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General Tabletop Discussion
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Blade Pact Warlocks and Conventional Wisdom
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<blockquote data-quote="User_Undefined" data-source="post: 7100837" data-attributes="member: 6704138"><p>These are things my group does with a few additions.</p><ul> <li data-xf-list-type="ul">Only the base Pact Blade uses CHA. If you stumble upon a flametongue, you'd have to use strength. (This was made before the Warlock UA and the +1/2/3 invocations, so I'm wondering if it should be changed.)</li> <li data-xf-list-type="ul">The first summon in combat is free, any afterward cost an action. (We missed the action cost until much later, and the image of the warlock suddenly having a weapon burst into his hands as he attacks is cool.)</li> <li data-xf-list-type="ul">We've added an invocation that lets you pick a fighting style. (Mariner was chosen for the extra movement options, both of which have come up)</li> <li data-xf-list-type="ul">Thirsting Blade has been folded into the Blade pact, but not Lifedrinker.</li> <li data-xf-list-type="ul">Armor of Shadows sets your AC to 10+DEX+CHA, but looks menacing to the point that many townsfolk probably won't want to deal with you while it's up. You should also probably beware of any militant Good paladins and clerics. (Though the warlock traded this out after he found +1 studded leather, so it's kinda moot at this point.)</li> <li data-xf-list-type="ul">Lifedrinker doesn't add CHA to damage, but 1d4. If you currently have temp HP, which shouldn't be hard for a bladelock, you restore the same amount as you rolled, up to the source's maximum. (This may be too powerful, but we're only level 11 right now, so we'll be testing it with the knowledge that it could change.)</li> </ul></blockquote><p></p>
[QUOTE="User_Undefined, post: 7100837, member: 6704138"] These are things my group does with a few additions. [LIST] [*]Only the base Pact Blade uses CHA. If you stumble upon a flametongue, you'd have to use strength. (This was made before the Warlock UA and the +1/2/3 invocations, so I'm wondering if it should be changed.) [*]The first summon in combat is free, any afterward cost an action. (We missed the action cost until much later, and the image of the warlock suddenly having a weapon burst into his hands as he attacks is cool.) [*]We've added an invocation that lets you pick a fighting style. (Mariner was chosen for the extra movement options, both of which have come up) [*]Thirsting Blade has been folded into the Blade pact, but not Lifedrinker. [*]Armor of Shadows sets your AC to 10+DEX+CHA, but looks menacing to the point that many townsfolk probably won't want to deal with you while it's up. You should also probably beware of any militant Good paladins and clerics. (Though the warlock traded this out after he found +1 studded leather, so it's kinda moot at this point.) [*]Lifedrinker doesn't add CHA to damage, but 1d4. If you currently have temp HP, which shouldn't be hard for a bladelock, you restore the same amount as you rolled, up to the source's maximum. (This may be too powerful, but we're only level 11 right now, so we'll be testing it with the knowledge that it could change.) [/LIST] [/QUOTE]
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