Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Blades in the Dark Actual Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7176593" data-attributes="member: 6696971"><p>Alright, have some good system stuff to analyze here now!</p><p></p><p>Just a couple of things for those reading along who don't understand what happened here:</p><p></p><p>1) GM denied the Slide's attempt to negotiate Position for Effect.</p><p></p><p>2) GM adjudicated the Hound's attempt to make a Set Up move as an Assist move instead.</p><p></p><p>3) GM adjudicated that instead of the Command Action doing all the heavy lifting here to resolve the immediate problem, its being discretized into two separate procedures with the order of operations being:</p><p></p><p>a) Command determines if the lackey ("Scarecrow") complies with the PCs' demands...</p><p></p><p>then...</p><p></p><p>b) a GM Fortune roll should determine what happens when the NPCs interact. (p34; "When you need to make a determination about a situation the PCs aren’t directly involved in and don’t want to simply decide the outcome.")</p><p></p><p>I think it can be up for debate of "directly involved" is meant to mean "offscreen" (eg a gang Turf battle or a takeover or a Bluecoat crackdown or something) or not, but you can handle it both ways (Command handling all of it or going Command > Fortune). If you go with the latter, you're bumping up the grit, the risk, and dampening the abstraction, so that is certainly a (legit) table decision.</p><p></p><p></p><p></p><p>So (for anyone reading along trying to understand the game) we have two mechanical things going on here; Position/Effect Negotiation and adjudicating Assist vs Setup. I'm going to smash them together below as if this was going down a the table.</p><p></p><p>Risky/Limited as the initial default sounds good to me, and your reasoning to being resistant to Position/Effect Negotiation of the Slide is certainly fair enough and makes sense. However, what if the player of the Hound says:</p><p></p><p><strong><em>Hound</em></strong>: "Well, while my guy is going in the <em>middle</em> of <Slide's> Command move (so it makes sense to adjudicate as Assist, thus eat 1 stress for +1d), I'm thinking my guy is going <em>before </em> the lackey who is doing the heavy lifting here. I'm thinking I'm increasing his <em>Potency</em>, by inspiring him to put his back into this thing. So can I increase the Effect from Limited to Standard maybe?"</p><p></p><p>At the table, the GM would convey that their going with the Command then Fortune roll. So then the Hound says..."alright, well...Set Up doesn't work directly with Fortune Rolls. How about this? Can I just give the lackey an extra die for a Major Advantage due to my...errrr...inspiration?"</p><p></p><p>[HR][/HR]</p><p></p><p>Obviously the outcome would be the same; they both got a 6 so they get Good Results/some of what they want (assuming "some of what they want" is a confrontation for the gang members after "Scarecrow" shows back up and subsequently insults them). But what do you think about the above?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7176593, member: 6696971"] Alright, have some good system stuff to analyze here now! Just a couple of things for those reading along who don't understand what happened here: 1) GM denied the Slide's attempt to negotiate Position for Effect. 2) GM adjudicated the Hound's attempt to make a Set Up move as an Assist move instead. 3) GM adjudicated that instead of the Command Action doing all the heavy lifting here to resolve the immediate problem, its being discretized into two separate procedures with the order of operations being: a) Command determines if the lackey ("Scarecrow") complies with the PCs' demands... then... b) a GM Fortune roll should determine what happens when the NPCs interact. (p34; "When you need to make a determination about a situation the PCs aren’t directly involved in and don’t want to simply decide the outcome.") I think it can be up for debate of "directly involved" is meant to mean "offscreen" (eg a gang Turf battle or a takeover or a Bluecoat crackdown or something) or not, but you can handle it both ways (Command handling all of it or going Command > Fortune). If you go with the latter, you're bumping up the grit, the risk, and dampening the abstraction, so that is certainly a (legit) table decision. So (for anyone reading along trying to understand the game) we have two mechanical things going on here; Position/Effect Negotiation and adjudicating Assist vs Setup. I'm going to smash them together below as if this was going down a the table. Risky/Limited as the initial default sounds good to me, and your reasoning to being resistant to Position/Effect Negotiation of the Slide is certainly fair enough and makes sense. However, what if the player of the Hound says: [B][I]Hound[/I][/B]: "Well, while my guy is going in the [I]middle[/I] of <Slide's> Command move (so it makes sense to adjudicate as Assist, thus eat 1 stress for +1d), I'm thinking my guy is going [I]before [/I] the lackey who is doing the heavy lifting here. I'm thinking I'm increasing his [I]Potency[/I], by inspiring him to put his back into this thing. So can I increase the Effect from Limited to Standard maybe?" At the table, the GM would convey that their going with the Command then Fortune roll. So then the Hound says..."alright, well...Set Up doesn't work directly with Fortune Rolls. How about this? Can I just give the lackey an extra die for a Major Advantage due to my...errrr...inspiration?" [HR][/HR] Obviously the outcome would be the same; they both got a 6 so they get Good Results/some of what they want (assuming "some of what they want" is a confrontation for the gang members after "Scarecrow" shows back up and subsequently insults them). But what do you think about the above? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blades in the Dark Actual Play
Top