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Blade weaver
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<blockquote data-quote="Rampant" data-source="post: 3848841" data-attributes="member: 52859"><p>Prerequesites</p><p>Bab: 5+</p><p>Feats: Admantine mindblade or Silver Mindblade (dragon 341), point-blank shot, combat casting</p><p>Skills: Knowledge (psionics) 8 ranks, Spell craft 8 ranks, Craft (weaving) 12 ranks</p><p>Special: Able to cast second level spells, shape mindblade, Mindblade enhancement ability</p><p></p><p>HD: d8</p><p>Bab: 1/1</p><p>Good Saves: Reflex and Will</p><p>Poor Saves: Fortitude</p><p>Skill points per level: 4+intelligence modifier</p><p>Class Skills: Climb, jump, tumble, psi-craft, spellcraft, profession, craft, Knowledge (arcane, psionics, nature, religion), move-silently, hide, spot, swim, listen, search, concentration</p><p></p><p>Level Special</p><p>1 Spell strike, Spellweaver abilities, Mindblade, Signature Weave</p><p></p><p>2 Psychic strike +1d8, + 1 spellcaster level</p><p></p><p>3 Bladestorm Spellweave, + 1 spellcaster level </p><p></p><p>4 Bladewoven spell, + 1 spellcaster level</p><p></p><p>5 Psychic Strike +2d8, Signature weave</p><p></p><p>6 Psychic Edge, + 1 spellcaster level</p><p></p><p>7 Metamagic Blade, + 1 spellcaster level</p><p></p><p>8 Psychic Strike +3d8, + 1 spellcaster level</p><p></p><p>9 Psychic Recharge, + 1 spellcaster level</p><p></p><p>10 Spell Weaver Mastery, Signature Weave</p><p></p><p>Weapons and Armor: A blade weaver gains no new armor proficiency. At first, fifth, and tenth level a Bladeweaver gains proficiency with any simple, martial, or exotic weapons of her choice.</p><p></p><p>Spellcasting: At every level (except 1st, 5th, and 10th) a bladeweaver gains new spells per day as if she had gained a level in a spellcasting class she belonged to before adding the prestige class, She does not gain any other benefits that a character of that class would gain except for an increased spell caster level. If she had more than one spell casting class before becoming a blade weaver she must choose which class she adds the new level for purposes of determining spells per day.</p><p></p><p></p><p>Mindblade: A spellweaver adds their spellweaver class level to her levels in the class that provided her mindblade ability to determin the mindblade’s enhanment bonus and enhancement ability value.</p><p></p><p>Spellstrike (su): At first level a Bladeweaver learns to channel her spells directly through her mindblade as pure eldritch energy. As a free action a Blade weaver may burn any of her daily spell slots or prepared spells, and gain a +1 on attack rolls and a +1d4 on her damage rolls with her mindblade per level of the spell lost. These bonuses last until the begining of her next turn.</p><p></p><p></p><p>Spellweaver Abilities : A spell weaver may add these enhancement abilities to her mindblade when assigning its abilities.</p><p></p><p>Spellstoring, Magebane, Flaming ( flaming burst), Shocking (shocking burst), Frost (frost burst), Screaming (burst), Corrosive (acidic burst), Psibane, Profane (burst), Sacred (burst), Enervating, Soulbreaker, Soul drinking, Incorporeal binding, Illusion Bane, Illusion theft, dispelling, greater dispelling (most of these are from the magic item compendium)</p><p></p><p></p><p>Bladestorm Spellweave (su): A number of times per day equal to her class level + her primary spell casting ability modifier a Bladeweaver may cast an area spell infused with shards of psionic force. Every creature in the area of the spell's affect takes damage as if struck by the Bladeweaver's mindblade (the extra damage is of the type normally dealt by your mindblade). This extra damage happens automatically regardless of whether the spell deals damage, or if the creatures are immune, nor is an attack roll required, even if the creature(s) makes the saving thow against the spell, or would otherwise take no damage. Damage Reduction does apply against this damage (but not the spell which you used to initiate this power).</p><p></p><p></p><p>Bladewoven spell (su): Whenever a Bladeweaver would make an attack roll for a weapon-like spell (i.e. any ray, or missle spell) she has the option to throw her mindblade as part of the casting. The Bladeweaver makes the attack roll as if she was throwing her mindblade normally, if it hits the both the mindblade and the spell are considered hits. In addition the target's spell resistance (if any) is reduced by one-half the bladeweaver's class level, against the spell carried by the mindblade. This ability may be used with touch ranged spells as well but in that case the blade weaver makes a melee attack instead of a thrown attack. In the cases of spells like produce flame or searing ray that allow multiple attacks from the same casting this ability can be used with each attack granted by the spell, but the reduction to SR deosn't stack. These attack rolls are made against the target's normal ac (not touch), but use your highes attack bonus.</p><p></p><p></p><p>Signature weaves (su): At levels 1, 5, and 10, choose a spell descriptor (acid, light, good, etc.), and for each descriptor choose a simple, martial , or exotic weapon, you gain proficiency whith those weapons. In addition whenever a bladeweaver uses one of her class abilities with a spell with one of the three descriptors, she can instantly reshape her mindblade into the associated weapon as part of the casting. Furthermore Each of these Weapons can be assigned enhancement abilities seperately from her base mindblade settings. If a spell has multiple descriptors that match a bladeweaver's chosen three, then the blade weaver can use either weapon. These weapons remain active until the Soulknife changes to another signature weave by casting an appropriate spell or when she decides to return her mindblade to its normal state by taking a free action to do so.</p><p></p><p></p><p>Psychic edge (su): Whenever a blade weaver uses one of her class abilities while her mindblade is charged with psychic strike, the spell's save DC (if any) increases by +1 for each extra dice of psychic strike damage.</p><p></p><p>Metamagic Blade (su): If a spell has a metamagic feat applied to it and a Bladeweaver uses whith one of her class abilities she may have the feat apply to her mindblade as well. This ability only applies to the base damage dice of the Mindblade, not to set numerical bonuses, or to the bonus damage dice from psychic strike, psionic weapon, or enhancement abilities. (ex: energy substitution would work, extend spell would not)</p><p></p><p>Psychic Recharge (su): Whenever a blade weaver casts a spell and the target saves against the DC She may use the wasted power to recharge her Psychic strike ability without taking an action to do so. She may only use this ability once per round. In order to gather the energy before it disperses the Bladeweaver must make a spell- or psi- craft check against the result of the target's save vs. the spell.</p><p></p><p>Spellweaver mastery: Whenever a bladeweaver casts a spell as part of one of her Bladeweaver class abilities she increases the effective caster level of the spell cast by one half her bladeweaver level. </p><p></p><p></p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Rampant, post: 3848841, member: 52859"] Prerequesites Bab: 5+ Feats: Admantine mindblade or Silver Mindblade (dragon 341), point-blank shot, combat casting Skills: Knowledge (psionics) 8 ranks, Spell craft 8 ranks, Craft (weaving) 12 ranks Special: Able to cast second level spells, shape mindblade, Mindblade enhancement ability HD: d8 Bab: 1/1 Good Saves: Reflex and Will Poor Saves: Fortitude Skill points per level: 4+intelligence modifier Class Skills: Climb, jump, tumble, psi-craft, spellcraft, profession, craft, Knowledge (arcane, psionics, nature, religion), move-silently, hide, spot, swim, listen, search, concentration Level Special 1 Spell strike, Spellweaver abilities, Mindblade, Signature Weave 2 Psychic strike +1d8, + 1 spellcaster level 3 Bladestorm Spellweave, + 1 spellcaster level 4 Bladewoven spell, + 1 spellcaster level 5 Psychic Strike +2d8, Signature weave 6 Psychic Edge, + 1 spellcaster level 7 Metamagic Blade, + 1 spellcaster level 8 Psychic Strike +3d8, + 1 spellcaster level 9 Psychic Recharge, + 1 spellcaster level 10 Spell Weaver Mastery, Signature Weave Weapons and Armor: A blade weaver gains no new armor proficiency. At first, fifth, and tenth level a Bladeweaver gains proficiency with any simple, martial, or exotic weapons of her choice. Spellcasting: At every level (except 1st, 5th, and 10th) a bladeweaver gains new spells per day as if she had gained a level in a spellcasting class she belonged to before adding the prestige class, She does not gain any other benefits that a character of that class would gain except for an increased spell caster level. If she had more than one spell casting class before becoming a blade weaver she must choose which class she adds the new level for purposes of determining spells per day. Mindblade: A spellweaver adds their spellweaver class level to her levels in the class that provided her mindblade ability to determin the mindblade’s enhanment bonus and enhancement ability value. Spellstrike (su): At first level a Bladeweaver learns to channel her spells directly through her mindblade as pure eldritch energy. As a free action a Blade weaver may burn any of her daily spell slots or prepared spells, and gain a +1 on attack rolls and a +1d4 on her damage rolls with her mindblade per level of the spell lost. These bonuses last until the begining of her next turn. Spellweaver Abilities : A spell weaver may add these enhancement abilities to her mindblade when assigning its abilities. Spellstoring, Magebane, Flaming ( flaming burst), Shocking (shocking burst), Frost (frost burst), Screaming (burst), Corrosive (acidic burst), Psibane, Profane (burst), Sacred (burst), Enervating, Soulbreaker, Soul drinking, Incorporeal binding, Illusion Bane, Illusion theft, dispelling, greater dispelling (most of these are from the magic item compendium) Bladestorm Spellweave (su): A number of times per day equal to her class level + her primary spell casting ability modifier a Bladeweaver may cast an area spell infused with shards of psionic force. Every creature in the area of the spell's affect takes damage as if struck by the Bladeweaver's mindblade (the extra damage is of the type normally dealt by your mindblade). This extra damage happens automatically regardless of whether the spell deals damage, or if the creatures are immune, nor is an attack roll required, even if the creature(s) makes the saving thow against the spell, or would otherwise take no damage. Damage Reduction does apply against this damage (but not the spell which you used to initiate this power). Bladewoven spell (su): Whenever a Bladeweaver would make an attack roll for a weapon-like spell (i.e. any ray, or missle spell) she has the option to throw her mindblade as part of the casting. The Bladeweaver makes the attack roll as if she was throwing her mindblade normally, if it hits the both the mindblade and the spell are considered hits. In addition the target's spell resistance (if any) is reduced by one-half the bladeweaver's class level, against the spell carried by the mindblade. This ability may be used with touch ranged spells as well but in that case the blade weaver makes a melee attack instead of a thrown attack. In the cases of spells like produce flame or searing ray that allow multiple attacks from the same casting this ability can be used with each attack granted by the spell, but the reduction to SR deosn't stack. These attack rolls are made against the target's normal ac (not touch), but use your highes attack bonus. Signature weaves (su): At levels 1, 5, and 10, choose a spell descriptor (acid, light, good, etc.), and for each descriptor choose a simple, martial , or exotic weapon, you gain proficiency whith those weapons. In addition whenever a bladeweaver uses one of her class abilities with a spell with one of the three descriptors, she can instantly reshape her mindblade into the associated weapon as part of the casting. Furthermore Each of these Weapons can be assigned enhancement abilities seperately from her base mindblade settings. If a spell has multiple descriptors that match a bladeweaver's chosen three, then the blade weaver can use either weapon. These weapons remain active until the Soulknife changes to another signature weave by casting an appropriate spell or when she decides to return her mindblade to its normal state by taking a free action to do so. Psychic edge (su): Whenever a blade weaver uses one of her class abilities while her mindblade is charged with psychic strike, the spell's save DC (if any) increases by +1 for each extra dice of psychic strike damage. Metamagic Blade (su): If a spell has a metamagic feat applied to it and a Bladeweaver uses whith one of her class abilities she may have the feat apply to her mindblade as well. This ability only applies to the base damage dice of the Mindblade, not to set numerical bonuses, or to the bonus damage dice from psychic strike, psionic weapon, or enhancement abilities. (ex: energy substitution would work, extend spell would not) Psychic Recharge (su): Whenever a blade weaver casts a spell and the target saves against the DC She may use the wasted power to recharge her Psychic strike ability without taking an action to do so. She may only use this ability once per round. In order to gather the energy before it disperses the Bladeweaver must make a spell- or psi- craft check against the result of the target's save vs. the spell. Spellweaver mastery: Whenever a bladeweaver casts a spell as part of one of her Bladeweaver class abilities she increases the effective caster level of the spell cast by one half her bladeweaver level. What do you guys think? [/QUOTE]
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