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General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
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<blockquote data-quote="doctorbadwolf" data-source="post: 7100561" data-attributes="member: 6704184"><p>Booming Blade punishes the enemy for moving, thus for moving away from you. Pretty easy to use that to keep them on you. </p><p></p><p>Anyway, the only issue with the Blade-lock is that it get's a ribbon as a class feature and expects to catch up with invocations, while the other pacts' invocations are extras. </p><p></p><p>Folding at least one of the Blade invocations into the boon, and/or letting them summon the weapon (and thus also change weapons) as a bonus action, might put them on par with Tome-locks. </p><p></p><p>But worrying as much as you seem to be about strict mechanical optimization isn't really an accurate view of the game, IMO. "Sub-optimal builds" tend to work just fine, in the actual game. </p><p></p><p>Arthur the Blade-lock is fine. He should probably take Booming Blade and GFB, and a custom cantrip that more directly punishes the target for targeting any other character before your next turn would certainly help the game, in general, and make a swordmage more directly translatable into 5e, but it's not necessary. </p><p></p><p>Especially since he'll have the Charisma to taunt and challenge enemies into attacking him. Because, ya know, it's not a board game or video game. </p><p></p><p>On a side note, the game could really use about half a dozen or so new weapon based cantrips. Including some that are a bonus action used when you make an attack, or get a boost when used by someone with the Extra Attack class feature. </p><p></p><p>Also, bonus action cantrips that boost your next attack, would be nice, for added flexibility. </p><p></p><p>And some cantrips that boost mobility and defense, for goodness sake.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7100561, member: 6704184"] Booming Blade punishes the enemy for moving, thus for moving away from you. Pretty easy to use that to keep them on you. Anyway, the only issue with the Blade-lock is that it get's a ribbon as a class feature and expects to catch up with invocations, while the other pacts' invocations are extras. Folding at least one of the Blade invocations into the boon, and/or letting them summon the weapon (and thus also change weapons) as a bonus action, might put them on par with Tome-locks. But worrying as much as you seem to be about strict mechanical optimization isn't really an accurate view of the game, IMO. "Sub-optimal builds" tend to work just fine, in the actual game. Arthur the Blade-lock is fine. He should probably take Booming Blade and GFB, and a custom cantrip that more directly punishes the target for targeting any other character before your next turn would certainly help the game, in general, and make a swordmage more directly translatable into 5e, but it's not necessary. Especially since he'll have the Charisma to taunt and challenge enemies into attacking him. Because, ya know, it's not a board game or video game. On a side note, the game could really use about half a dozen or so new weapon based cantrips. Including some that are a bonus action used when you make an attack, or get a boost when used by someone with the Extra Attack class feature. Also, bonus action cantrips that boost your next attack, would be nice, for added flexibility. And some cantrips that boost mobility and defense, for goodness sake. [/QUOTE]
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