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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Blade Dancer (proposed 3.5 update)
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<blockquote data-quote="Sparta Kerleon" data-source="post: 3246852" data-attributes="member: 30210"><p>I s'pose. Law/chaos alignment restrictions always leave me vaguely dissatisfied, but I think it probably is better with the "any non-chaotic" restriction. (Although see below.)</p><p></p><p></p><p></p><p>That makes more sense, I think. At first I thought that Jump was enough for wu-xia, so I was focusing more on the 'train a mount to <em>air walk</em>' capability of the spell; but Jump won't let you full-attack in midair and so forth. How about:</p><p></p><ul> <li data-xf-list-type="ul"><strong><em>Ride the wind</em> (Su)</strong>: Three times per day, as a swift action, you may treat thin air as a firm surface, firmly balanced wherever you happen to be. This effect lasts until either you move from your insubstantial perch, or you are distracted (make a Concentration check; quadruple the DC for strong winds).</li> </ul><p></p><p>This does make it a little more monk-like: one can imagine ochre-robed acolytes perfecting their balance by practicing sword-kata all day on a succession of tall poles of decreasing width in order to learn how to fight while standing on nothing at all. (The image of which is interesting enough that I'm beginning to strongly favor the 'lawful alignment' restriction.) It even suggests lesser versions to start with: requiring a concentration check to initiate, or not being able to perform a full attack...</p><p></p><p>On the other hand, this is so reminiscent of epic Balance checks that I wonder if it's not just effectively equivalent to a +(ridiculous) bonus to Balance. :\</p></blockquote><p></p>
[QUOTE="Sparta Kerleon, post: 3246852, member: 30210"] I s'pose. Law/chaos alignment restrictions always leave me vaguely dissatisfied, but I think it probably is better with the "any non-chaotic" restriction. (Although see below.) That makes more sense, I think. At first I thought that Jump was enough for wu-xia, so I was focusing more on the 'train a mount to [i]air walk[/i]' capability of the spell; but Jump won't let you full-attack in midair and so forth. How about: [list][*][b][i]Ride the wind[/i] (Su)[/b]: Three times per day, as a swift action, you may treat thin air as a firm surface, firmly balanced wherever you happen to be. This effect lasts until either you move from your insubstantial perch, or you are distracted (make a Concentration check; quadruple the DC for strong winds).[/list] This does make it a little more monk-like: one can imagine ochre-robed acolytes perfecting their balance by practicing sword-kata all day on a succession of tall poles of decreasing width in order to learn how to fight while standing on nothing at all. (The image of which is interesting enough that I'm beginning to strongly favor the 'lawful alignment' restriction.) It even suggests lesser versions to start with: requiring a concentration check to initiate, or not being able to perform a full attack... On the other hand, this is so reminiscent of epic Balance checks that I wonder if it's not just effectively equivalent to a +(ridiculous) bonus to Balance. :\ [/QUOTE]
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General Tabletop Discussion
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Blade Dancer (proposed 3.5 update)
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