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<blockquote data-quote="Manbearcat" data-source="post: 7169741" data-attributes="member: 6696971"><p>Sorry, been pretty busy as of late. Here is the quick run down of how the engagement roll led into the opening suite of GM/player decisions/rules interactions. Lets discuss what did/could/should have happened.</p><p></p><p>[HR][/HR]</p><p></p><p>Alright, so we already know the Position is Controlled. Then there is the initial framing and mechanical stuff (that I'll recap right quick):</p><p></p><p></p><p></p><p>The player of the Lurk (again, classic Thief/Burglar etc) steps up. I'm putting this in quotes, but this is a recollection of a conversation, so its obviously abstracted, but the general thrust is correct:</p><p></p><p>Lurk: "I'm going to sneak up and put this guy in a choke hold before he gets out the door while <the player of the Slide PC> gets him to tell us where the girl is. I'll also show the guy the glint of the edge of my knife, shining green in the ectoplasmic glow...let him know I mean business. Prowl sounds good for that."</p><p></p><p>GM: "You've got 2 dots, so that is two dice. This guy should know the place well enough, but he's going to be reluctant to help you. Slugs for Hooks is gang of savages...obviously, given the trade they ply. Sometimes you're better off being dead, depending on who you're crossing. And while he is comparatively meek, adrenaline alone will make him resist. I'm thinking Standard Effect here.</p><p></p><p>How about this though. Devil’s Bargain (which to tick "The Jig is Up" only a single measly tick, but also to start a new long term clock He Gives Up Your Identity. Maybe you're making him late for some task and this guy's schedule is like clockwork?"</p><p></p><p>Lurk: "Nah, I don't think so. This is perfect for my Lurk’s 'Shadow' ability because its stealth or athletics. I'll tick my Special Armor and Push here with that (doesn't have to eat the typical 2 Stress for Push). I slink across rooms like a ghost...and when I put my hands on you its so startling that its just like you're being touched by a phantom...shocked into submission. So I'm going to pump the Effect up +1 from Standard to Great."</p><p></p><p>For those scoring at home, that means the Effect goes from:</p><p></p><p></p><p></p><p>to</p><p></p><p></p><p></p><p>Hound: "I'm going to assist here. Once he's got his hands around this guy's neck or has his blade to the guy's throat, I'm going in to grab the guys legs to make sure he understands how hopeless his situation is. So I'll take 1 stress for +1d."</p><p></p><p>[HR][/HR]</p><p></p><p>Alright, so that is Prowl with 3 dice (d6s), +1 Effect (Great), at Controlled Positioning.</p><p></p><p>The player of the Lurk ended up getting a 5. He didn't attempt to Resist the Consequence (because it was Controlled Positioning probably). I'll tell you what I did later. How would you have GMed that outcome [MENTION=99817]chaochou[/MENTION]?</p><p></p><p>Thanks [MENTION=996]Tony Vargas[/MENTION]. If you like the genre, I feel fairly confident that you would enjoy running or playing the game. One very interesting thing with the Apocalypse World-derived games, and especially Blades in the Dark, is how trivially you can drift genre to more "Big Damn Heroes" merely by overtly making more use of Controlled Positioning and less use of Desperate (when things go wrong, they don't go terribly wrong...signalling competency by the actors and the composite of it creating the emergent genre features as play winds on).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7169741, member: 6696971"] Sorry, been pretty busy as of late. Here is the quick run down of how the engagement roll led into the opening suite of GM/player decisions/rules interactions. Lets discuss what did/could/should have happened. [HR][/HR] Alright, so we already know the Position is Controlled. Then there is the initial framing and mechanical stuff (that I'll recap right quick): The player of the Lurk (again, classic Thief/Burglar etc) steps up. I'm putting this in quotes, but this is a recollection of a conversation, so its obviously abstracted, but the general thrust is correct: Lurk: "I'm going to sneak up and put this guy in a choke hold before he gets out the door while <the player of the Slide PC> gets him to tell us where the girl is. I'll also show the guy the glint of the edge of my knife, shining green in the ectoplasmic glow...let him know I mean business. Prowl sounds good for that." GM: "You've got 2 dots, so that is two dice. This guy should know the place well enough, but he's going to be reluctant to help you. Slugs for Hooks is gang of savages...obviously, given the trade they ply. Sometimes you're better off being dead, depending on who you're crossing. And while he is comparatively meek, adrenaline alone will make him resist. I'm thinking Standard Effect here. How about this though. Devil’s Bargain (which to tick "The Jig is Up" only a single measly tick, but also to start a new long term clock He Gives Up Your Identity. Maybe you're making him late for some task and this guy's schedule is like clockwork?" Lurk: "Nah, I don't think so. This is perfect for my Lurk’s 'Shadow' ability because its stealth or athletics. I'll tick my Special Armor and Push here with that (doesn't have to eat the typical 2 Stress for Push). I slink across rooms like a ghost...and when I put my hands on you its so startling that its just like you're being touched by a phantom...shocked into submission. So I'm going to pump the Effect up +1 from Standard to Great." For those scoring at home, that means the Effect goes from: to Hound: "I'm going to assist here. Once he's got his hands around this guy's neck or has his blade to the guy's throat, I'm going in to grab the guys legs to make sure he understands how hopeless his situation is. So I'll take 1 stress for +1d." [HR][/HR] Alright, so that is Prowl with 3 dice (d6s), +1 Effect (Great), at Controlled Positioning. The player of the Lurk ended up getting a 5. He didn't attempt to Resist the Consequence (because it was Controlled Positioning probably). I'll tell you what I did later. How would you have GMed that outcome [MENTION=99817]chaochou[/MENTION]? Thanks [MENTION=996]Tony Vargas[/MENTION]. If you like the genre, I feel fairly confident that you would enjoy running or playing the game. One very interesting thing with the Apocalypse World-derived games, and especially Blades in the Dark, is how trivially you can drift genre to more "Big Damn Heroes" merely by overtly making more use of Controlled Positioning and less use of Desperate (when things go wrong, they don't go terribly wrong...signalling competency by the actors and the composite of it creating the emergent genre features as play winds on). [/QUOTE]
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