Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warpiglet" data-source="post: 7104627" data-attributes="member: 6689161"><p>I think it is still a good option as long as you do not pretend to be a fighter. Play them like a warlock but be able to NOT be at disadvantage is something is up on you. Extra AC only helps get in the mix more.</p><p></p><p>With that said, how does anyone every survive as a warlock? I do not think the extra attacks do anything to get in the way save an invocation. And if you are a pact of the tome, I do not think the rituals are huge boosts. I might want to try one but have not.</p><p></p><p>I would welcome a bit more for them and agree choices should be less restrictive. I just do not think this is a trap option that is unplayable. With armor, I actually do not see a problem at all in play.</p><p></p><p>The weapon swings do lead to less versatility...but that is always a trade off. One more invocation and I can do pretty much anything I want.</p><p></p><p>I am excited about Hexblades with armor...</p><p></p><p>So my main point is that surely they can add something but the single class is bladelock can survive just fine. I see no issue at all with variant human or dwarf. I too however would like to be able to up the AC early on with other races. I would be tempted to go with armor of shadows for a few levels before taking moderately armored as well as the fiendish vigor (then dumping both at early levels).</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7104627, member: 6689161"] I think it is still a good option as long as you do not pretend to be a fighter. Play them like a warlock but be able to NOT be at disadvantage is something is up on you. Extra AC only helps get in the mix more. With that said, how does anyone every survive as a warlock? I do not think the extra attacks do anything to get in the way save an invocation. And if you are a pact of the tome, I do not think the rituals are huge boosts. I might want to try one but have not. I would welcome a bit more for them and agree choices should be less restrictive. I just do not think this is a trap option that is unplayable. With armor, I actually do not see a problem at all in play. The weapon swings do lead to less versatility...but that is always a trade off. One more invocation and I can do pretty much anything I want. I am excited about Hexblades with armor... So my main point is that surely they can add something but the single class is bladelock can survive just fine. I see no issue at all with variant human or dwarf. I too however would like to be able to up the AC early on with other races. I would be tempted to go with armor of shadows for a few levels before taking moderately armored as well as the fiendish vigor (then dumping both at early levels). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
Top