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Blades in the Dark (& hacks) - Replacing Effect Dice
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<blockquote data-quote="Starfox" data-source="post: 9382425" data-attributes="member: 2303"><p>This happens, and we sometimes pay for the attempt. This usually happens when rolling lots of dice, so the chance of a 6 are great. This is especially true when making group checks, which especially happens on a stealthy approach which we commonly use. Its really only Harm that are a danger, as other consequences can be resisted.And even against Harm, a combination f armor and resistance reduces Harm to level 1, which it tolerable. I am considering reducing the effect of resisting non-Harm consequences in a desperate situation. I think this writing of the rules is deliberate, the rules are written to encourage players to go for desperate position.</p><p></p><p></p><p></p><p>On any die, you have 2 results that are opposed success and one result (the maximum) that is a full success. So on a d8, 1-5 is a fial, 6-7 is opposed success, and 8 is a full success. On a d12, 1-9 is a fail, 10-11 is opposed, 12 is full. On the d20, you have 3 results of opposed success, so it is 1-16 fail, 17-19 opposed, 20 full.</p><p></p><p>Additionally, die pools in Princess World are usually greater, you have a specialty that gives you an additional die, and the xp system is generous so you advance faster. So this is not quite as dangerous as it sounds.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9382425, member: 2303"] This happens, and we sometimes pay for the attempt. This usually happens when rolling lots of dice, so the chance of a 6 are great. This is especially true when making group checks, which especially happens on a stealthy approach which we commonly use. Its really only Harm that are a danger, as other consequences can be resisted.And even against Harm, a combination f armor and resistance reduces Harm to level 1, which it tolerable. I am considering reducing the effect of resisting non-Harm consequences in a desperate situation. I think this writing of the rules is deliberate, the rules are written to encourage players to go for desperate position. On any die, you have 2 results that are opposed success and one result (the maximum) that is a full success. So on a d8, 1-5 is a fial, 6-7 is opposed success, and 8 is a full success. On a d12, 1-9 is a fail, 10-11 is opposed, 12 is full. On the d20, you have 3 results of opposed success, so it is 1-16 fail, 17-19 opposed, 20 full. Additionally, die pools in Princess World are usually greater, you have a specialty that gives you an additional die, and the xp system is generous so you advance faster. So this is not quite as dangerous as it sounds. [/QUOTE]
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Blades in the Dark (& hacks) - Replacing Effect Dice
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