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Blade Pact Warlocks and Conventional Wisdom
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<blockquote data-quote="Irda Ranger" data-source="post: 7091868" data-attributes="member: 1003"><p>No one is saying it isn't within reach. What they're saying is there's this class feature (Pact of the Blade) which imposes a huge tax (in terms of multiclassing, feats, and/or race choice) just to not suck. And that's assuming your DM allows Feats and Multiclassing! They're optional rules after all. The only not-frustrating way to play a Core Rules No-Options bladelock is with Mountain Dwarf, which seems like a stupid design to a lot of people.</p><p></p><p>Honestly if Pact of the Blade just gave access to better Invocations or armor choices this whole complaint would go away.</p><p></p><p>Like this:</p><p></p><p><strong>Pact of the Blade</strong></p><p>You can use your Action to create Pact weapons [<em>note the plural</em>] and (optionally) a shield in your empty hands. The weapons are considered magical for purposes of overcoming resistance and you are considered proficient in their use. You gain Extra Attack with your primary pact weapon at 5th level.</p><p></p><p><strong>Armor of Shadows</strong></p><p>You can cast Mage Armor on yourself at will, without expending a spell slot or material components. If you have the Pact of the Blade Feature you can construct an amulet of armor that allows you to summon Light or Medium armor made of shadows instead, which you are considered proficient in. [<em>Note that as a matter of design even if you lose your amulet you still have the Mage Armor to fall back to</em>] You can summon shadow armor as part of the same action that summons your Pact weapons. The amulet of armor costs twice as much as any armor it can summon and if it is destroyed or lost it takes 2 days of work to fashion a new one. Shadow armor has the same statistics as ordinary armor on the equipment table. Your amulet of armor can be further enchanted to impart a +1, +2 or +3 bonus on the armor it summons. [<em>subject to whatever rules your DM has for enchanting items</em>]</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7091868, member: 1003"] No one is saying it isn't within reach. What they're saying is there's this class feature (Pact of the Blade) which imposes a huge tax (in terms of multiclassing, feats, and/or race choice) just to not suck. And that's assuming your DM allows Feats and Multiclassing! They're optional rules after all. The only not-frustrating way to play a Core Rules No-Options bladelock is with Mountain Dwarf, which seems like a stupid design to a lot of people. Honestly if Pact of the Blade just gave access to better Invocations or armor choices this whole complaint would go away. Like this: [B]Pact of the Blade[/B] You can use your Action to create Pact weapons [[I]note the plural[/I]] and (optionally) a shield in your empty hands. The weapons are considered magical for purposes of overcoming resistance and you are considered proficient in their use. You gain Extra Attack with your primary pact weapon at 5th level. [B]Armor of Shadows[/B] You can cast Mage Armor on yourself at will, without expending a spell slot or material components. If you have the Pact of the Blade Feature you can construct an amulet of armor that allows you to summon Light or Medium armor made of shadows instead, which you are considered proficient in. [[I]Note that as a matter of design even if you lose your amulet you still have the Mage Armor to fall back to[/I]] You can summon shadow armor as part of the same action that summons your Pact weapons. The amulet of armor costs twice as much as any armor it can summon and if it is destroyed or lost it takes 2 days of work to fashion a new one. Shadow armor has the same statistics as ordinary armor on the equipment table. Your amulet of armor can be further enchanted to impart a +1, +2 or +3 bonus on the armor it summons. [[I]subject to whatever rules your DM has for enchanting items[/I]] [/QUOTE]
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