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Blade Runner rpg - having trouble getting sucked in
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<blockquote data-quote="MGibster" data-source="post: 8870203" data-attributes="member: 4534"><p>Blade Runner was a neo noir production which is characterized by blurring the lines between good and bad. The main characters are often conflicted, the difference between right & wrong aren't always apparent, charactesr are stuck between a rock and a hard spot, and of course from a production standpoint there's interesting uses of light and shadow to set up the scene. If you look at the source material, I sure wouldn't characterize all the replicants as good. </p><p></p><p>Let's take the replicant Luv from <em>Blade Runner 2049.</em> Luv doesn't hesitate or show any remorse for murdering Coco, Lt. Joshi, or for killing all those people via missile strike in San Diego in order to advance Mr. Wallace's goals. Clearly Luv is not what we'd call a good guy. But we can empathize with her. She loves Wallace (platonically I think) and desperately yearns for some acknowledgement that he has some affection for her, but it doens't happen. She's visibly pained by how callously Wallace has the new Rachel replicant killed. Luv will never get the approval and affection from Wallace she so desperately desires because he sees her as a tool not a person. I kind of feel sorry for her, but she's not a good person even if we understand why she does what she does. </p><p></p><p>If you prefer a game where the lines between good and evil are clearly drawn, then Blade Runner is not the game for you. And that's perfectly okay. Not every game will be liked by every person. </p><p></p><p></p><p>Because Judge Dredd is so over-the-top that you don't typically have the same sense of ickyness. It happens in some stories, but it's often played for laughs and the ridiculousness is over emphasized. As for the Cyberpunk RPG, I don't know how most groups played it, but we didn't really emphasize how awful everything was or on the morality of killing anyone while running. The Edgerunners Netflix series was really the first time I can recall anyone really questioning their morality in Cyberpunk when David ends up murdering a hapless worker at Arasaka.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8870203, member: 4534"] Blade Runner was a neo noir production which is characterized by blurring the lines between good and bad. The main characters are often conflicted, the difference between right & wrong aren't always apparent, charactesr are stuck between a rock and a hard spot, and of course from a production standpoint there's interesting uses of light and shadow to set up the scene. If you look at the source material, I sure wouldn't characterize all the replicants as good. Let's take the replicant Luv from [I]Blade Runner 2049.[/I] Luv doesn't hesitate or show any remorse for murdering Coco, Lt. Joshi, or for killing all those people via missile strike in San Diego in order to advance Mr. Wallace's goals. Clearly Luv is not what we'd call a good guy. But we can empathize with her. She loves Wallace (platonically I think) and desperately yearns for some acknowledgement that he has some affection for her, but it doens't happen. She's visibly pained by how callously Wallace has the new Rachel replicant killed. Luv will never get the approval and affection from Wallace she so desperately desires because he sees her as a tool not a person. I kind of feel sorry for her, but she's not a good person even if we understand why she does what she does. If you prefer a game where the lines between good and evil are clearly drawn, then Blade Runner is not the game for you. And that's perfectly okay. Not every game will be liked by every person. Because Judge Dredd is so over-the-top that you don't typically have the same sense of ickyness. It happens in some stories, but it's often played for laughs and the ridiculousness is over emphasized. As for the Cyberpunk RPG, I don't know how most groups played it, but we didn't really emphasize how awful everything was or on the morality of killing anyone while running. The Edgerunners Netflix series was really the first time I can recall anyone really questioning their morality in Cyberpunk when David ends up murdering a hapless worker at Arasaka. [/QUOTE]
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