Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RonLugge" data-source="post: 7105164" data-attributes="member: 6863787"><p>Because EB is just <em>that</em> good. Frankly, it's probably <em>too</em> good; I often comment that EB and Hex are class features disguised as spells. The issue primarily being one of the defensive advantages of being at a range; it makes it much easier to keep your concentration going on hex if you aren't in the thick of things. The end result is that a warlock at range can usually keep his hex up, while a warlock in melee -- minus several ASIs spent on building up concentration -- generally can't.</p><p></p><p>The issue isn't the actual, underlying damage outputs. The issue is that a warlock in melee doesn't have the tools to keep his concentration going without spending a few ASIs on things like Warcaster / Resilient(Con), while a warlock at a distance does. Acknowledging that you're not into Character Optimization, the point of the analysis was actually about putting mathematical numbers on my emotional impressions. Or to put it another way, I was trying to analyze what I 'felt' to be true the best I could. Frankly, the bladelock spends resources to be almost as good in melee as the blastlock is -- with fewer resources spent -- at a distance. That's... OK. I can accept being inferior to the fighter in melee, inferior to the blastlock at range, in return for flexibility. It wasn't what I expected the results to be.</p><p></p><p>And of course, you spend way <em>more</em> resources to be good in melee; it takes multiple ASIs and invocations to keep up, while a single invocation gets you all the power of EB's core damage output.</p></blockquote><p></p>
[QUOTE="RonLugge, post: 7105164, member: 6863787"] Because EB is just [I]that[/I] good. Frankly, it's probably [I]too[/I] good; I often comment that EB and Hex are class features disguised as spells. The issue primarily being one of the defensive advantages of being at a range; it makes it much easier to keep your concentration going on hex if you aren't in the thick of things. The end result is that a warlock at range can usually keep his hex up, while a warlock in melee -- minus several ASIs spent on building up concentration -- generally can't. The issue isn't the actual, underlying damage outputs. The issue is that a warlock in melee doesn't have the tools to keep his concentration going without spending a few ASIs on things like Warcaster / Resilient(Con), while a warlock at a distance does. Acknowledging that you're not into Character Optimization, the point of the analysis was actually about putting mathematical numbers on my emotional impressions. Or to put it another way, I was trying to analyze what I 'felt' to be true the best I could. Frankly, the bladelock spends resources to be almost as good in melee as the blastlock is -- with fewer resources spent -- at a distance. That's... OK. I can accept being inferior to the fighter in melee, inferior to the blastlock at range, in return for flexibility. It wasn't what I expected the results to be. And of course, you spend way [I]more[/I] resources to be good in melee; it takes multiple ASIs and invocations to keep up, while a single invocation gets you all the power of EB's core damage output. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blade Pact Warlocks and Conventional Wisdom
Top