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Blade Ward cantrip
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<blockquote data-quote="Hawk Diesel" data-source="post: 7181148" data-attributes="member: 59848"><p>In my games, I've updated Blade Ward and True Strike as follows:</p><p></p><p><strong>Blade Ward</strong></p><p>Abjuration cantrip</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S</p><p>Duration: 1 round</p><p>You extend your hand and trace a sigil of </p><p>warding in the air. Until the end of your next </p><p>turn, you or one willing creature within range</p><p>has resistance against bludgeoning, piercing, </p><p>and slashing damage dealt by weapon attacks.</p><p></p><p><strong>True Strike</strong></p><p>Divination cantrip</p><p>Casting Time: 1 action</p><p>Range: 120 feet</p><p>Components: S</p><p>Duration: 1 round</p><p>You extend your hand, sensing the odds and </p><p>probabilities and bending them in favor of you </p><p>and your party. Choose yourself or one ally </p><p>within range. Until the end of your next turn, all </p><p>attacks made by the target of this cantrip are </p><p>made at advantage.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7181148, member: 59848"] In my games, I've updated Blade Ward and True Strike as follows: [B]Blade Ward[/b] Abjuration cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you or one willing creature within range has resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. [B]True Strike[/b] Divination cantrip Casting Time: 1 action Range: 120 feet Components: S Duration: 1 round You extend your hand, sensing the odds and probabilities and bending them in favor of you and your party. Choose yourself or one ally within range. Until the end of your next turn, all attacks made by the target of this cantrip are made at advantage. [/QUOTE]
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