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Blade Runner rpg - having trouble getting sucked in
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<blockquote data-quote="Emirikol" data-source="post: 8870016" data-attributes="member: 10638"><p>Got my set and book. Good system, but thematically I'm having trouble getting sucked in. In fact, I have this odd feeling that something is turning me off. Something isn't sitting right. I keep stopping reading the adventure.</p><p></p><p>Partly, it is the 6 point body text font which is a huge mistake for GMs reference and prep in an adventure, but thats my only presentation complaint.</p><p></p><p>Something else is bugging me though. Rep-detect officers are about retiring homocidal and defective/problematic models (e.g. n-8). All models have the potential to be problems (Wallace's big secret no matter the model anyways..as they can have their own emotional response in addition to reps being innately narcissistic. </p><p>There are groups of people who are organized to hate or always-give-a-pass to reps. This rpg really plays up for rep sympathy and youre a crap person if you think otherwise.</p><p>It smacks too much of today's popular extremism news trends. Every criminal/shoplifter/murderer is misunderstood, drow/orcs arent <em>really</em> evil, and every policeman is a bigot, etc.</p><p></p><p>Am I not seeing this correctly? Help me understand how I'm supposed to enjoy a game that feels like a mirror of the worst un-fun current news tripe and just more cop-trauma rather than cop-drama.</p><p></p><p>We played it at a recent convention and the themes were presented accurate to the rpg. Now Im prepping to run for my group. I get that youre supposed to be conflicted, but this seems a bit cliche, depressing, and I worry about redundancy during multiple adventures on the 'fun' factor. Inflicting real-world ptsd on my players seems like a pretty miserable way to spend my gaming time.</p><p></p><p>How is it that Cyberpunk and Judge Dredd can be fun themes and this seem so icky?</p></blockquote><p></p>
[QUOTE="Emirikol, post: 8870016, member: 10638"] Got my set and book. Good system, but thematically I'm having trouble getting sucked in. In fact, I have this odd feeling that something is turning me off. Something isn't sitting right. I keep stopping reading the adventure. Partly, it is the 6 point body text font which is a huge mistake for GMs reference and prep in an adventure, but thats my only presentation complaint. Something else is bugging me though. Rep-detect officers are about retiring homocidal and defective/problematic models (e.g. n-8). All models have the potential to be problems (Wallace's big secret no matter the model anyways..as they can have their own emotional response in addition to reps being innately narcissistic. There are groups of people who are organized to hate or always-give-a-pass to reps. This rpg really plays up for rep sympathy and youre a crap person if you think otherwise. It smacks too much of today's popular extremism news trends. Every criminal/shoplifter/murderer is misunderstood, drow/orcs arent [I]really[/I] evil, and every policeman is a bigot, etc. Am I not seeing this correctly? Help me understand how I'm supposed to enjoy a game that feels like a mirror of the worst un-fun current news tripe and just more cop-trauma rather than cop-drama. We played it at a recent convention and the themes were presented accurate to the rpg. Now Im prepping to run for my group. I get that youre supposed to be conflicted, but this seems a bit cliche, depressing, and I worry about redundancy during multiple adventures on the 'fun' factor. Inflicting real-world ptsd on my players seems like a pretty miserable way to spend my gaming time. How is it that Cyberpunk and Judge Dredd can be fun themes and this seem so icky? [/QUOTE]
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