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BlackHammer Tech - Shape Memory Polymers
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<blockquote data-quote="Jack of Shadows" data-source="post: 2633547" data-attributes="member: 3276"><p>Shape Memory Polymers is a 10 page PDF detailing the origins, uses and game effects of an interesting area of near future tech. A little different from most equipment guides in that it looks at a single bleeding edge technology and extrapolates what uses it could be put towards a few years from now. The PDF could easily slip into the pages of the better cyberpunk-genre gear books out there.</p><p></p><p><strong>First Impressions</strong></p><p></p><p>This is only the fourth PDF I've looked at from EN Publishing however it maintains the same high quality of writing and graphical presentation I've seen in previous works. The writer gives a simple layman's explanation of the subject littered with several examples of the technology. </p><p></p><p><strong>Fluff</strong></p><p></p><p>Shape Memory Polymers are in essence plastics that can change between two forms when given the required stimulus (heat, electricity, blunt force, etc...). The PDF gives lots of ideas on what the stuff can be used for in mundane life. This is what really hooks you with this product because it plants seeds for your own ideas on what you can do with SM Polymers. Even the crunch material has great story backup and uses fictional corporate branding to accent the presentation of the game mechanics. All in all, a very easy to read and interesting supplement. </p><p></p><p><strong>Crunch</strong></p><p></p><p>Shape Memory Polymers gives lots of gaming goodness for those looking for new material for their D20 Modern/Future games. Body armor, guns, and ballistics are the areas that will be of most interest to players. I know several gun nuts in my own group will find what amounts to armor piercing dum-dum rounds appealing. The rules do a good job of balancing real world effects and game mechanics. One thing I did notice, particularly with the armors, is that there is some additional bookkeeping. Certain equipment has modifiers which change on a round to round basis as it moves from one form to another. Not an excessive amount of extra accounting but it is still there. If you're used to calculating varying spell effect modifiers during your D&D game this should be a snap.</p><p></p><p><strong>Conclusion</strong></p><p></p><p>BlackHammer Tech - Shape Memory Polymers is a good little supplement for someone looking for something new to add to their d20 Modern/Future game based off of real world science. It is an easy and interesting read. It's only short coming is just that, it's short. You really want to see more toys that use this neat material. On the flip side it certainly got my mind working on some neat things I could do with it. And for the price the inspiration is gives comes cheap.</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 2633547, member: 3276"] Shape Memory Polymers is a 10 page PDF detailing the origins, uses and game effects of an interesting area of near future tech. A little different from most equipment guides in that it looks at a single bleeding edge technology and extrapolates what uses it could be put towards a few years from now. The PDF could easily slip into the pages of the better cyberpunk-genre gear books out there. [B]First Impressions[/B] This is only the fourth PDF I've looked at from EN Publishing however it maintains the same high quality of writing and graphical presentation I've seen in previous works. The writer gives a simple layman's explanation of the subject littered with several examples of the technology. [B]Fluff[/B] Shape Memory Polymers are in essence plastics that can change between two forms when given the required stimulus (heat, electricity, blunt force, etc...). The PDF gives lots of ideas on what the stuff can be used for in mundane life. This is what really hooks you with this product because it plants seeds for your own ideas on what you can do with SM Polymers. Even the crunch material has great story backup and uses fictional corporate branding to accent the presentation of the game mechanics. All in all, a very easy to read and interesting supplement. [B]Crunch[/B] Shape Memory Polymers gives lots of gaming goodness for those looking for new material for their D20 Modern/Future games. Body armor, guns, and ballistics are the areas that will be of most interest to players. I know several gun nuts in my own group will find what amounts to armor piercing dum-dum rounds appealing. The rules do a good job of balancing real world effects and game mechanics. One thing I did notice, particularly with the armors, is that there is some additional bookkeeping. Certain equipment has modifiers which change on a round to round basis as it moves from one form to another. Not an excessive amount of extra accounting but it is still there. If you're used to calculating varying spell effect modifiers during your D&D game this should be a snap. [B]Conclusion[/B] BlackHammer Tech - Shape Memory Polymers is a good little supplement for someone looking for something new to add to their d20 Modern/Future game based off of real world science. It is an easy and interesting read. It's only short coming is just that, it's short. You really want to see more toys that use this neat material. On the flip side it certainly got my mind working on some neat things I could do with it. And for the price the inspiration is gives comes cheap. [/QUOTE]
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