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Blades in the Dark Actual Play
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<blockquote data-quote="Campbell" data-source="post: 7065622" data-attributes="member: 16586"><p>I'll have more later, but I just wanted to provide some brief commentary on character and crew creation. What I most enjoyed about the process was how it got us thinking about how we fit into the fiction and really provided a context for our characters. At the end of the process our characters felt like they really belonged in Duskvol as vital and integral parts of the setting without having nail everything down exactly. The focus was on the fiction the entire time. I never felt like I was really just dealing with mechanical bits. I absolutely love how crew creation feels like you are already playing the game through positioning your crew against and with other factions, choosing how to spend your Coin, and where your lair and hunting grounds are. It made stepping into our characters' shoes later feel like a natural fit. They were exactly the right size.</p><p></p><p>Creating characters is also phenomenally quick. I can make a new Blades character in like 2-4 minutes. They also feel like actual characters, not isolated islands of mechanical bits.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7065622, member: 16586"] I'll have more later, but I just wanted to provide some brief commentary on character and crew creation. What I most enjoyed about the process was how it got us thinking about how we fit into the fiction and really provided a context for our characters. At the end of the process our characters felt like they really belonged in Duskvol as vital and integral parts of the setting without having nail everything down exactly. The focus was on the fiction the entire time. I never felt like I was really just dealing with mechanical bits. I absolutely love how crew creation feels like you are already playing the game through positioning your crew against and with other factions, choosing how to spend your Coin, and where your lair and hunting grounds are. It made stepping into our characters' shoes later feel like a natural fit. They were exactly the right size. Creating characters is also phenomenally quick. I can make a new Blades character in like 2-4 minutes. They also feel like actual characters, not isolated islands of mechanical bits. [/QUOTE]
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