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Blades in the Dark Gets First Official Expansion
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<blockquote data-quote="Anon Adderlan" data-source="post: 9518581" data-attributes="member: 53053"><p>The biggest problem with Threat Rolls is that it applies a 3 state system to handle multi-state results, which ends up making things more complicated than they need to be, which is why I suspect Harper's next game engine will move away from it.</p><p></p><p></p><p></p><p>Which is probably why it was released as a set of optional additions as opposed to a new edition.</p><p></p><p>I've also concluded that the discussions required to establish position/effect lie at the heart of why BitD feels like a 'writer's room' rather than an immersive RPG, but if that's your thing then this is one of the best games for it.</p><p></p><p></p><p></p><p>While the flaws made it ultimately unplayable for me, this concept was the very foundation of 7th Sea 2e, where rolls do not determine success (even though they sorta do) but which consequences you avoid and opportunities you create.</p></blockquote><p></p>
[QUOTE="Anon Adderlan, post: 9518581, member: 53053"] The biggest problem with Threat Rolls is that it applies a 3 state system to handle multi-state results, which ends up making things more complicated than they need to be, which is why I suspect Harper's next game engine will move away from it. Which is probably why it was released as a set of optional additions as opposed to a new edition. I've also concluded that the discussions required to establish position/effect lie at the heart of why BitD feels like a 'writer's room' rather than an immersive RPG, but if that's your thing then this is one of the best games for it. While the flaws made it ultimately unplayable for me, this concept was the very foundation of 7th Sea 2e, where rolls do not determine success (even though they sorta do) but which consequences you avoid and opportunities you create. [/QUOTE]
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Blades in the Dark Gets First Official Expansion
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