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General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
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<blockquote data-quote="Irda Ranger" data-source="post: 7092351" data-attributes="member: 1003"><p>I've really enjoyed this exercise because I hadn't looked too closely at Blade-locks before, and I can see how they work now. I still think they're deficient as a class, but not as badly as before. I'd say my main beefs are-</p><p></p><p>1. Seriously Bad MAD. Blade lock is clearly a melee build, so you need good CON for HP and making Concentration checks, good DEX or STR for making your pact weapon attacks worthwhile, and good CHR for spellcasting.</p><p></p><p>2. Awful AC. I realize that some abilities (like Hellish Rebuke and Armor of Agathys) trigger off of being hit, but lets be real. Anyone who gets hit too often is going to die and before that suck down a lot of the party's healing resources. And you get Light armor only. This can only be fixed by being a Mountain Dwarf or by using rules that are supposed to be optional (Feats and Multiclassing). </p><p></p><p>3. No one has mentioned this before, but being non-proficient in shields and only being able to summon one pact weapon at a time means there's only one fighting style that's least-bad: two-handed weapons. No sword and board, no TWF. That's sort of limiting and it's REALLY limiting if you wanted a DEX build.</p><p></p><p>I would fix this all with a change to the Pact of the Blade and adding one Invocation.</p><p></p><p>Pact of the Blade</p><p>1. You can summon one weapon, two weapons, or one weapon and shield into your free hands. If you drop or throw them they disappear at the end of your turn. You're proficient in their use.</p><p>2. Use CHR for to-hit and damage modifier.</p><p></p><p>Invocation: Vambrace of Shadow</p><p>Prerequisite: Pact of the Blade</p><p>Your patron has taught you how to fashion a vambrace from shadow material. As part of your action that summons your pact weapons you can also cause the vambrace to flow over your entire body to fashion armor. Each time you use this ability you choose the form of the armor from the following choices:</p><p>Shadow Shirt, AC 12 + DEX</p><p>Shadow Breastplate, AC 14 + DEX (Max 2)</p><p>Shadow Mail AC 17, Disadvantage </p><p>Additionally with a 1 hour ritual you can store a normal or magical suit of armor in an extra dimensional space and summon it as your action instead of the shadow armor. You are considered proficient with any armor summoned by the vambrace.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7092351, member: 1003"] I've really enjoyed this exercise because I hadn't looked too closely at Blade-locks before, and I can see how they work now. I still think they're deficient as a class, but not as badly as before. I'd say my main beefs are- 1. Seriously Bad MAD. Blade lock is clearly a melee build, so you need good CON for HP and making Concentration checks, good DEX or STR for making your pact weapon attacks worthwhile, and good CHR for spellcasting. 2. Awful AC. I realize that some abilities (like Hellish Rebuke and Armor of Agathys) trigger off of being hit, but lets be real. Anyone who gets hit too often is going to die and before that suck down a lot of the party's healing resources. And you get Light armor only. This can only be fixed by being a Mountain Dwarf or by using rules that are supposed to be optional (Feats and Multiclassing). 3. No one has mentioned this before, but being non-proficient in shields and only being able to summon one pact weapon at a time means there's only one fighting style that's least-bad: two-handed weapons. No sword and board, no TWF. That's sort of limiting and it's REALLY limiting if you wanted a DEX build. I would fix this all with a change to the Pact of the Blade and adding one Invocation. Pact of the Blade 1. You can summon one weapon, two weapons, or one weapon and shield into your free hands. If you drop or throw them they disappear at the end of your turn. You're proficient in their use. 2. Use CHR for to-hit and damage modifier. Invocation: Vambrace of Shadow Prerequisite: Pact of the Blade Your patron has taught you how to fashion a vambrace from shadow material. As part of your action that summons your pact weapons you can also cause the vambrace to flow over your entire body to fashion armor. Each time you use this ability you choose the form of the armor from the following choices: Shadow Shirt, AC 12 + DEX Shadow Breastplate, AC 14 + DEX (Max 2) Shadow Mail AC 17, Disadvantage Additionally with a 1 hour ritual you can store a normal or magical suit of armor in an extra dimensional space and summon it as your action instead of the shadow armor. You are considered proficient with any armor summoned by the vambrace. [/QUOTE]
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