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<blockquote data-quote="Campbell" data-source="post: 7064460" data-attributes="member: 16586"><p>I got the chance to play in an online game of Blades in the Dark last Saturday and had an amazing time! We used Discord for voice comms, and Roll20 to track stuff. I was joining a game already in progress, so I am still finding my footing, but did not really miss a beat. My first post will lay out the basic fiction. I will go into more detail in future posts.</p><p></p><p>The action takes place in the imperial city of Duskvol, a haunted industrial center known mostly for refining Leviathan Oil, the blood of ancient powerful demons who roam the seas, into ectoplasm - a necessary fuel for much of the technological might of the Imperium, particularly the lightning barriers which keep the restless spirits of the dead at bay. Our game so far has focused on Charhallow, a working class neighborhood that is has a rather large Skovlander refugee community. Skovlanders are a people who were recently brought into the Imperium by force after a rather bloody occupation. Duskvol is a corrupt, crime ridden city, and we'll be doing our part to add to that crime.</p><p></p><p>The player characters have come together to sell arms and munitions to underserved parts of the community, particularly Skovlanders. We currently have an arrangement with Hoxley, an ethnically Skovlander Imperial Army Quartermaster who provides us with access to surplus caches of weapons. In game terms we are a group of Hawkers. We also do our part to keep the community safe from the real criminal element. We're like a mix of the Sons of Anarchy and the Real IRA.</p><p></p><p>Here are the player characters: <ul> <li data-xf-list-type="ul">Systir Rúna Helsdottir i Hrafning. One of the Wights of Skovlan - The deathlands nomads who refused to surrender and kept the "Unity War" going for 30 years. Rúna lost the war for her home and has come to the streets of Duskvol to fight the enemy where they live. When Runa arrived in Charhallow, she found that there was very little in restarting hostilities. Rúna has decided to protect Charhallow and try to start a new life, but is still at heart a revolutionary. Her Playbook is the Hound, A Deadly Sharpshooter and Tracker.</li> <li data-xf-list-type="ul">Khara D'har. No one really knows much about Khara, except that she knows people and people know her. Khara is Iruvian, a mysterious people that have entered into an alliance with the Imperium. They are known for their elegance, learning, and for being exceptional duelists. Some say their noble houses are ruled over by a set of powerful Demon Princes. Khara is charming, sly, and dangerous. She has a violent streak hidden beneath all her refinement. Her Playbook is the Spider, A Devious Mastermind. She set things in motion to involve the group in the gun trade.</li> <li data-xf-list-type="ul">Candros Slane. Candros grew up on the mean streets of The Crow's Foot neighborhood where he met a young Iruvian girl who would eventually become his wife. Candros lived a storied life, first in the Iruvian Red Sashes gang, and later as an imperial sniper. Candros joined the Imperial Army as part of a deal to avoid time in Iron Hook Prison. While serving he did something to renege on the deal and was sent back to Iron Hook. As play begins Candros has just gotten out of the Hook, found that his wife is missing, and his kids are in the orphanage he grew up in. He can't get them out or provide a life for them without substantial coin. His playbook is the Hound, A Deadly Sharpshooter and Tracker.</li> </ul><p></p><p>There is one more PC, but he was not involved in the session I participated in. I do not feel comfortable commenting on him.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7064460, member: 16586"] I got the chance to play in an online game of Blades in the Dark last Saturday and had an amazing time! We used Discord for voice comms, and Roll20 to track stuff. I was joining a game already in progress, so I am still finding my footing, but did not really miss a beat. My first post will lay out the basic fiction. I will go into more detail in future posts. The action takes place in the imperial city of Duskvol, a haunted industrial center known mostly for refining Leviathan Oil, the blood of ancient powerful demons who roam the seas, into ectoplasm - a necessary fuel for much of the technological might of the Imperium, particularly the lightning barriers which keep the restless spirits of the dead at bay. Our game so far has focused on Charhallow, a working class neighborhood that is has a rather large Skovlander refugee community. Skovlanders are a people who were recently brought into the Imperium by force after a rather bloody occupation. Duskvol is a corrupt, crime ridden city, and we'll be doing our part to add to that crime. The player characters have come together to sell arms and munitions to underserved parts of the community, particularly Skovlanders. We currently have an arrangement with Hoxley, an ethnically Skovlander Imperial Army Quartermaster who provides us with access to surplus caches of weapons. In game terms we are a group of Hawkers. We also do our part to keep the community safe from the real criminal element. We're like a mix of the Sons of Anarchy and the Real IRA. Here are the player characters:[LIST] [*]Systir Rúna Helsdottir i Hrafning. One of the Wights of Skovlan - The deathlands nomads who refused to surrender and kept the "Unity War" going for 30 years. Rúna lost the war for her home and has come to the streets of Duskvol to fight the enemy where they live. When Runa arrived in Charhallow, she found that there was very little in restarting hostilities. Rúna has decided to protect Charhallow and try to start a new life, but is still at heart a revolutionary. Her Playbook is the Hound, A Deadly Sharpshooter and Tracker. [*]Khara D'har. No one really knows much about Khara, except that she knows people and people know her. Khara is Iruvian, a mysterious people that have entered into an alliance with the Imperium. They are known for their elegance, learning, and for being exceptional duelists. Some say their noble houses are ruled over by a set of powerful Demon Princes. Khara is charming, sly, and dangerous. She has a violent streak hidden beneath all her refinement. Her Playbook is the Spider, A Devious Mastermind. She set things in motion to involve the group in the gun trade. [*]Candros Slane. Candros grew up on the mean streets of The Crow's Foot neighborhood where he met a young Iruvian girl who would eventually become his wife. Candros lived a storied life, first in the Iruvian Red Sashes gang, and later as an imperial sniper. Candros joined the Imperial Army as part of a deal to avoid time in Iron Hook Prison. While serving he did something to renege on the deal and was sent back to Iron Hook. As play begins Candros has just gotten out of the Hook, found that his wife is missing, and his kids are in the orphanage he grew up in. He can't get them out or provide a life for them without substantial coin. His playbook is the Hound, A Deadly Sharpshooter and Tracker. [/LIST] There is one more PC, but he was not involved in the session I participated in. I do not feel comfortable commenting on him. [/QUOTE]
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