Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Blades in the Dark Goes ‘Punk in Hack The Planet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AngusA" data-source="post: 7735404" data-attributes="member: 57758"><p>Funded by a 2015 Kickstarter that raised $179,280 <em>Blades in the Dark,</em> by John Harper and published by Evil Hat Productions, was one of the big hits of 2017 when it released. Now Samjoko Publishing/Fraser Simons have announced a cyberpunk ‘hack’ of the system, <em>Hack the Planet</em>, which will be launching on Kickstarter in March. Samjoko are no strangers to the cyberpunk genre having already published Fraser Simon’s <em>The Veil</em>.[PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center">[ATTACH]94416[/ATTACH]</p><p></p><p>Samjoko's Fraser Simon's had this to say about the forthcoming game:</p><p> </p><p>[hq]“Some of you might be excited to learn about another game we will be kickstarting next month called: <em>Hack The Planet</em>. This is a hack of <em>Blades In The Dark</em> by John Harper. You play people on the fringes of society, where a cyberpunk future we typically might see in the genre was halted by changes in our climate. </p><p> </p><p>Much of the landscape was changed due to what became known as Acts of God. As our climate became radicalized it resulted in more than just heavy weather. Earthquakes, tornadoes, rising sea water, and the changes in rainfall—to name a few—resulted in the destabilization of government and banks, and the halting of technological progress on the massive scale we enjoy today (and typically see in the genre) as everything that could be mustered by what was left of governments was hurled at the problem, too late. </p><p> </p><p>The crew types available change the fiction quite a bit. An Akira style biker gang, people who live on an aircraft carrier who dive to the surface to scavenge, mercs, people in a convoy who chase Acts of God for scientific value (think <em>Twister</em>), and vice dealers. When you choose a crew you also choose how you interact with Acts of God, taking a starter move for the crew that represents that choice. Do you kill the weather? Refine it for fuel, or perhaps mine it for data? There is also an overarching clock that tracks when Acts of God hit, making them special jobs that need to be dealt with (and still earn you Credits). </p><p> </p><p>I'll have tables to roll on for creating these. I chose Blades because it maps to this concept so well. The system does what I want it to do, scale and magnitude are already there, and making a crew and playbook is as accessible as Powered by the Apocalypse, for the most part. A lot is tied to a setting... but I think since it's a game where cyberpunk intersects with climate fiction and is so esoteric, it benefits a lot from providing that information and setting to the players.”[/hq]</p></blockquote><p></p>
[QUOTE="AngusA, post: 7735404, member: 57758"] Funded by a 2015 Kickstarter that raised $179,280 [I]Blades in the Dark,[/I] by John Harper and published by Evil Hat Productions, was one of the big hits of 2017 when it released. Now Samjoko Publishing/Fraser Simons have announced a cyberpunk ‘hack’ of the system, [I]Hack the Planet[/I], which will be launching on Kickstarter in March. Samjoko are no strangers to the cyberpunk genre having already published Fraser Simon’s [I]The Veil[/I].[PRBREAK][/PRBREAK][CENTER] [ATTACH=CONFIG]94416[/ATTACH][/CENTER] Samjoko's Fraser Simon's had this to say about the forthcoming game: [hq]“Some of you might be excited to learn about another game we will be kickstarting next month called: [I]Hack The Planet[/I]. This is a hack of [I]Blades In The Dark[/I] by John Harper. You play people on the fringes of society, where a cyberpunk future we typically might see in the genre was halted by changes in our climate. Much of the landscape was changed due to what became known as Acts of God. As our climate became radicalized it resulted in more than just heavy weather. Earthquakes, tornadoes, rising sea water, and the changes in rainfall—to name a few—resulted in the destabilization of government and banks, and the halting of technological progress on the massive scale we enjoy today (and typically see in the genre) as everything that could be mustered by what was left of governments was hurled at the problem, too late. The crew types available change the fiction quite a bit. An Akira style biker gang, people who live on an aircraft carrier who dive to the surface to scavenge, mercs, people in a convoy who chase Acts of God for scientific value (think [I]Twister[/I]), and vice dealers. When you choose a crew you also choose how you interact with Acts of God, taking a starter move for the crew that represents that choice. Do you kill the weather? Refine it for fuel, or perhaps mine it for data? There is also an overarching clock that tracks when Acts of God hit, making them special jobs that need to be dealt with (and still earn you Credits). I'll have tables to roll on for creating these. I chose Blades because it maps to this concept so well. The system does what I want it to do, scale and magnitude are already there, and making a crew and playbook is as accessible as Powered by the Apocalypse, for the most part. A lot is tied to a setting... but I think since it's a game where cyberpunk intersects with climate fiction and is so esoteric, it benefits a lot from providing that information and setting to the players.”[/hq] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blades in the Dark Goes ‘Punk in Hack The Planet
Top