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General Tabletop Discussion
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Blade Mystic prestige class: please comment
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<blockquote data-quote="Mithril Man" data-source="post: 80657" data-attributes="member: 2169"><p>I posted this before as the Blade Wanderer, but messed with it a bit and am reposting--in the hope that I can get some comments (this time). I also posted this in the Monte Cook forums, in case it looks familiar.</p><p></p><p>I've got a couple questions about this prestige class:</p><p></p><p>1) Is it balanced? </p><p>2) Are the requirements stringent enough?</p><p>3) Any suggestions for alterations?</p><p></p><p>By the way, I took out campaign specific description as I felt it might be easier to digest.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Blade Mystic</strong></span> </p><p><strong>Requirements:</strong> </p><p>Alignment: Any non evil</p><p>Race: Human, Half-elf or Elf </p><p>BAB: +7</p><p>Skills: Jump 5, Tumble 5</p><p>Feats: Dodge, Mobility, Spring Attack, Weapon Focus, Whirlwind Attack</p><p>Magic: A blade mystic must have the ability to cast arcane or divine spells</p><p></p><p><strong>Class Abilities:</strong></p><p>HD: d8</p><p>BAB: As fighter</p><p>Saves: Ref/Will good, Fort poor</p><p>Skill points: 4 + Int bonus per level</p><p>Class Skills: Balance, Jump, Listen, Move Silently, Spot, Tumble</p><p></p><p><strong>The Way</strong> </p><p>All blade mystics must follow a code, which they call the Way. They must dedicate their every action to the Way, which includes seeking out and destroying any vestige of the Taint/evil. Other aspects of the Way include an ascetic and nomadic lifestyle: blade mystics never keep more wealth than they can carry. </p><p></p><p>All blade mystic special abilities are usable only if wearing light or no armor.</p><p></p><p><strong>Special Abilities:</strong></p><p>1 - Acrobatics (+5), Leap of the Clouds, Fast Movement (+10 ft)</p><p>2 - Intuitive Defense</p><p>3 - Mystic Weave 1/day</p><p>4 - Superior Weapon Focus </p><p>5 - Acrobatics (+10), Fast Movement (+20 ft)</p><p>6 - Mystic Weave 2/day</p><p>7 - Mystic Veil</p><p>8 - </p><p>9 - Mystic Weave 3/day </p><p>10 - Acrobatics (+20), Fast Movement (+30 ft)</p><p></p><p>Acrobatics - modifier to Jump, Tumble and Balance checks.</p><p>Leap of the Clouds - jumping distance is not limited according to height</p><p>Fast Movement - +10 ft to base move</p><p>Intuitive Defense - Wisdom bonus added to AC</p><p>Superior Weapon Focus - +1 attack bonus to previously focused weapon</p><p>Mystic Veil - permanent nondetection as the spell.</p><p>Mystic Weaves - </p><p>*<em>Eyes of Truth</em> - as the spell true seeing.</p><p>*<em>Blade Cocoon</em> - the blade cocoon takes a full attack action to prepare, during which the blade wanderer whirls their weapon in a vortex around themself, creating a shimmering cocoon of protection. The blade cocoon provides a spell resistance of 10+1 per blade wanderer level and wisdom modifier; it lasts for 1 minute per blade wanderer level.</p><p>*<em>Blade Storm</em> - Whirlwind attack as a partial attack action instead of a full attack action (as ki whirlwind attack).</p><p>*<em>Sphere Walk</em> - As the spell plane shift.</p><p></p><p></p><p>REFERENCE: COMPARISON TO OTHER PRESTIGE CLASSES</p><p>Blade Dancer:</p><p>SUBTRACT:</p><p>Ride the Wind (Air walk)</p><p>Acrobatic Attack</p><p>Enchanted Blade I, II, and III</p><p>REDUCED: </p><p>Acrobatics</p><p>Fast Movement</p><p>IMPROVE:</p><p>Skills</p><p>Saves</p><p>ADD:</p><p>Superior Weapon Focus</p><p>Intuitive Defense</p><p>Nondetection</p><p>Mystic Weaves</p><p></p><p></p><p>Weapon Master:</p><p>SUBTRACT:</p><p>Ki Damage</p><p>Increased Multiplier</p><p>Superior Combat Reflexes</p><p>Ki Critical</p><p>Ki Whirlwind Attack</p><p>REDUCE:</p><p>Hit Dice</p><p>IMPROVE:</p><p>Skills</p><p>Saves</p><p>ADD:</p><p>Acrobatics</p><p>Leap of the Clouds</p><p>Fast Movement</p><p>Intuitive Defense</p><p>Nondetection</p><p>Mystic Weaves</p><p></p><p>My opinion is that it is pretty equivalent to the blade dancer, but with easier requirements, and a bit more than the weapon master but with more difficult requirements. If this is true, I either need to tone it down a touch in order to make it match the requirements, or beef up the requirements a bit.</p><p></p><p>I also wouldn't mind modifying the special abilities somewhat--maybe getting rid of Mystic Veil/nondetection and/or altering the Weaves.</p></blockquote><p></p>
[QUOTE="Mithril Man, post: 80657, member: 2169"] I posted this before as the Blade Wanderer, but messed with it a bit and am reposting--in the hope that I can get some comments (this time). I also posted this in the Monte Cook forums, in case it looks familiar. I've got a couple questions about this prestige class: 1) Is it balanced? 2) Are the requirements stringent enough? 3) Any suggestions for alterations? By the way, I took out campaign specific description as I felt it might be easier to digest. [SIZE=3][b]Blade Mystic[/b][/SIZE] [b]Requirements:[/b] Alignment: Any non evil Race: Human, Half-elf or Elf BAB: +7 Skills: Jump 5, Tumble 5 Feats: Dodge, Mobility, Spring Attack, Weapon Focus, Whirlwind Attack Magic: A blade mystic must have the ability to cast arcane or divine spells [b]Class Abilities:[/b] HD: d8 BAB: As fighter Saves: Ref/Will good, Fort poor Skill points: 4 + Int bonus per level Class Skills: Balance, Jump, Listen, Move Silently, Spot, Tumble [b]The Way[/b] All blade mystics must follow a code, which they call the Way. They must dedicate their every action to the Way, which includes seeking out and destroying any vestige of the Taint/evil. Other aspects of the Way include an ascetic and nomadic lifestyle: blade mystics never keep more wealth than they can carry. All blade mystic special abilities are usable only if wearing light or no armor. [b]Special Abilities:[/b] 1 - Acrobatics (+5), Leap of the Clouds, Fast Movement (+10 ft) 2 - Intuitive Defense 3 - Mystic Weave 1/day 4 - Superior Weapon Focus 5 - Acrobatics (+10), Fast Movement (+20 ft) 6 - Mystic Weave 2/day 7 - Mystic Veil 8 - 9 - Mystic Weave 3/day 10 - Acrobatics (+20), Fast Movement (+30 ft) Acrobatics - modifier to Jump, Tumble and Balance checks. Leap of the Clouds - jumping distance is not limited according to height Fast Movement - +10 ft to base move Intuitive Defense - Wisdom bonus added to AC Superior Weapon Focus - +1 attack bonus to previously focused weapon Mystic Veil - permanent nondetection as the spell. Mystic Weaves - *[i]Eyes of Truth[/i] - as the spell true seeing. *[i]Blade Cocoon[/i] - the blade cocoon takes a full attack action to prepare, during which the blade wanderer whirls their weapon in a vortex around themself, creating a shimmering cocoon of protection. The blade cocoon provides a spell resistance of 10+1 per blade wanderer level and wisdom modifier; it lasts for 1 minute per blade wanderer level. *[i]Blade Storm[/i] - Whirlwind attack as a partial attack action instead of a full attack action (as ki whirlwind attack). *[i]Sphere Walk[/i] - As the spell plane shift. REFERENCE: COMPARISON TO OTHER PRESTIGE CLASSES Blade Dancer: SUBTRACT: Ride the Wind (Air walk) Acrobatic Attack Enchanted Blade I, II, and III REDUCED: Acrobatics Fast Movement IMPROVE: Skills Saves ADD: Superior Weapon Focus Intuitive Defense Nondetection Mystic Weaves Weapon Master: SUBTRACT: Ki Damage Increased Multiplier Superior Combat Reflexes Ki Critical Ki Whirlwind Attack REDUCE: Hit Dice IMPROVE: Skills Saves ADD: Acrobatics Leap of the Clouds Fast Movement Intuitive Defense Nondetection Mystic Weaves My opinion is that it is pretty equivalent to the blade dancer, but with easier requirements, and a bit more than the weapon master but with more difficult requirements. If this is true, I either need to tone it down a touch in order to make it match the requirements, or beef up the requirements a bit. I also wouldn't mind modifying the special abilities somewhat--maybe getting rid of Mystic Veil/nondetection and/or altering the Weaves. [/QUOTE]
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