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General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
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<blockquote data-quote="Warpiglet" data-source="post: 7091834" data-attributes="member: 6689161"><p>Thanks for your perspective. And I could not agree more with the boring nature of hang back and blast ALL of the time. I agree that they do not have the armor. Note in my original post I stated this is a problem if you want to play front line. </p><p></p><p>However, whether we use feats or Dwarves I say that an armored blade pact warlock is within reach. As to front line, is a blade pact warlock less able to swing a weapon and stand alongside a cleric a ranger or fighter? They may not do as much damage in this part of combat as a barbarian or paladin. Again, I am not sure if this is a problem.</p><p></p><p>Wearing armor, I can at a later point in the game levitate and blast down, use illusions with impunity and perhaps even be invisible. Perhaps I have mask of many faces. Yes, I get these abilities for a price. I can also potentially get two attacks a round and bring some hurt with hex and lifedrinker/thirsting blade when level appropriate.</p><p></p><p>Again, my whole point is this: If we assume no armor upgrade with a penchant for front line fighting there is a problem. I would not enjoy this likely frustrating enterprise. But gaining armor through feats or race, a blade pact character is viable and versatile with the ability to fight without multiclassing. Not at the level of the fighter, but a fighter cannot fly, see in magic darkness or be invisible either.</p><p></p><p>If we compare the loss of a "feature" familiar or Tome to gain two attacks with a heavy weapon summoned at will even if captive which can ultimately do charisma damage, I still assert you are not giving something up for nothing. Aside from a few martial classes being superior, you gain the ability to fight better than most. That to me is something. Hell, you could drop eldritch blast invocations entirely and have an armored warrior that can create absolute chaos through illusion, disguise self and invisibility alone. You could even misty step up to the bad guy and drop the hammer (or greatsword). A lot of pure fighters would have trouble getting there that fast without being encumbered along the way. And you might have a better shot at shrugging of the BBEG's spell with your Wis save proficiency.</p><p></p><p>I am not saying that you cannot find a higher damage build. I am not saying that you cannot be more efficient by dipping and cherry picking. But I am saying that a single class blade pact warlock fully armored has a lot of options and strengths and is on par with many other classes. For versatility they are at the top of my list.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7091834, member: 6689161"] Thanks for your perspective. And I could not agree more with the boring nature of hang back and blast ALL of the time. I agree that they do not have the armor. Note in my original post I stated this is a problem if you want to play front line. However, whether we use feats or Dwarves I say that an armored blade pact warlock is within reach. As to front line, is a blade pact warlock less able to swing a weapon and stand alongside a cleric a ranger or fighter? They may not do as much damage in this part of combat as a barbarian or paladin. Again, I am not sure if this is a problem. Wearing armor, I can at a later point in the game levitate and blast down, use illusions with impunity and perhaps even be invisible. Perhaps I have mask of many faces. Yes, I get these abilities for a price. I can also potentially get two attacks a round and bring some hurt with hex and lifedrinker/thirsting blade when level appropriate. Again, my whole point is this: If we assume no armor upgrade with a penchant for front line fighting there is a problem. I would not enjoy this likely frustrating enterprise. But gaining armor through feats or race, a blade pact character is viable and versatile with the ability to fight without multiclassing. Not at the level of the fighter, but a fighter cannot fly, see in magic darkness or be invisible either. If we compare the loss of a "feature" familiar or Tome to gain two attacks with a heavy weapon summoned at will even if captive which can ultimately do charisma damage, I still assert you are not giving something up for nothing. Aside from a few martial classes being superior, you gain the ability to fight better than most. That to me is something. Hell, you could drop eldritch blast invocations entirely and have an armored warrior that can create absolute chaos through illusion, disguise self and invisibility alone. You could even misty step up to the bad guy and drop the hammer (or greatsword). A lot of pure fighters would have trouble getting there that fast without being encumbered along the way. And you might have a better shot at shrugging of the BBEG's spell with your Wis save proficiency. I am not saying that you cannot find a higher damage build. I am not saying that you cannot be more efficient by dipping and cherry picking. But I am saying that a single class blade pact warlock fully armored has a lot of options and strengths and is on par with many other classes. For versatility they are at the top of my list. [/QUOTE]
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