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Bladedancer, a bard spy PrC
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<blockquote data-quote="Snapdragyn" data-source="post: 2115314" data-attributes="member: 12432"><p>Thanks for the comments. I completely missed that about bardic music; I'm changing the types of these as you've suggested.</p><p></p><p>I think you're right about Forgetful Caress, too; I hadn't considered zapping someone down one braincell at a time, hehe! What about 3/day, targets who make the save are immune to that bladedancer's FC for (one day? one week?), but the save bumps up a bit to DC 10 + CHA mod + bladedancer level (which I think fits better with similar types of ability save DCs)?</p><p></p><p>Sneak Attack vs. Tireless Dance -- I think I'd actually rather remove TD & keep the regularity of the sneak progression. I debated not putting in TD anyway; by the level it's attained a bladedancer's Perform (Dance) will be so high that their dances should last through an encounter anyway. Have to think about it.</p><p></p><p>Dance of Whirling Steel -- I based the feinting on the Uncanny Feint ability of the Invisible Blade from CW. No limits are placed on the ability there, which is why I went the same way here. I certainly think the argument can be made that it's overbalanced as written in CW (the ability does turn 'sneak attack' into 'always on against sneak attackable mobs'), so I'm definitely thinking about what to do there. I'd originally thought to use swift or immediate (the one that can only be on your turn; swif I think, but I get them mixed up), so maybe that would work.</p><p></p><p>Grapple, etc. -- Added some text that clarifies that a bladedancer who can't dance immediately loses the effects of a bladedance. I'm not quite sure how to phrase it; basically spells or conditions which would restrict movement in a way that would prevent spellcasting (grapple, hold person, & such) should prevent bladedancing, while spells or conditions which only restrict movement speed (slow, for example) should not.</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 2115314, member: 12432"] Thanks for the comments. I completely missed that about bardic music; I'm changing the types of these as you've suggested. I think you're right about Forgetful Caress, too; I hadn't considered zapping someone down one braincell at a time, hehe! What about 3/day, targets who make the save are immune to that bladedancer's FC for (one day? one week?), but the save bumps up a bit to DC 10 + CHA mod + bladedancer level (which I think fits better with similar types of ability save DCs)? Sneak Attack vs. Tireless Dance -- I think I'd actually rather remove TD & keep the regularity of the sneak progression. I debated not putting in TD anyway; by the level it's attained a bladedancer's Perform (Dance) will be so high that their dances should last through an encounter anyway. Have to think about it. Dance of Whirling Steel -- I based the feinting on the Uncanny Feint ability of the Invisible Blade from CW. No limits are placed on the ability there, which is why I went the same way here. I certainly think the argument can be made that it's overbalanced as written in CW (the ability does turn 'sneak attack' into 'always on against sneak attackable mobs'), so I'm definitely thinking about what to do there. I'd originally thought to use swift or immediate (the one that can only be on your turn; swif I think, but I get them mixed up), so maybe that would work. Grapple, etc. -- Added some text that clarifies that a bladedancer who can't dance immediately loses the effects of a bladedance. I'm not quite sure how to phrase it; basically spells or conditions which would restrict movement in a way that would prevent spellcasting (grapple, hold person, & such) should prevent bladedancing, while spells or conditions which only restrict movement speed (slow, for example) should not. [/QUOTE]
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