vengeance (as is), Oath of Insanity (Chaos), Oath of Tyranny, Oath of Ferocity, etc. Also in Dark Corruption, you left out [b]Channel Divinity[/b]. 6) Auras. a) [b]Aura of Fear.[/b] This seems ok. b) [b]Aura of Agony.[/b] Not so sure on this one. It grants Advantage on [b]ALL[/b] rolls made against someone in the aura regardless of the source. Not only do I think this one is OP, I don't think it fits the theme. I would make this more about personal protection. [i]"Enemies within 10 feet of you must make a wisdom saving throw or be wracked with pain, gaining disadvantgae on attack rolls made against you and on saving throw rolls against your spells and abilities."[/i] 7) [b]Withering Touch.[/b] This one seems ok mechanically and fits the theme. 8) Spell Lists - I don't particularly see anything out of the ordinary. I've done a skim over of the subclass and don't see anything yet that screams of an issue. Good job. I'm sure plenty of peeps will like this. [/QUOTE]
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